mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 10:53:10 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
79 lines
No EOL
2.9 KiB
C#
79 lines
No EOL
2.9 KiB
C#
using System;
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namespace PKHeX.Core
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{
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public sealed class BoxLayout6 : SaveBlock, IBoxDetailName, IBoxDetailWallpaper
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{
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// gfstr5[31] boxNames;
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// byte[31] wallpapers;
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// byte Flags:7;
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// byte FinalBoxUnlocked:1;
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// byte UnlockedCount;
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// byte CurrentBox;
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private const int StringMaxByteCount = SAV6.LongStringLength; // same for both games
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private const int StringMaxLength = StringMaxByteCount / 2;
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private const int BoxCount = 31;
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private const int PCBackgrounds = BoxCount * StringMaxByteCount; // 0x41E;
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private const int PCFlags = PCBackgrounds + BoxCount; // 0x43D;
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private const int Unlocked = PCFlags + 1; // 0x43E;
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private const int LastViewedBoxOffset = Unlocked + 1; // 0x43F;
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public BoxLayout6(SAV6XY sav, int offset) : base(sav) => Offset = offset;
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public BoxLayout6(SAV6AO sav, int offset) : base(sav) => Offset = offset;
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public int GetBoxWallpaperOffset(int box) => Offset + PCBackgrounds + box;
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public int GetBoxWallpaper(int box)
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{
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if ((uint)box >= SAV.BoxCount)
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return 0;
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return Data[GetBoxWallpaperOffset(box)];
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}
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public void SetBoxWallpaper(int box, int value)
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{
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if ((uint)box >= SAV.BoxCount)
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return;
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Data[GetBoxWallpaperOffset(box)] = (byte)value;
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}
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private int GetBoxNameOffset(int box) => Offset + (StringMaxByteCount * box);
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public string GetBoxName(int box) => SAV.GetString(Data.AsSpan(GetBoxNameOffset(box), StringMaxByteCount));
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public void SetBoxName(int box, string value)
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{
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var span = Data.AsSpan(GetBoxNameOffset(box) + (StringMaxByteCount * box), StringMaxByteCount);
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SAV.SetString(span, value.AsSpan(), StringMaxLength, StringConverterOption.ClearZero);
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}
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public byte[] BoxFlags
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{
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get => new[] { Data[Offset + PCFlags] }; // 7 bits for wallpaper unlocks, top bit to unlock final box (delta episode)
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set
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{
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if (value.Length != 1)
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return;
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Data[Offset + PCFlags] = value[0];
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}
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}
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public int BoxesUnlocked
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{
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get => Data[Offset + Unlocked];
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set
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{
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if (value > BoxCount)
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value = BoxCount;
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if (value == BoxCount)
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Data[Offset + PCFlags] |= 0x80; // set final box unlocked flag
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else
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Data[Offset + PCFlags] &= 0x7F; // clear final box unlocked flag
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Data[Offset + Unlocked] = (byte)value;
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}
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}
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public int CurrentBox { get => Data[Offset + LastViewedBoxOffset]; set => Data[Offset + LastViewedBoxOffset] = (byte)value; }
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}
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} |