PKHeX/PKHeX.Core/Legality/Restrictions
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00
..
Memories Refactoring: Span-based value writes and method signatures (#3361) 2022-01-02 21:35:59 -08:00
EvolutionRestrictions.cs c#10: readonly record structs 2021-12-04 18:32:35 -08:00
GBRestrictions.cs Minor clean 2021-12-27 13:50:21 -08:00
ItemRestrictions.cs Revert net6 to net5 2021-11-19 23:19:41 -08:00
Locale3DS.cs Trailing commas 2021-08-20 13:49:20 -07:00
Vivillon3DS.cs Add IFixedAbilityNumber, hide vivillon region flags 2021-09-06 18:11:32 -07:00
WordFilter.cs Use invariant culture for ToUpper/ToLower 2021-06-24 09:16:36 -07:00