PKHeX/PKHeX.Core/Legality/Encounters
Kurt 3d87070cc8 Require strict match for hidden ability encounters
Metagross collision with wild beldum

deferral API is kinda crude, hence these janky workarounds. Was originally intended to hold onto close matches when there's no more possible matches to check.
I think a priority-deferral while only retaining a single encounter bad (instead of a list of retries) may work better than the current setup, but that would require more abstraction
2020-12-02 21:39:45 -08:00
..
Data Update Encounters8NestDist.cs 2020-11-30 21:38:03 -08:00
EncounterMisc Split VivillonTables into two classes 2020-10-04 14:15:13 -07:00
EncounterSlot Xmldoc, minor tweaks 2020-11-27 11:51:02 -08:00
EncounterStatic Require strict match for hidden ability encounters 2020-12-02 21:39:45 -08:00
EncounterTrade Handle MANôA and FALCçN SPA->FRE Gen2 Trades 2020-11-29 18:17:15 -08:00
Generator Handle MANôA and FALCçN SPA->FRE Gen2 Trades 2020-11-29 18:17:15 -08:00
Information Add initial legality checks for GO->HOME transfers 2020-11-10 22:10:53 -08:00
Verifiers Move species/move names to parsesettings 2020-11-27 18:45:06 -08:00
IEncounterable.cs Fix dizzy punch egg recognition & gen2 hatch conter verification 2020-07-12 20:58:07 -05:00