mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-30 07:50:32 +00:00
3c232505e5
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
64 lines
2.5 KiB
C#
64 lines
2.5 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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public sealed class SecretBase3Team
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{
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private const int O_PID = 0;
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private const int O_Moves = 0x18;
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private const int O_Species = 0x24;
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private const int O_Item = 0x30;
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private const int O_Level = 0x3C;
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private const int O_EV = 0x42;
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private static int GetOffsetPID(int index) => O_PID + (index * 4);
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private static int GetOffsetMove(int index, int moveIndex) => O_Moves + (index * 8) + (moveIndex * 2);
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private static int GetOffsetSpecies(int index) => O_Species + (index * 2);
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private static int GetOffsetItem(int index) => O_Item + (index * 2);
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public readonly SecretBase3PKM[] Team;
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private readonly byte[] Data;
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public SecretBase3Team(byte[] data)
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{
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Team = new SecretBase3PKM[6];
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for (int i = 0; i < Team.Length; i++)
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Team[i] = GetPKM(i);
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Data = data;
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}
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public byte[] Write()
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{
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for (int i = 0; i < Team.Length; i++)
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SetPKM(i);
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return Data;
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}
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private SecretBase3PKM GetPKM(int index) => new()
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{
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PID = ReadUInt32LittleEndian(Data.AsSpan(GetOffsetPID(index))),
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Species = ReadUInt16LittleEndian(Data.AsSpan(GetOffsetSpecies(index))),
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HeldItem = ReadUInt16LittleEndian(Data.AsSpan(GetOffsetItem(index))),
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Move1 = ReadUInt16LittleEndian(Data.AsSpan(GetOffsetMove(index, 0))),
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Move2 = ReadUInt16LittleEndian(Data.AsSpan(GetOffsetMove(index, 1))),
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Move3 = ReadUInt16LittleEndian(Data.AsSpan(GetOffsetMove(index, 2))),
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Move4 = ReadUInt16LittleEndian(Data.AsSpan(GetOffsetMove(index, 3))),
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Level = Data[O_Level + index],
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EVAll = Data[O_EV + index],
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};
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private void SetPKM(int index)
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{
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var pk = Team[index];
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WriteUInt32LittleEndian(Data.AsSpan(GetOffsetPID(index)), pk.PID);
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WriteUInt16LittleEndian(Data.AsSpan(GetOffsetSpecies(index)), pk.Species);
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WriteUInt16LittleEndian(Data.AsSpan(GetOffsetItem(index)), (ushort)pk.HeldItem);
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WriteUInt16LittleEndian(Data.AsSpan(GetOffsetMove(index, 0)), (ushort)pk.Move1);
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WriteUInt16LittleEndian(Data.AsSpan(GetOffsetMove(index, 1)), (ushort)pk.Move2);
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WriteUInt16LittleEndian(Data.AsSpan(GetOffsetMove(index, 2)), (ushort)pk.Move3);
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WriteUInt16LittleEndian(Data.AsSpan(GetOffsetMove(index, 3)), (ushort)pk.Move4);
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Data[O_Level + index] = (byte)pk.Level;
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Data[O_EV + index] = (byte)pk.EVAll;
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}
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}
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