mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 06:20:25 +00:00
fc754b346b
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces) Updates all the files, one less level of indentation. Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
54 lines
2.2 KiB
C#
54 lines
2.2 KiB
C#
using System.Collections.Generic;
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namespace PKHeX.Core;
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/// <summary>
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/// Information for Accessing individual blocks within a <see cref="SAV6AODemo"/>.
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/// </summary>
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public sealed class SaveBlockAccessor6AODemo : ISaveBlockAccessor<BlockInfo6>, ISaveBlock6Core
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{
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public const int BlockMetadataOffset = SaveUtil.SIZE_G6ORASDEMO - 0x200;
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private const int boAOdemo = BlockMetadataOffset;
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private static readonly BlockInfo6[] BlocksAODemo =
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{
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new(boAOdemo, 00, 0x00000, 0x00B90), // MyItem
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new(boAOdemo, 01, 0x00C00, 0x0002C), // ItemInfo6
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new(boAOdemo, 02, 0x00E00, 0x00038), // GameTime
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new(boAOdemo, 03, 0x01000, 0x00150), // Situation
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new(boAOdemo, 04, 0x01200, 0x00004), // RandomGroup (rand seeds)
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new(boAOdemo, 05, 0x01400, 0x00008), // PlayTime
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new(boAOdemo, 06, 0x01600, 0x00024), // temp variables (u32 id + 32 u8)
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new(boAOdemo, 07, 0x01800, 0x02100), // FieldMoveModelSave
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new(boAOdemo, 08, 0x03A00, 0x00130), // Misc
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new(boAOdemo, 09, 0x03C00, 0x00170), // MyStatus
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new(boAOdemo, 10, 0x03E00, 0x0061C), // PokePartySave
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new(boAOdemo, 11, 0x04600, 0x00504), // EventWork
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new(boAOdemo, 12, 0x04C00, 0x00004), // Packed Menu Bits
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new(boAOdemo, 13, 0x04E00, 0x00048), // Repel Info, (Swarm?) and other overworld info (roamer)
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new(boAOdemo, 14, 0x05000, 0x00400), // PokeDiarySave
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new(boAOdemo, 15, 0x05400, 0x0025C), // Record
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};
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public IReadOnlyList<BlockInfo6> BlockInfo => BlocksAODemo;
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public MyItem Items { get; }
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public ItemInfo6 ItemInfo { get; }
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public GameTime6 GameTime { get; }
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public Situation6 Situation { get; }
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public PlayTime6 Played { get; }
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public MyStatus6 Status { get; }
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public RecordBlock6 Records { get; }
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public Misc6AO Misc { get; }
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public SaveBlockAccessor6AODemo(SAV6AODemo sav)
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{
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Items = new MyItem6AO(sav, 0x00000);
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ItemInfo = new ItemInfo6(sav, 0x00C00);
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GameTime = new GameTime6(sav, 0x00E00);
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Situation = new Situation6(sav, 0x01000);
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Played = new PlayTime6(sav, 0x01400);
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Status = new MyStatus6(sav, 0x03C00);
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Records = new RecordBlock6(sav, 0x05400);
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Misc = new Misc6AO(sav, 0x03A00);
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}
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}
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