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https://github.com/kwsch/PKHeX
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3d87070cc8
Metagross collision with wild beldum deferral API is kinda crude, hence these janky workarounds. Was originally intended to hold onto close matches when there's no more possible matches to check. I think a priority-deferral while only retaining a single encounter bad (instead of a list of retries) may work better than the current setup, but that would require more abstraction |
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.. | ||
Data | ||
EncounterMisc | ||
EncounterSlot | ||
EncounterStatic | ||
EncounterTrade | ||
Generator | ||
Information | ||
Verifiers | ||
IEncounterable.cs |