mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-19 17:03:12 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface. |
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.. | ||
CheckMoveResult.cs | ||
CheckResult.cs | ||
EggMoves.cs | ||
IFixedAbilityNumber.cs | ||
IFixedBall.cs | ||
ILocation.cs | ||
IMoveset.cs | ||
IRelearn.cs | ||
ITrainerInfo.cs | ||
IVersion.cs | ||
LegalInfo.cs | ||
MoveSource.cs | ||
Shiny.cs | ||
SimpleTrainerInfo.cs |