PKHeX/PKHeX.Core/Saves/Substructures/Gen3/SecretBase3Team.cs
Kurt 3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00

64 lines
2.5 KiB
C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
public sealed class SecretBase3Team
{
private const int O_PID = 0;
private const int O_Moves = 0x18;
private const int O_Species = 0x24;
private const int O_Item = 0x30;
private const int O_Level = 0x3C;
private const int O_EV = 0x42;
private static int GetOffsetPID(int index) => O_PID + (index * 4);
private static int GetOffsetMove(int index, int moveIndex) => O_Moves + (index * 8) + (moveIndex * 2);
private static int GetOffsetSpecies(int index) => O_Species + (index * 2);
private static int GetOffsetItem(int index) => O_Item + (index * 2);
public readonly SecretBase3PKM[] Team;
private readonly byte[] Data;
public SecretBase3Team(byte[] data)
{
Team = new SecretBase3PKM[6];
for (int i = 0; i < Team.Length; i++)
Team[i] = GetPKM(i);
Data = data;
}
public byte[] Write()
{
for (int i = 0; i < Team.Length; i++)
SetPKM(i);
return Data;
}
private SecretBase3PKM GetPKM(int index) => new()
{
PID = ReadUInt32LittleEndian(Data.AsSpan(GetOffsetPID(index))),
Species = ReadUInt16LittleEndian(Data.AsSpan(GetOffsetSpecies(index))),
HeldItem = ReadUInt16LittleEndian(Data.AsSpan(GetOffsetItem(index))),
Move1 = ReadUInt16LittleEndian(Data.AsSpan(GetOffsetMove(index, 0))),
Move2 = ReadUInt16LittleEndian(Data.AsSpan(GetOffsetMove(index, 1))),
Move3 = ReadUInt16LittleEndian(Data.AsSpan(GetOffsetMove(index, 2))),
Move4 = ReadUInt16LittleEndian(Data.AsSpan(GetOffsetMove(index, 3))),
Level = Data[O_Level + index],
EVAll = Data[O_EV + index],
};
private void SetPKM(int index)
{
var pk = Team[index];
WriteUInt32LittleEndian(Data.AsSpan(GetOffsetPID(index)), pk.PID);
WriteUInt16LittleEndian(Data.AsSpan(GetOffsetSpecies(index)), pk.Species);
WriteUInt16LittleEndian(Data.AsSpan(GetOffsetItem(index)), (ushort)pk.HeldItem);
WriteUInt16LittleEndian(Data.AsSpan(GetOffsetMove(index, 0)), (ushort)pk.Move1);
WriteUInt16LittleEndian(Data.AsSpan(GetOffsetMove(index, 1)), (ushort)pk.Move2);
WriteUInt16LittleEndian(Data.AsSpan(GetOffsetMove(index, 2)), (ushort)pk.Move3);
WriteUInt16LittleEndian(Data.AsSpan(GetOffsetMove(index, 3)), (ushort)pk.Move4);
Data[O_Level + index] = (byte)pk.Level;
Data[O_EV + index] = (byte)pk.EVAll;
}
}