mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 10:53:10 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
106 lines
3.1 KiB
C#
106 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core
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{
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public sealed class BV3 : BattleVideo
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{
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internal const int SIZE = 0xF80;
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public override int Generation => 3;
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public override IReadOnlyList<PKM> BattlePKMs => PlayerTeams.SelectMany(z => z).ToArray();
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public readonly byte[] Data;
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internal new static bool IsValid(ReadOnlySpan<byte> data)
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{
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if (data.Length != SIZE)
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return false;
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var chk = ReadUInt32LittleEndian(data[(SIZE-4)..]);
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if (chk > 0xF7080)
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return false; // max if all are FF
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var expect = GetChecksum8(data);
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return chk == expect;
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}
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public BV3(byte[] data) => Data = (byte[])data.Clone();
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public BV3() : this(new byte[SIZE]) { }
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public IReadOnlyList<PK3[]> PlayerTeams
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{
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get => new[]
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{
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GetTeam(0),
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GetTeam(1),
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};
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set
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{
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SetTeam(value[0], 0);
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SetTeam(value[1], 1);
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}
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}
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public PK3[] GetTeam(int teamIndex)
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{
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if ((uint)teamIndex > 2)
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throw new ArgumentOutOfRangeException(nameof(teamIndex));
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var ofs = (6 * PokeCrypto.SIZE_3PARTY) * teamIndex;
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var team = new PK3[6];
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for (int p = 0; p < 6; p++)
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{
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int offset = ofs + (PokeCrypto.SIZE_3PARTY * p);
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team[p] = new PK3(Data.Slice(offset, PokeCrypto.SIZE_3PARTY));
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}
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return team;
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}
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public void SetTeam(IReadOnlyList<PK3> team, int teamIndex)
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{
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var ofs = (6 * PokeCrypto.SIZE_3PARTY) * teamIndex;
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for (int p = 0; p < 6; p++)
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{
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int offset = ofs + (PokeCrypto.SIZE_3PARTY * p);
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team[p].EncryptedPartyData.CopyTo(Data, offset);
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}
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}
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// 0x4B0 - string3[4][8] Trainer Names
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// 0x4D0 - u8[4] Trainer Genders
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// 0x4D4 - u32[4] Trainer IDs
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// 0x4E4 - u8[4] Trainer Languages
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public uint Seed
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{
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get => ReadUInt32LittleEndian(Data.AsSpan(0x4E8));
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set => WriteUInt32LittleEndian(Data.AsSpan(0x4E8), value);
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}
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public uint Mode
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{
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get => ReadUInt32LittleEndian(Data.AsSpan(0x4EC));
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set => WriteUInt32LittleEndian(Data.AsSpan(0x4EC), value);
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}
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// ...
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public uint Checksum
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{
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get => ReadUInt32LittleEndian(Data.AsSpan(SIZE - 4));
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set => WriteUInt32LittleEndian(Data.AsSpan(SIZE - 4), value);
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}
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public bool IsChecksumValid() => Checksum == GetChecksum8(Data);
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public static uint GetChecksum8(ReadOnlySpan<byte> data)
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{
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uint result = 0;
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for (int i = 0; i < data.Length - 4; i++)
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result += data[i];
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return result;
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}
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}
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}
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