PKHeX/PKHeX.Core/Legality/Encounters/EncounterSlot/EncounterSlot3PokeSpot.cs
Kurt 3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00

32 lines
1.1 KiB
C#

namespace PKHeX.Core;
/// <summary>
/// Encounter Slot found in <see cref="GameVersion.XD"/>.
/// </summary>
/// <inheritdoc cref="EncounterSlot"/>
public sealed record EncounterSlot3PokeSpot : EncounterSlot, INumberedSlot
{
public override int Generation => 3;
public override EntityContext Context => EntityContext.Gen3;
public byte SlotNumber { get; }
public EncounterSlot3PokeSpot(EncounterArea3XD area, ushort species, byte min, byte max, byte slot) : base(area, species, 0, min, max)
{
SlotNumber = slot;
}
// PokeSpot encounters always have Fateful Encounter set.
protected override void SetFormatSpecificData(PKM pk) => pk.FatefulEncounter = true;
protected override void SetPINGA(PKM pk, EncounterCriteria criteria)
{
var pi = pk.PersonalInfo;
int gender = criteria.GetGender(-1, pi);
int nature = (int)criteria.GetNature(Nature.Random);
int ability = criteria.GetAbilityFromNumber(0);
PIDGenerator.SetRandomPokeSpotPID(pk, nature, gender, ability, SlotNumber);
pk.Gender = gender;
pk.StatNature = nature;
}
}