PKHeX/PKHeX.Core/Util/DataUtil.cs
Kurt 3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00

381 lines
15 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace PKHeX.Core
{
public partial class Util
{
private const string TranslationSplitter = " = ";
#region String Lists
/// <summary>
/// Gets a list of all Pokémon species names.
/// </summary>
/// <param name="language">Language of the Pokémon species names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon species name.</returns>
public static string[] GetSpeciesList(string language)
{
return GetStringList("species", language);
}
/// <summary>
/// Gets a list of all move names.
/// </summary>
/// <param name="language">Language of the move names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each move name.</returns>
public static string[] GetMovesList(string language)
{
return GetStringList("moves", language);
}
/// <summary>
/// Gets a list of all Pokémon ability names.
/// </summary>
/// <param name="language">Language of the Pokémon ability names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon ability name.</returns>
public static string[] GetAbilitiesList(string language)
{
return GetStringList("abilities", language);
}
/// <summary>
/// Gets a list of all Pokémon nature names.
/// </summary>
/// <param name="language">Language of the Pokémon nature names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon nature name.</returns>
public static string[] GetNaturesList(string language)
{
return GetStringList("natures", language);
}
/// <summary>
/// Gets a list of all Pokémon form names.
/// </summary>
/// <param name="language">Language of the Pokémon form names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon form name.</returns>
public static string[] GetFormsList(string language)
{
return GetStringList("forms", language);
}
/// <summary>
/// Gets a list of all Pokémon type names.
/// </summary>
/// <param name="language">Language of the Pokémon type names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon type name.</returns>
public static string[] GetTypesList(string language)
{
return GetStringList("types", language);
}
/// <summary>
/// Gets a list of all Pokémon characteristic.
/// </summary>
/// <param name="language">Language of the Pokémon characteristic to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon characteristic.</returns>
public static string[] GetCharacteristicsList(string language)
{
return GetStringList("character", language);
}
/// <summary>
/// Gets a list of all items.
/// </summary>
/// <param name="language">Language of the items to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each item.</returns>
public static string[] GetItemsList(string language)
{
return GetStringList("items", language);
}
#endregion
public static string[] GetStringList(string f)
{
var txt = Properties.Resources.ResourceManager.GetString(f); // Fetch File, \n to list.
if (txt == null) return new string[0];
string[] rawlist = (txt).Split('\n');
for (int i = 0; i < rawlist.Length; i++)
rawlist[i] = rawlist[i].Trim();
return rawlist;
}
public static string[] GetStringList(string f, string l)
{
var txt = Properties.Resources.ResourceManager.GetString("text_" + f + "_" + l); // Fetch File, \n to list.
if (txt == null) return new string[0];
string[] rawlist = (txt).Split('\n');
for (int i = 0; i < rawlist.Length; i++)
rawlist[i] = rawlist[i].Trim();
return rawlist;
}
public static string[] GetStringListFallback(string f, string l, string fallback)
{
string[] text = GetStringList(f, l);
if (text.Length == 0)
text = GetStringList(f, fallback);
return text;
}
public static string[] GetNulledStringArray(string[] SimpleStringList)
{
try
{
string[] newlist = new string[ToInt32(SimpleStringList[SimpleStringList.Length - 1].Split(',')[0]) + 1];
for (int i = 1; i < SimpleStringList.Length; i++)
newlist[ToInt32(SimpleStringList[i].Split(',')[0])] = SimpleStringList[i].Split(',')[1];
return newlist;
}
catch { return null; }
}
public static byte[] GetBinaryResource(string name)
{
using (var resource = typeof(Util).GetTypeInfo().Assembly.GetManifestResourceStream("PKHeX.Core.Resources.byte." + name))
{
var buffer = new byte[resource.Length];
resource.Read(buffer, 0, (int)resource.Length);
return buffer;
}
}
#region Non-Form Translation
/// <summary>
/// Gets the names of the properties defined in the given input
/// </summary>
/// <param name="input">Enumerable of translation definitions in the form "Property = Value".</param>
/// <returns></returns>
private static string[] GetProperties(IEnumerable<string> input)
{
return input.Select(l => l.Substring(0, l.IndexOf(TranslationSplitter, StringComparison.Ordinal))).ToArray();
}
private static IEnumerable<string> DumpStrings(Type t)
{
var props = ReflectUtil.GetPropertiesStartWithPrefix(t, "V");
return props.Select(p => $"{p}{TranslationSplitter}{ReflectUtil.GetValue(t, p).ToString()}");
}
/// <summary>
/// Gets the current localization in a static class containing language-specific strings
/// </summary>
public static string[] GetLocalization(Type t, string[] existingLines = null)
{
existingLines = existingLines ?? new string[0];
var currentLines = DumpStrings(t).ToArray();
var existing = GetProperties(existingLines);
var current = GetProperties(currentLines);
var result = new string[currentLines.Length];
for (int i = 0; i < current.Length; i++)
{
int index = Array.IndexOf(existing, current[i]);
result[i] = index < 0 ? currentLines[i] : existingLines[index];
}
return result;
}
/// <summary>
/// Applies localization to a static class containing language-specific strings.
/// </summary>
/// <param name="t">Type of the static class containing the desired strings.</param>
/// <param name="lines">Lines containing the localized strings</param>
private static void SetLocalization(Type t, IEnumerable<string> lines)
{
if (lines == null)
return;
foreach (var line in lines.Where(l => l != null))
{
var index = line.IndexOf(TranslationSplitter, StringComparison.Ordinal);
if (index < 0)
continue;
var prop = line.Substring(0, index);
var value = line.Substring(index + TranslationSplitter.Length);
try
{
ReflectUtil.SetValue(t, prop.ToUpper(), value);
}
catch
{
Console.WriteLine($"Property not present: {prop} || Value written: {value}");
}
}
}
/// <summary>
/// Applies localization to a static class containing language-specific strings.
/// </summary>
/// <param name="t">Type of the static class containing the desired strings.</param>
/// <param name="languageFilePrefix">Prefix of the language file to use. Example: if the target is legality_en.txt, <paramref name="languageFilePrefix"/> should be "legality".</param>
/// <param name="currentCultureCode">Culture information</param>
private static void SetLocalization(Type t, string languageFilePrefix, string currentCultureCode)
{
SetLocalization(t, GetStringList($"{languageFilePrefix}_{currentCultureCode}"));
}
/// <summary>
/// Applies localization to a static class containing language-specific strings.
/// </summary>
/// <param name="t">Type of the static class containing the desired strings.</param>
/// <remarks>The values used to translate the given static class are retrieved from [TypeName]_[CurrentLangCode2].txt in the resource manager of PKHeX.Core.</remarks>
/// <param name="currentCultureCode">Culture information</param>
public static void SetLocalization(Type t, string currentCultureCode)
{
SetLocalization(t, t.Name, currentCultureCode);
}
#endregion
#region DataSource Providing
public static List<ComboItem> GetCBList(string textfile, string lang)
{
// Set up
string[] inputCSV = GetStringList(textfile);
// Get Language we're fetching for
int index = Array.IndexOf(new[] { "ja", "en", "fr", "de", "it", "es", "ko", "zh", }, lang);
// Set up our Temporary Storage
string[] unsortedList = new string[inputCSV.Length - 1];
int[] indexes = new int[inputCSV.Length - 1];
// Gather our data from the input file
for (int i = 1; i < inputCSV.Length; i++)
{
string[] countryData = inputCSV[i].Split(',');
indexes[i - 1] = Convert.ToInt32(countryData[0]);
unsortedList[i - 1] = countryData[index + 1];
}
// Sort our input data
string[] sortedList = new string[inputCSV.Length - 1];
Array.Copy(unsortedList, sortedList, unsortedList.Length);
Array.Sort(sortedList);
// Arrange the input data based on original number
return sortedList.Select(s => new ComboItem
{
Text = s,
Value = indexes[Array.IndexOf(unsortedList, s)]
}).ToList();
}
public static List<ComboItem> GetCBList(string[] inStrings, params int[][] allowed)
{
List<ComboItem> cbList = new List<ComboItem>();
if (allowed?.First() == null)
allowed = new[] { Enumerable.Range(0, inStrings.Length).ToArray() };
foreach (int[] list in allowed)
{
// Sort the Rest based on String Name
string[] unsortedChoices = new string[list.Length];
for (int i = 0; i < list.Length; i++)
unsortedChoices[i] = inStrings[list[i]];
string[] sortedChoices = new string[unsortedChoices.Length];
Array.Copy(unsortedChoices, sortedChoices, unsortedChoices.Length);
Array.Sort(sortedChoices);
// Add the rest of the items
cbList.AddRange(sortedChoices.Select(s => new ComboItem
{
Text = s,
Value = list[Array.IndexOf(unsortedChoices, s)]
}));
}
return cbList;
}
public static List<ComboItem> GetOffsetCBList(List<ComboItem> cbList, string[] inStrings, int offset, int[] allowed)
{
if (allowed == null)
allowed = Enumerable.Range(0, inStrings.Length).ToArray();
int[] list = (int[])allowed.Clone();
for (int i = 0; i < list.Length; i++)
list[i] -= offset;
// Sort the Rest based on String Name
string[] unsortedChoices = new string[allowed.Length];
for (int i = 0; i < allowed.Length; i++)
unsortedChoices[i] = inStrings[list[i]];
string[] sortedChoices = new string[unsortedChoices.Length];
Array.Copy(unsortedChoices, sortedChoices, unsortedChoices.Length);
Array.Sort(sortedChoices);
var indices = new Dictionary<string, int>();
foreach (var str in unsortedChoices.Where(str => !indices.ContainsKey(str)))
indices.Add(str, 0);
// Add the rest of the items
foreach (var s in sortedChoices)
{
var index = Array.IndexOf(unsortedChoices, s, indices[s]);
cbList.Add(new ComboItem
{
Text = s,
Value = allowed[index]
});
indices[s] = index + 1;
}
return cbList;
}
public static List<ComboItem> GetVariedCBList(string[] inStrings, int[] stringNum, int[] stringVal)
{
// Set up
List<ComboItem> newlist = new List<ComboItem>();
for (int i = 4; i > 1; i--) // add 4,3,2
{
// First 3 Balls are always first
ComboItem ncbi = new ComboItem
{
Text = inStrings[i],
Value = i
};
newlist.Add(ncbi);
}
// Sort the Rest based on String Name
string[] ballnames = new string[stringNum.Length];
for (int i = 0; i < stringNum.Length; i++)
ballnames[i] = inStrings[stringNum[i]];
string[] sortedballs = new string[stringNum.Length];
Array.Copy(ballnames, sortedballs, ballnames.Length);
Array.Sort(sortedballs);
// Add the rest of the balls
newlist.AddRange(sortedballs.Select(s => new ComboItem
{
Text = s,
Value = stringVal[Array.IndexOf(ballnames, s)]
}));
return newlist;
}
public static List<ComboItem> GetUnsortedCBList(string textfile)
{
// Set up
List<ComboItem> cbList = new List<ComboItem>();
string[] inputCSV = GetStringList(textfile);
// Gather our data from the input file
for (int i = 1; i < inputCSV.Length; i++)
{
string[] inputData = inputCSV[i].Split(',');
ComboItem ncbi = new ComboItem
{
Text = inputData[1],
Value = Convert.ToInt32(inputData[0])
};
cbList.Add(ncbi);
}
return cbList;
}
#endregion
}
}