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https://github.com/kwsch/PKHeX
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0aa4a15851
byte 255->0 overflow infinite loop if too many tiles are unique https://projectpokemon.org/home/forums/topic/63828-c-gear-skin-editor-crash/?do=findComment&comment=285181
596 lines
20 KiB
C#
596 lines
20 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Runtime.InteropServices;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary>
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/// Generation 5 C-Gear Background Image
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/// </summary>
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public sealed class CGearBackground
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{
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public const string Extension = "cgb";
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public const string Filter = $"C-Gear Background|*.{Extension}";
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public const int Width = 256; // px
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public const int Height = 192; // px
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private const int ColorCount = 0x10;
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private const int TileSize = 8;
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private const int TileCount = (Width / TileSize) * (Height / TileSize); // 0x300
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internal const int CountTilePool = 0xFF;
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private const int LengthTilePool = CountTilePool * Tile.SIZE_TILE; // 0x1FE0
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private const int LengthColorData = ColorCount * sizeof(ushort); // 0x20
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private const int OffsetTileMap = LengthTilePool + LengthColorData; // 0x2000
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private const int LengthTileMap = TileCount * sizeof(ushort); // 0x600
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public const int SIZE_CGB = OffsetTileMap + LengthTileMap; // 0x2600
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/* CGearBackground Documentation
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* CGearBackgrounds (.cgb) are tiled images.
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* Tiles are 8x8, and serve as a tileset for building the image.
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* The first 0x2000 bytes are the tile building region.
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* A tile to have two pixels defined in one byte of space.
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* A tile takes up 64 pixels, 32 bytes, 0x20 chunks.
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* The last tile is actually the colors used in the image (16bit).
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* Only 16 colors can be used for the entire image.
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* 255 tiles may be chosen from, as (0x2000-(0x20))/0x20 = 0xFF
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* The last 0x600 bytes are the tiles used.
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* 256/8 = 32, 192/8 = 24
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* 32 * 24 = 0x300
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* The tiles are chosen based on the 16bit index of the tile.
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* 0x300 * 2 = 0x600!
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*
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* CGearBackgrounds tilemap (when stored on BW) employs some obfuscation.
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* BW obfuscates by adding 0xA0A0.
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* The obfuscated number is then tweaked by adding 15*(i/17)
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* To reverse, use a similar reverse calculation
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* PSK files are basically raw game rips (obfuscated)
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* CGB files are un-obfuscated / B2W2.
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* Due to BW and B2W2 using different obfuscation adds, PSK files are incompatible between the versions.
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*/
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public readonly int[] ColorPalette;
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public readonly Tile[] Tiles;
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public readonly TileMap Map;
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public CGearBackground(ReadOnlySpan<byte> data)
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{
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if (data.Length != SIZE_CGB)
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throw new ArgumentOutOfRangeException(nameof(data));
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var dataTiles = data[..LengthTilePool];
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var dataColors = data.Slice(LengthTilePool, LengthColorData);
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var dataArrange = data.Slice(OffsetTileMap, LengthTileMap);
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Tiles = ReadTiles(dataTiles);
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ColorPalette = ReadColorPalette(dataColors);
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Map = new TileMap(dataArrange);
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foreach (var tile in Tiles)
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tile.SetTile(ColorPalette);
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}
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private CGearBackground(int[] palette, Tile[] tilelist, TileMap tm)
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{
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Map = tm;
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ColorPalette = palette;
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Tiles = tilelist;
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}
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/// <summary>
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/// Writes the <see cref="CGearBackground"/> data to a binary form.
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/// </summary>
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/// <param name="data">Destination buffer to write the skin to</param>
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/// <param name="cgb">True if the destination game is <see cref="GameVersion.B2W2"/>, otherwise false for <see cref="GameVersion.BW"/>.</param>
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/// <returns>Serialized skin data for writing to the save file</returns>
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public void Write(Span<byte> data, bool cgb)
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{
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var dataTiles = data[..LengthTilePool];
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var dataColors = data.Slice(LengthTilePool, LengthColorData);
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var dataArrange = data.Slice(OffsetTileMap, LengthTileMap);
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WriteTiles(dataTiles, Tiles);
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WriteColorPalette(dataColors, ColorPalette);
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Map.Write(dataArrange, cgb);
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}
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private static Tile[] ReadTiles(ReadOnlySpan<byte> data)
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{
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var result = new Tile[data.Length / Tile.SIZE_TILE];
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for (int i = 0; i < result.Length; i++)
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{
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var span = data.Slice(i * Tile.SIZE_TILE, Tile.SIZE_TILE);
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result[i] = new Tile(span);
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}
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return result;
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}
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private static void WriteTiles(Span<byte> data, ReadOnlySpan<Tile> tiles)
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{
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for (int i = 0; i < tiles.Length; i++)
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{
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var tile = tiles[i];
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var span = data.Slice(i * Tile.SIZE_TILE, Tile.SIZE_TILE);
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tile.Write(span);
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}
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}
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private static int[] ReadColorPalette(ReadOnlySpan<byte> data)
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{
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var colors = new int[data.Length / 2]; // u16->rgb32
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ReadColorPalette(data, colors);
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return colors;
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}
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private static void ReadColorPalette(ReadOnlySpan<byte> data, Span<int> colors)
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{
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var buffer = MemoryMarshal.Cast<byte, ushort>(data)[..colors.Length];
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for (int i = 0; i < colors.Length; i++)
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{
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var value = buffer[i];
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if (!BitConverter.IsLittleEndian)
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value = ReverseEndianness(value);
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colors[i] = Color15Bit.GetColorExpand(value);
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}
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}
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private static void WriteColorPalette(Span<byte> data, ReadOnlySpan<int> colors)
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{
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var buffer = MemoryMarshal.Cast<byte, ushort>(data)[..colors.Length];
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for (int i = 0; i < colors.Length; i++)
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{
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var value = Color15Bit.GetColorCompress(colors[i]);
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if (!BitConverter.IsLittleEndian)
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value = ReverseEndianness(value);
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buffer[i] = value;
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}
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}
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/// <summary>
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/// Creates a new C-Gear Background object from an input image data byte array, with 32 bits per pixel.
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/// </summary>
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/// <param name="data">Image data</param>
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/// <returns>new C-Gear Background object</returns>
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public static CGearBackground GetBackground(ReadOnlySpan<byte> data)
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{
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const int bpp = 4;
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if (Width * Height * bpp != data.Length)
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throw new ArgumentException("Invalid image data size.");
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var colors = GetColorData(data);
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var palette = colors.Distinct().ToArray();
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if (palette.Length > ColorCount)
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throw new ArgumentException($"Too many unique colors. Expected <= 16, got {palette.Length}");
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var tiles = GetTiles(colors, palette);
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GetTileList(tiles, out List<Tile> tilelist, out TileMap tm);
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if (tilelist.Count >= CountTilePool)
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throw new ArgumentException($"Too many unique tiles. Expected < 256, received {tilelist.Count}.");
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// Finished!
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return new CGearBackground(palette, tilelist.ToArray(), tm);
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}
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private static int[] GetColorData(ReadOnlySpan<byte> data)
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{
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var pixels = MemoryMarshal.Cast<byte, int>(data);
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int[] colors = new int[pixels.Length];
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for (int i = 0; i < pixels.Length; i++)
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{
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var pixel = pixels[i];
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if (!BitConverter.IsLittleEndian)
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pixel = ReverseEndianness(pixel);
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colors[i] = Color15Bit.GetColorAsOpaque(pixel);
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}
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return colors;
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}
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private static Tile[] GetTiles(ReadOnlySpan<int> colors, ReadOnlySpan<int> palette)
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{
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var tiles = new Tile[TileCount];
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for (int i = 0; i < tiles.Length; i++)
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tiles[i] = GetTile(colors, palette, i);
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return tiles;
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}
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private static Tile GetTile(ReadOnlySpan<int> colors, ReadOnlySpan<int> palette, int tileIndex)
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{
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int x = (tileIndex * 8) % Width;
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int y = 8 * ((tileIndex * 8) / Width);
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var t = new Tile();
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var choices = t.ColorChoices;
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for (uint ix = 0; ix < 8; ix++)
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{
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for (uint iy = 0; iy < 8; iy++)
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{
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int index = ((int) (y + iy) * Width) + (int) (x + ix);
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var c = colors[index];
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choices[(ix % 8) + (iy * 8)] = (byte)palette.IndexOf(c);
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}
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}
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t.SetTile(palette);
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return t;
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}
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private static void GetTileList(ReadOnlySpan<Tile> tiles, out List<Tile> tilelist, out TileMap tm)
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{
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tilelist = new List<Tile> { tiles[0] };
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tm = new TileMap(LengthTileMap);
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// start at 1 as the 0th tile is always non-duplicate
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for (int i = 1; i < tm.TileChoices.Length; i++)
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FindPossibleRotatedTile(tiles[i], tilelist, tm, i);
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}
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private static void FindPossibleRotatedTile(Tile t, IList<Tile> tilelist, TileMap tm, int tileIndex)
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{
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// Test all tiles currently in the list
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for (int i = 0; i < tilelist.Count; i++)
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{
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var rotVal = t.GetRotationValue(tilelist[i].ColorChoices);
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if (rotVal == Tile.ROTATION_BAD)
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continue;
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tm.TileChoices[tileIndex] = (byte)i;
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tm.Rotations[tileIndex] = rotVal;
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return;
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}
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// No tile found, add to list
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tilelist.Add(t);
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tm.TileChoices[tileIndex] = (byte)(tilelist.Count - 1);
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tm.Rotations[tileIndex] = 0;
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}
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public byte[] GetImageData()
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{
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byte[] data = new byte[4 * Width * Height];
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WriteImageData(data);
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return data;
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}
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private void WriteImageData(Span<byte> data)
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{
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var tiles = Map.TileChoices;
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var rotations = Map.Rotations;
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for (int i = 0; i < tiles.Length; i++)
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{
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var choice = tiles[i];
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var rotation = rotations[i];
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var tile = Tiles[choice];
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var tileData = tile.Rotate(rotation);
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int x = (i * TileSize) % Width;
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int y = TileSize * ((i * TileSize) / Width);
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for (int row = 0; row < TileSize; row++)
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{
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const int pixelLineSize = TileSize * sizeof(int);
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int ofsSrc = row * pixelLineSize;
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int ofsDest = (((y + row) * Width) + x) * sizeof(int);
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var line = tileData.Slice(ofsSrc, pixelLineSize);
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line.CopyTo(data[ofsDest..]);
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}
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}
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}
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}
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/// <summary>
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/// Generation 5 image tile composed of 8x8 pixels.
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/// </summary>
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/// <remarks>Each pixel's color choice is a nibble (4 bits).</remarks>
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public sealed class Tile
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{
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internal const int SIZE_TILE = 0x20;
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private const int TileWidth = 8;
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private const int TileHeight = 8;
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internal readonly byte[] ColorChoices = new byte[TileWidth * TileHeight];
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// Keep track of known rotations for this tile.
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// If the tile's rotated value has not yet been calculated, the field is null.
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private byte[] PixelData = Array.Empty<byte>();
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private byte[]? PixelDataX;
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private byte[]? PixelDataY;
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private const byte FlagFlipX = 0b0100; // 0x4
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private const byte FlagFlipY = 0b1000; // 0x8
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private const byte FlagFlipXY = FlagFlipX | FlagFlipY; // 0xC
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private const byte FlagFlipNone = 0b0000; // 0x0
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internal const byte ROTATION_BAD = byte.MaxValue;
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internal Tile() { }
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internal Tile(ReadOnlySpan<byte> data) : this()
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{
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if (data.Length != SIZE_TILE)
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throw new ArgumentException(null, nameof(data));
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// Unpack the nibbles into the color choice array.
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for (int i = 0; i < data.Length; i++)
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{
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var value = data[i];
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var ofs = i * 2;
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ColorChoices[ofs + 0] = (byte)(value & 0xF);
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ColorChoices[ofs + 1] = (byte)(value >> 4);
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}
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}
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internal void SetTile(ReadOnlySpan<int> palette) => PixelData = GetTileData(palette, ColorChoices);
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private static byte[] GetTileData(ReadOnlySpan<int> Palette, ReadOnlySpan<byte> choices)
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{
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byte[] data = new byte[choices.Length * 4];
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SetTileData(data, Palette, choices);
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return data;
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}
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private static void SetTileData(Span<byte> result, ReadOnlySpan<int> palette, ReadOnlySpan<byte> colorChoices)
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{
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for (int i = 0; i < colorChoices.Length; i++)
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{
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var choice = colorChoices[i];
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var value = palette[choice];
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var span = result.Slice(4 * i, 4);
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WriteInt32LittleEndian(span, value);
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}
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}
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public void Write(Span<byte> data) => Write(data, ColorChoices);
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private static void Write(Span<byte> data, ReadOnlySpan<byte> colorChoices)
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{
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for (int i = 0; i < data.Length; i++)
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{
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var span = colorChoices.Slice(i * 2, 2);
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var second = span[1] & 0xF;
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var first = span[0] & 0xF;
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data[i] = (byte)(first | (second << 4));
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}
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}
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public ReadOnlySpan<byte> Rotate(int rotFlip)
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{
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if (rotFlip == 0)
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return PixelData;
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if ((rotFlip & FlagFlipXY) == FlagFlipXY)
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return FlipY(PixelDataX ??= FlipX(PixelData, TileWidth), TileHeight);
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if ((rotFlip & FlagFlipX) == FlagFlipX)
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return PixelDataX ??= FlipX(PixelData, TileWidth);
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if ((rotFlip & FlagFlipY) == FlagFlipY)
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return PixelDataY ??= FlipY(PixelData, TileHeight);
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return PixelData;
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}
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private static byte[] FlipX(ReadOnlySpan<byte> data, [ConstantExpected(Min = 0)] int width, [ConstantExpected(Min = 4, Max = 4)] int bpp = 4)
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{
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byte[] result = new byte[data.Length];
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FlipX(data, result, width, bpp);
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return result;
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}
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private static byte[] FlipY(ReadOnlySpan<byte> data, [ConstantExpected(Min = 0)] int height, [ConstantExpected(Min = 4, Max = 4)] int bpp = 4)
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{
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byte[] result = new byte[data.Length];
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FlipY(data, result, height, bpp);
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return result;
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}
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private static void FlipX(ReadOnlySpan<byte> data, Span<byte> result, [ConstantExpected(Min = 0)] int width, [ConstantExpected(Min = 4, Max = 4)] int bpp)
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{
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int pixels = data.Length / bpp;
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var resultInt = MemoryMarshal.Cast<byte, int>(result);
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var dataInt = MemoryMarshal.Cast<byte, int>(data);
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for (int i = 0; i < pixels; i++)
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{
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int x = i % width;
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int y = i / width;
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x = width - x - 1; // flip x
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int dest = ((y * width) + x);
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resultInt[dest] = dataInt[i];
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}
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}
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private static void FlipY(ReadOnlySpan<byte> data, Span<byte> result, [ConstantExpected(Min = 0)] int height, [ConstantExpected(Min = 4, Max = 4)] int bpp)
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{
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int pixels = data.Length / bpp;
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int width = pixels / height;
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var resultInt = MemoryMarshal.Cast<byte, int>(result);
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var dataInt = MemoryMarshal.Cast<byte, int>(data);
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for (int i = 0; i < pixels; i++)
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{
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int x = i % width;
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int y = i / width;
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y = height - y - 1; // flip y
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int dest = ((y * width) + x);
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resultInt[dest] = dataInt[i];
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}
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}
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internal byte GetRotationValue(ReadOnlySpan<byte> tileColors)
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{
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// Check all rotation types
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if (tileColors.SequenceEqual(ColorChoices))
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return FlagFlipNone;
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if (IsMirrorX(tileColors))
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return FlagFlipX;
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if (IsMirrorY(tileColors))
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return FlagFlipY;
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if (IsMirrorXY(tileColors))
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return FlagFlipXY;
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return ROTATION_BAD;
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}
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private bool IsMirrorX(ReadOnlySpan<byte> tileColors)
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{
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const int pixels = TileWidth * TileHeight;
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for (int i = 0; i < pixels; i++)
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{
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var index = (7 - (i & 7)) + (8 * (i / 8));
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if (ColorChoices[index] != tileColors[i])
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return false;
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}
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return true;
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}
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private bool IsMirrorY(ReadOnlySpan<byte> tileColors)
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{
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const int pixels = TileWidth * TileHeight;
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for (int i = 0; i < pixels; i++)
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{
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var index = pixels - (8 * (1 + (i / 8))) + (i & 7);
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if (ColorChoices[index] != tileColors[i])
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return false;
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}
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return true;
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}
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private bool IsMirrorXY(ReadOnlySpan<byte> tileColors)
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{
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const int pixels = TileWidth * TileHeight;
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for (int i = 0; i < pixels; i++)
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{
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var index = pixels - 1 - i;
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if (ColorChoices[index] != tileColors[i])
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return false;
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}
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return true;
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}
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}
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public sealed class TileMap
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{
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public readonly byte[] TileChoices;
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public readonly byte[] Rotations;
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public TileMap(int length)
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{
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TileChoices = new byte[length / 2];
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Rotations = new byte[length / 2];
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}
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internal TileMap(ReadOnlySpan<byte> data) : this(data.Length) => LoadData(data, TileChoices, Rotations);
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private static void LoadData(ReadOnlySpan<byte> data, Span<byte> tiles, Span<byte> rotations)
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{
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bool isCGB = IsCGB(data);
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if (!isCGB)
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LoadDataPSK(data, tiles, rotations);
|
|
else
|
|
LoadDataCGB(data, tiles, rotations);
|
|
}
|
|
|
|
private static void LoadDataCGB(ReadOnlySpan<byte> data, Span<byte> tiles, Span<byte> rotations)
|
|
{
|
|
for (int i = 0; i < data.Length; i += 2)
|
|
{
|
|
var span = data.Slice(i, 2);
|
|
var tile = span[0];
|
|
var rot = span[1];
|
|
|
|
tiles[i / 2] = tile;
|
|
rotations[i / 2] = rot;
|
|
}
|
|
}
|
|
|
|
private static void LoadDataPSK(ReadOnlySpan<byte> data, Span<byte> tiles, Span<byte> rotations)
|
|
{
|
|
for (int i = 0; i < data.Length; i += 2)
|
|
{
|
|
var span = data.Slice(i, 2);
|
|
var value = ReadUInt16LittleEndian(span);
|
|
var (tile, rot) = DecomposeValuePSK(value);
|
|
tiles[i / 2] = tile;
|
|
rotations[i / 2] = rot;
|
|
}
|
|
}
|
|
|
|
private static bool IsCGB(ReadOnlySpan<byte> data)
|
|
{
|
|
// check odd bytes for anything not rotation flag
|
|
for (int i = 0; i < data.Length; i += 2)
|
|
{
|
|
if ((data[i + 1] & ~0b1100) != 0)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public void Write(Span<byte> data, bool cgb) => Write(data, TileChoices, Rotations, cgb);
|
|
|
|
private static void Write(Span<byte> data, ReadOnlySpan<byte> choices, ReadOnlySpan<byte> rotations, bool cgb)
|
|
{
|
|
if (choices.Length != rotations.Length)
|
|
throw new ArgumentException($"length of {nameof(TileChoices)} and {nameof(Rotations)} must be equal");
|
|
if (data.Length != choices.Length + rotations.Length)
|
|
throw new ArgumentException($"data length must be twice the length of the {nameof(TileMap)}");
|
|
|
|
if (!cgb)
|
|
WriteDataPSK(data, choices, rotations);
|
|
else
|
|
WriteDataCGB(data, choices, rotations);
|
|
}
|
|
|
|
private static void WriteDataCGB(Span<byte> data, ReadOnlySpan<byte> choices, ReadOnlySpan<byte> rotations)
|
|
{
|
|
for (int i = 0; i < data.Length; i += 2)
|
|
{
|
|
var span = data.Slice(i, 2);
|
|
span[0] = choices[i / 2];
|
|
span[1] = rotations[i / 2];
|
|
}
|
|
}
|
|
|
|
private static void WriteDataPSK(Span<byte> data, ReadOnlySpan<byte> choices, ReadOnlySpan<byte> rotations)
|
|
{
|
|
for (int i = 0; i < data.Length; i += 2)
|
|
{
|
|
var span = data.Slice(i, 2);
|
|
var tile = choices[i / 2];
|
|
var rot = rotations[i / 2];
|
|
int val = GetPSKValue(tile, rot);
|
|
WriteUInt16LittleEndian(span, (ushort)val);
|
|
}
|
|
}
|
|
|
|
public static (byte Tile, byte Rotation) DecomposeValuePSK(ushort val)
|
|
{
|
|
ushort value = UnmapPSKValue(val);
|
|
byte tile = (byte)value;
|
|
byte rot = (byte)(value >> 8);
|
|
if (tile == CGearBackground.CountTilePool) // out of range?
|
|
tile = 0;
|
|
return (tile, rot);
|
|
}
|
|
|
|
private static ushort UnmapPSKValue(ushort val)
|
|
{
|
|
var rot = val & 0xFC00;
|
|
var trunc = (val & 0x3FF);
|
|
if (trunc is < 0xA0 or > 0x280)
|
|
return (ushort)(rot | CGearBackground.CountTilePool); // default empty
|
|
return (ushort)(rot | ((val & 0x1F) + (17 * ((trunc - 0xA0) >> 5))));
|
|
}
|
|
|
|
public static ushort GetPSKValue(byte tile, byte rot)
|
|
{
|
|
if (tile == CGearBackground.CountTilePool) // out of range?
|
|
tile = 0;
|
|
|
|
var result = ((rot & 0x0C) << 8) | ((15 * (tile / 17)) + tile + 0xA0) | 0xA000;
|
|
return (ushort)result;
|
|
}
|
|
}
|