PKHeX/PKHeX.Core/PKM/BK4.cs
Kurt 3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00

293 lines
25 KiB
C#

using System;
namespace PKHeX.Core
{
public class BK4 : PK4 // Big Endian 4th Generation PKM File
{
// Note: Only overrides that are different from PK4 are included.
public override byte[] DecryptedBoxData => EncryptedBoxData;
public override bool Valid => ChecksumValid || Sanity == 0 && Species <= 493;
public BK4(byte[] decryptedData = null, string ident = null)
{
Data = (byte[])(decryptedData ?? new byte[SIZE_PARTY]).Clone();
uint sv = ((PID & 0x3E000) >> 0xD) % 24;
Data = PKX.ShuffleArray45(Data, sv);
Identifier = ident;
if (Sanity != 0 && Species <= MaxSpeciesID && !ChecksumValid) // We can only hope
RefreshChecksum();
if (Valid && Sanity == 0)
Sanity = 0x4000;
if (Data.Length != SIZE_PARTY)
Array.Resize(ref Data, SIZE_PARTY);
}
public override PKM Clone() { return new BK4(Encrypt()); }
public override string GetString(int Offset, int Count) => PKX.GetBEString4(Data, Offset, Count);
public override byte[] SetString(string value, int maxLength) => PKX.SetBEString4(value, maxLength);
// Trash Bytes
public override byte[] Nickname_Trash { get => GetData(0x48, 24); set { if (value?.Length == 24) value.CopyTo(Data, 0x48); } }
public override byte[] OT_Trash { get => GetData(0x68, 16); set { if (value?.Length == 16) value.CopyTo(Data, 0x68); } }
// Structure
public override uint PID { get => BigEndian.ToUInt32(Data, 0x00); set => BigEndian.GetBytes(value).CopyTo(Data, 0x00); }
public override ushort Sanity { get => BigEndian.ToUInt16(Data, 0x04); set => BigEndian.GetBytes(value).CopyTo(Data, 0x04); }
public override ushort Checksum { get => BigEndian.ToUInt16(Data, 0x06); set => BigEndian.GetBytes(value).CopyTo(Data, 0x06); }
#region Block A
public override int Species { get => BigEndian.ToUInt16(Data, 0x08); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x08); }
public override int HeldItem { get => BigEndian.ToUInt16(Data, 0x0A); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x0A); }
public override int SID { get => BigEndian.ToUInt16(Data, 0x0C); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x0C); }
public override int TID { get => BigEndian.ToUInt16(Data, 0x0E); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x0E); }
public override uint EXP
{
get => BigEndian.ToUInt32(Data, 0x10);
set => BigEndian.GetBytes(value).CopyTo(Data, 0x10);
}
private byte RIB0 { get => Data[0x24]; set => Data[0x24] = value; } // Sinnoh 1
private byte RIB1 { get => Data[0x25]; set => Data[0x25] = value; } // Sinnoh 2
private byte RIB2 { get => Data[0x26]; set => Data[0x26] = value; } // Unova 1
private byte RIB3 { get => Data[0x27]; set => Data[0x27] = value; } // Unova 2
public new bool RibbonChampionSinnoh { get => (RIB0 & (1 << 0)) == 1 << 0; set => RIB0 = (byte)(RIB0 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public new bool RibbonAbility { get => (RIB0 & (1 << 1)) == 1 << 1; set => RIB0 = (byte)(RIB0 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public new bool RibbonAbilityGreat { get => (RIB0 & (1 << 2)) == 1 << 2; set => RIB0 = (byte)(RIB0 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public new bool RibbonAbilityDouble { get => (RIB0 & (1 << 3)) == 1 << 3; set => RIB0 = (byte)(RIB0 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public new bool RibbonAbilityMulti { get => (RIB0 & (1 << 4)) == 1 << 4; set => RIB0 = (byte)(RIB0 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public new bool RibbonAbilityPair { get => (RIB0 & (1 << 5)) == 1 << 5; set => RIB0 = (byte)(RIB0 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public new bool RibbonAbilityWorld { get => (RIB0 & (1 << 6)) == 1 << 6; set => RIB0 = (byte)(RIB0 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public new bool RibbonAlert { get => (RIB0 & (1 << 7)) == 1 << 7; set => RIB0 = (byte)(RIB0 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public new bool RibbonShock { get => (RIB1 & (1 << 0)) == 1 << 0; set => RIB1 = (byte)(RIB1 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public new bool RibbonDowncast { get => (RIB1 & (1 << 1)) == 1 << 1; set => RIB1 = (byte)(RIB1 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public new bool RibbonCareless { get => (RIB1 & (1 << 2)) == 1 << 2; set => RIB1 = (byte)(RIB1 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public new bool RibbonRelax { get => (RIB1 & (1 << 3)) == 1 << 3; set => RIB1 = (byte)(RIB1 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public new bool RibbonSnooze { get => (RIB1 & (1 << 4)) == 1 << 4; set => RIB1 = (byte)(RIB1 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public new bool RibbonSmile { get => (RIB1 & (1 << 5)) == 1 << 5; set => RIB1 = (byte)(RIB1 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public new bool RibbonGorgeous { get => (RIB1 & (1 << 6)) == 1 << 6; set => RIB1 = (byte)(RIB1 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public new bool RibbonRoyal { get => (RIB1 & (1 << 7)) == 1 << 7; set => RIB1 = (byte)(RIB1 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public new bool RibbonGorgeousRoyal { get => (RIB2 & (1 << 0)) == 1 << 0; set => RIB2 = (byte)(RIB2 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public new bool RibbonFootprint { get => (RIB2 & (1 << 1)) == 1 << 1; set => RIB2 = (byte)(RIB2 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public new bool RibbonRecord { get => (RIB2 & (1 << 2)) == 1 << 2; set => RIB2 = (byte)(RIB2 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public new bool RibbonEvent { get => (RIB2 & (1 << 3)) == 1 << 3; set => RIB2 = (byte)(RIB2 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public new bool RibbonLegend { get => (RIB2 & (1 << 4)) == 1 << 4; set => RIB2 = (byte)(RIB2 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public new bool RibbonChampionWorld { get => (RIB2 & (1 << 5)) == 1 << 5; set => RIB2 = (byte)(RIB2 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public new bool RibbonBirthday { get => (RIB2 & (1 << 6)) == 1 << 6; set => RIB2 = (byte)(RIB2 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public new bool RibbonSpecial { get => (RIB2 & (1 << 7)) == 1 << 7; set => RIB2 = (byte)(RIB2 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public new bool RibbonSouvenir { get => (RIB3 & (1 << 0)) == 1 << 0; set => RIB3 = (byte)(RIB3 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public new bool RibbonWishing { get => (RIB3 & (1 << 1)) == 1 << 1; set => RIB3 = (byte)(RIB3 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public new bool RibbonClassic { get => (RIB3 & (1 << 2)) == 1 << 2; set => RIB3 = (byte)(RIB3 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public new bool RibbonPremier { get => (RIB3 & (1 << 3)) == 1 << 3; set => RIB3 = (byte)(RIB3 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public new bool RIB3_4 { get => (RIB3 & (1 << 4)) == 1 << 4; set => RIB3 = (byte)(RIB3 & ~(1 << 4) | (value ? 1 << 4 : 0)); } // Unused
public new bool RIB3_5 { get => (RIB3 & (1 << 5)) == 1 << 5; set => RIB3 = (byte)(RIB3 & ~(1 << 5) | (value ? 1 << 5 : 0)); } // Unused
public new bool RIB3_6 { get => (RIB3 & (1 << 6)) == 1 << 6; set => RIB3 = (byte)(RIB3 & ~(1 << 6) | (value ? 1 << 6 : 0)); } // Unused
public new bool RIB3_7 { get => (RIB3 & (1 << 7)) == 1 << 7; set => RIB3 = (byte)(RIB3 & ~(1 << 7) | (value ? 1 << 7 : 0)); } // Unused
#endregion
#region Block B
public override int Move1 { get => BigEndian.ToUInt16(Data, 0x28); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x28); }
public override int Move2 { get => BigEndian.ToUInt16(Data, 0x2A); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x2A); }
public override int Move3 { get => BigEndian.ToUInt16(Data, 0x2C); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x2C); }
public override int Move4 { get => BigEndian.ToUInt16(Data, 0x2E); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x2E); }
public new uint IV32 { get => BigEndian.ToUInt32(Data, 0x38); set => BigEndian.GetBytes(value).CopyTo(Data, 0x38); }
public override int IV_HP { get => (int)(IV32 >> 02) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 02)) | (uint)((value > 31 ? 31 : value) << 02)); }
public override int IV_ATK { get => (int)(IV32 >> 07) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 07)) | (uint)((value > 31 ? 31 : value) << 07)); }
public override int IV_DEF { get => (int)(IV32 >> 12) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 12)) | (uint)((value > 31 ? 31 : value) << 12)); }
public override int IV_SPE { get => (int)(IV32 >> 17) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 17)) | (uint)((value > 31 ? 31 : value) << 17)); }
public override int IV_SPA { get => (int)(IV32 >> 22) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 22)) | (uint)((value > 31 ? 31 : value) << 22)); }
public override int IV_SPD { get => (int)(IV32 >> 27) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 27)) | (uint)((value > 31 ? 31 : value) << 27)); }
public override bool IsNicknamed { get => ((IV32 >> 0) & 1) == 1; set => IV32 = (uint)((IV32 & ~0x00000001) | (uint)(value ? 0x00000001 : 0)); }
public override bool IsEgg { get => ((IV32 >> 1) & 1) == 1; set => IV32 = (uint)((IV32 & ~0x00000002) | (uint)(value ? 0x00000002 : 0)); }
private byte RIB4 { get => Data[0x3C]; set => Data[0x3C] = value; } // Hoenn 1a
private byte RIB5 { get => Data[0x3D]; set => Data[0x3D] = value; } // Hoenn 1b
private byte RIB6 { get => Data[0x3E]; set => Data[0x3E] = value; } // Hoenn 2a
private byte RIB7 { get => Data[0x3F]; set => Data[0x3F] = value; } // Hoenn 2b
public new bool RibbonG3Cool { get => (RIB4 & (1 << 0)) == 1 << 0; set => RIB4 = (byte)(RIB4 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public new bool RibbonG3CoolSuper { get => (RIB4 & (1 << 1)) == 1 << 1; set => RIB4 = (byte)(RIB4 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public new bool RibbonG3CoolHyper { get => (RIB4 & (1 << 2)) == 1 << 2; set => RIB4 = (byte)(RIB4 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public new bool RibbonG3CoolMaster { get => (RIB4 & (1 << 3)) == 1 << 3; set => RIB4 = (byte)(RIB4 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public new bool RibbonG3Beauty { get => (RIB4 & (1 << 4)) == 1 << 4; set => RIB4 = (byte)(RIB4 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public new bool RibbonG3BeautySuper { get => (RIB4 & (1 << 5)) == 1 << 5; set => RIB4 = (byte)(RIB4 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public new bool RibbonG3BeautyHyper { get => (RIB4 & (1 << 6)) == 1 << 6; set => RIB4 = (byte)(RIB4 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public new bool RibbonG3BeautyMaster { get => (RIB4 & (1 << 7)) == 1 << 7; set => RIB4 = (byte)(RIB4 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public new bool RibbonG3Cute { get => (RIB5 & (1 << 0)) == 1 << 0; set => RIB5 = (byte)(RIB5 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public new bool RibbonG3CuteSuper { get => (RIB5 & (1 << 1)) == 1 << 1; set => RIB5 = (byte)(RIB5 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public new bool RibbonG3CuteHyper { get => (RIB5 & (1 << 2)) == 1 << 2; set => RIB5 = (byte)(RIB5 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public new bool RibbonG3CuteMaster { get => (RIB5 & (1 << 3)) == 1 << 3; set => RIB5 = (byte)(RIB5 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public new bool RibbonG3Smart { get => (RIB5 & (1 << 4)) == 1 << 4; set => RIB5 = (byte)(RIB5 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public new bool RibbonG3SmartSuper { get => (RIB5 & (1 << 5)) == 1 << 5; set => RIB5 = (byte)(RIB5 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public new bool RibbonG3SmartHyper { get => (RIB5 & (1 << 6)) == 1 << 6; set => RIB5 = (byte)(RIB5 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public new bool RibbonG3SmartMaster { get => (RIB5 & (1 << 7)) == 1 << 7; set => RIB5 = (byte)(RIB5 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public new bool RibbonG3Tough { get => (RIB6 & (1 << 0)) == 1 << 0; set => RIB6 = (byte)(RIB6 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public new bool RibbonG3ToughSuper { get => (RIB6 & (1 << 1)) == 1 << 1; set => RIB6 = (byte)(RIB6 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public new bool RibbonG3ToughHyper { get => (RIB6 & (1 << 2)) == 1 << 2; set => RIB6 = (byte)(RIB6 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public new bool RibbonG3ToughMaster { get => (RIB6 & (1 << 3)) == 1 << 3; set => RIB6 = (byte)(RIB6 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public new bool RibbonChampionG3Hoenn { get => (RIB6 & (1 << 4)) == 1 << 4; set => RIB6 = (byte)(RIB6 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public new bool RibbonWinning { get => (RIB6 & (1 << 5)) == 1 << 5; set => RIB6 = (byte)(RIB6 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public new bool RibbonVictory { get => (RIB6 & (1 << 6)) == 1 << 6; set => RIB6 = (byte)(RIB6 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public new bool RibbonArtist { get => (RIB6 & (1 << 7)) == 1 << 7; set => RIB6 = (byte)(RIB6 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public new bool RibbonEffort { get => (RIB7 & (1 << 0)) == 1 << 0; set => RIB7 = (byte)(RIB7 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public new bool RibbonChampionBattle { get => (RIB7 & (1 << 1)) == 1 << 1; set => RIB7 = (byte)(RIB7 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public new bool RibbonChampionRegional{ get => (RIB7 & (1 << 2)) == 1 << 2; set => RIB7 = (byte)(RIB7 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public new bool RibbonChampionNational{ get => (RIB7 & (1 << 3)) == 1 << 3; set => RIB7 = (byte)(RIB7 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public new bool RibbonCountry { get => (RIB7 & (1 << 4)) == 1 << 4; set => RIB7 = (byte)(RIB7 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public new bool RibbonNational { get => (RIB7 & (1 << 5)) == 1 << 5; set => RIB7 = (byte)(RIB7 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public new bool RibbonEarth { get => (RIB7 & (1 << 6)) == 1 << 6; set => RIB7 = (byte)(RIB7 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public new bool RibbonWorld { get => (RIB7 & (1 << 7)) == 1 << 7; set => RIB7 = (byte)(RIB7 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
#endregion
#region Block C
public override string Nickname { get => GetString(0x48, 24); set => SetString(value, 11).CopyTo(Data, 0x48); }
// 0x5E unused
public override int Version { get => Data[0x5F]; set => Data[0x5F] = (byte)value; }
private byte RIB8 { get => Data[0x60]; set => Data[0x60] = value; } // Sinnoh 3
private byte RIB9 { get => Data[0x61]; set => Data[0x61] = value; } // Sinnoh 4
private byte RIBA { get => Data[0x62]; set => Data[0x62] = value; } // Sinnoh 5
private byte RIBB { get => Data[0x63]; set => Data[0x63] = value; } // Sinnoh 6
public new bool RibbonG4Cool { get => (RIB8 & (1 << 0)) == 1 << 0; set => RIB8 = (byte)(RIB8 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public new bool RibbonG4CoolGreat { get => (RIB8 & (1 << 1)) == 1 << 1; set => RIB8 = (byte)(RIB8 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public new bool RibbonG4CoolUltra { get => (RIB8 & (1 << 2)) == 1 << 2; set => RIB8 = (byte)(RIB8 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public new bool RibbonG4CoolMaster { get => (RIB8 & (1 << 3)) == 1 << 3; set => RIB8 = (byte)(RIB8 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public new bool RibbonG4Beauty { get => (RIB8 & (1 << 4)) == 1 << 4; set => RIB8 = (byte)(RIB8 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public new bool RibbonG4BeautyGreat { get => (RIB8 & (1 << 5)) == 1 << 5; set => RIB8 = (byte)(RIB8 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public new bool RibbonG4BeautyUltra { get => (RIB8 & (1 << 6)) == 1 << 6; set => RIB8 = (byte)(RIB8 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public new bool RibbonG4BeautyMaster { get => (RIB8 & (1 << 7)) == 1 << 7; set => RIB8 = (byte)(RIB8 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public new bool RibbonG4Cute { get => (RIB9 & (1 << 0)) == 1 << 0; set => RIB9 = (byte)(RIB9 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public new bool RibbonG4CuteGreat { get => (RIB9 & (1 << 1)) == 1 << 1; set => RIB9 = (byte)(RIB9 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public new bool RibbonG4CuteUltra { get => (RIB9 & (1 << 2)) == 1 << 2; set => RIB9 = (byte)(RIB9 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public new bool RibbonG4CuteMaster { get => (RIB9 & (1 << 3)) == 1 << 3; set => RIB9 = (byte)(RIB9 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public new bool RibbonG4Smart { get => (RIB9 & (1 << 4)) == 1 << 4; set => RIB9 = (byte)(RIB9 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public new bool RibbonG4SmartGreat { get => (RIB9 & (1 << 5)) == 1 << 5; set => RIB9 = (byte)(RIB9 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public new bool RibbonG4SmartUltra { get => (RIB9 & (1 << 6)) == 1 << 6; set => RIB9 = (byte)(RIB9 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public new bool RibbonG4SmartMaster { get => (RIB9 & (1 << 7)) == 1 << 7; set => RIB9 = (byte)(RIB9 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public new bool RibbonG4Tough { get => (RIBA & (1 << 0)) == 1 << 0; set => RIBA = (byte)(RIBA & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public new bool RibbonG4ToughGreat { get => (RIBA & (1 << 1)) == 1 << 1; set => RIBA = (byte)(RIBA & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public new bool RibbonG4ToughUltra { get => (RIBA & (1 << 2)) == 1 << 2; set => RIBA = (byte)(RIBA & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public new bool RibbonG4ToughMaster { get => (RIBA & (1 << 3)) == 1 << 3; set => RIBA = (byte)(RIBA & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public new bool RIBA_4 { get => (RIBA & (1 << 4)) == 1 << 4; set => RIBA = (byte)(RIBA & ~(1 << 4) | (value ? 1 << 4 : 0)); } // Unused
public new bool RIBA_5 { get => (RIBA & (1 << 5)) == 1 << 5; set => RIBA = (byte)(RIBA & ~(1 << 5) | (value ? 1 << 5 : 0)); } // Unused
public new bool RIBA_6 { get => (RIBA & (1 << 6)) == 1 << 6; set => RIBA = (byte)(RIBA & ~(1 << 6) | (value ? 1 << 6 : 0)); } // Unused
public new bool RIBA_7 { get => (RIBA & (1 << 7)) == 1 << 7; set => RIBA = (byte)(RIBA & ~(1 << 7) | (value ? 1 << 7 : 0)); } // Unused
public new bool RIBB_0 { get => (RIBB & (1 << 0)) == 1 << 0; set => RIBB = (byte)(RIBB & ~(1 << 0) | (value ? 1 << 0 : 0)); } // Unused
public new bool RIBB_1 { get => (RIBB & (1 << 1)) == 1 << 1; set => RIBB = (byte)(RIBB & ~(1 << 1) | (value ? 1 << 1 : 0)); } // Unused
public new bool RIBB_2 { get => (RIBB & (1 << 2)) == 1 << 2; set => RIBB = (byte)(RIBB & ~(1 << 2) | (value ? 1 << 2 : 0)); } // Unused
public new bool RIBB_3 { get => (RIBB & (1 << 3)) == 1 << 3; set => RIBB = (byte)(RIBB & ~(1 << 3) | (value ? 1 << 3 : 0)); } // Unused
public new bool RIBB_4 { get => (RIBB & (1 << 4)) == 1 << 4; set => RIBB = (byte)(RIBB & ~(1 << 4) | (value ? 1 << 4 : 0)); } // Unused
public new bool RIBB_5 { get => (RIBB & (1 << 5)) == 1 << 5; set => RIBB = (byte)(RIBB & ~(1 << 5) | (value ? 1 << 5 : 0)); } // Unused
public new bool RIBB_6 { get => (RIBB & (1 << 6)) == 1 << 6; set => RIBB = (byte)(RIBB & ~(1 << 6) | (value ? 1 << 6 : 0)); } // Unused
public new bool RIBB_7 { get => (RIBB & (1 << 7)) == 1 << 7; set => RIBB = (byte)(RIBB & ~(1 << 7) | (value ? 1 << 7 : 0)); } // Unused
#endregion
#region Block D
public override string OT_Name { get => GetString(0x68, 16); set => SetString(value, 7).CopyTo(Data, 0x68); }
public override int Egg_Location
{
get
{
ushort hgssloc = BigEndian.ToUInt16(Data, 0x44);
if (hgssloc != 0)
return hgssloc;
return BigEndian.ToUInt16(Data, 0x7E);
}
set
{
if (value == 0)
{
BigEndian.GetBytes((ushort)0).CopyTo(Data, 0x44);
BigEndian.GetBytes((ushort)0).CopyTo(Data, 0x7E);
}
else if (value < 2000 && value > 111 || value < 3000 && value > 2010)
{
// Met location not in DP, set to Faraway Place
BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x44);
BigEndian.GetBytes((ushort)0xBBA).CopyTo(Data, 0x7E);
}
else
{
int pthgss = PtHGSS ? value : 0; // only set to PtHGSS loc if encountered in game
BigEndian.GetBytes((ushort)pthgss).CopyTo(Data, 0x44);
BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x7E);
}
}
}
public override int Met_Location
{
get
{
ushort hgssloc = BigEndian.ToUInt16(Data, 0x46);
if (hgssloc != 0)
return hgssloc;
return BigEndian.ToUInt16(Data, 0x80);
}
set
{
if (value == 0)
{
BigEndian.GetBytes((ushort)0).CopyTo(Data, 0x46);
BigEndian.GetBytes((ushort)0).CopyTo(Data, 0x80);
}
else if (value < 2000 && value > 111 || value < 3000 && value > 2010)
{
// Met location not in DP, set to Faraway Place
BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x46);
BigEndian.GetBytes((ushort)0xBBA).CopyTo(Data, 0x80);
}
else
{
int pthgss = PtHGSS ? value : 0; // only set to PtHGSS loc if encountered in game
BigEndian.GetBytes((ushort)pthgss).CopyTo(Data, 0x46);
BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x80);
}
}
}
#endregion
public override int Stat_Level { get => Data[0x8C]; set => Data[0x8C] = (byte)value; }
public override int Stat_HPCurrent { get => BigEndian.ToUInt16(Data, 0x8E); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x8E); }
public override int Stat_HPMax { get => BigEndian.ToUInt16(Data, 0x90); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x90); }
public override int Stat_ATK { get => BigEndian.ToUInt16(Data, 0x92); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x92); }
public override int Stat_DEF { get => BigEndian.ToUInt16(Data, 0x94); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x94); }
public override int Stat_SPE { get => BigEndian.ToUInt16(Data, 0x96); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x96); }
public override int Stat_SPA { get => BigEndian.ToUInt16(Data, 0x98); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x98); }
public override int Stat_SPD { get => BigEndian.ToUInt16(Data, 0x9A); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x9A); }
// Methods
protected override ushort CalculateChecksum()
{
ushort chk = 0;
for (int i = 8; i < SIZE_STORED; i += 2)
chk += BigEndian.ToUInt16(Data, i);
return chk;
}
protected override byte[] Encrypt()
{
RefreshChecksum();
return PKX.ShuffleArray45(Data, PKX.blockPositionInvert[((PID & 0x3E000) >> 0xD)%24]);
}
public PK4 ConvertToPK4()
{
PK4 pk4 = new PK4();
TransferPropertiesWithReflection(this, pk4);
// Fix Non-Reflectable properties
Array.Copy(Data, 0x78, pk4.Data, 0x78, 6); // Met Info
// Preserve Trash Bytes
for (int i = 0; i < 11; i++) // Nickname
{
pk4.Data[0x48 + 2*i] = Data[0x48 + 2*i + 1];
pk4.Data[0x48 + 2*i + 1] = Data[0x48 + 2*i];
}
for (int i = 0; i < 8; i++) // OT_Name
{
pk4.Data[0x68 + 2*i] = Data[0x68 + 2*i + 1];
pk4.Data[0x68 + 2*i + 1] = Data[0x68 + 2*i];
}
pk4.Sanity = 0;
pk4.RefreshChecksum();
return pk4;
}
}
}