PKHeX/PKHeX.Core/PKM/Strings
Kurt 390cf518b8 Revise 4->5 encode table (Half-width symbols)
Manually transferred from English Pt to English B

All revised indexes were the result in Black.

Differences that were not incorporated:
0EE=09794 ♂, not 09325 ⑭
0EF=09792 ♀, not 09326 ⑮
0F2=00215 ×, not 09319 ⑧
0F3=00247 ÷, not 09320 ⑨

Full-width and half-width symbols I think are related to full-width games, which English isn't. Probably has different handling for other language, plus it'd result in other duplicates of the half-width symbols.

Revise not-found char glyph to return ? instead of {terminator}, to match the game's behavior. Again, this might be language specific, but whatever.

Make the Convert char methods public, add a few unit tests.

Closes #3172

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2021-06-11 19:38:34 -07:00
..
StringConverter.cs Minor clean 2021-05-29 15:31:47 -07:00
StringConverter2KOR.cs Minor clean 2021-05-29 15:31:47 -07:00
StringConverter3.cs Use range/index 2021-05-14 15:30:55 -07:00
StringConverter4.cs Revise 4->5 encode table (Half-width symbols) 2021-06-11 19:38:34 -07:00
StringConverter7ZH.cs Extract 3ds chinese glyph remapping, only do on 3DS games 2021-04-18 18:29:02 -07:00
StringConverter12.cs Minor clean 2021-05-29 15:31:47 -07:00
StringConverter12Transporter.cs Minor tweaks 2021-05-18 13:29:55 -07:00
StringConverter345.cs Inline some string logic, extract magic values, xmldoc 2021-03-09 21:31:53 -08:00