mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-18 16:33:24 +00:00
e21d108fb2
All logic in PokeCrypto is separate from the rest of the PKHeX.Core library; makes it easy to just rip this portion out and reuse in other projects without needing the entirety of PKHeX.Core logic optimize out the CheckEncrypted to the actual path, separate methods. Only usages of this method were with hardcoded Format values, so no impact
383 lines
No EOL
30 KiB
C#
383 lines
No EOL
30 KiB
C#
using System;
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using System.Collections.Generic;
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namespace PKHeX.Core
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{
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/// <summary> Generation 4 <see cref="PKM"/> format, exclusively for Pokémon Battle Revolution. </summary>
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/// <remarks> Values are stored in Big Endian format rather than Little Endian. Beware. </remarks>
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public sealed class BK4 : G4PKM
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{
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private static readonly ushort[] Unused =
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{
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0x42, 0x43, 0x5E, 0x63, 0x64, 0x65, 0x66, 0x67, 0x87
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};
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public override IReadOnlyList<ushort> ExtraBytes => Unused;
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public override int SIZE_PARTY => PokeCrypto.SIZE_4STORED;
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public override int SIZE_STORED => PokeCrypto.SIZE_4STORED;
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public override int Format => 4;
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public override PersonalInfo PersonalInfo => PersonalTable.HGSS[Species];
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public override byte[] DecryptedBoxData => EncryptedBoxData;
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public override bool Valid => ChecksumValid || (Sanity == 0 && Species <= MaxSpeciesID);
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public override byte[] Data { get; }
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public BK4(byte[] data)
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{
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Data = data;
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uint sv = ((PID & 0x3E000) >> 0xD) % 24;
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Data = PokeCrypto.ShuffleArray(Data, sv, PokeCrypto.SIZE_4BLOCK);
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if (Sanity != 0 && Species <= MaxSpeciesID && !ChecksumValid) // We can only hope
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RefreshChecksum();
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if (Valid && Sanity == 0)
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Sanity = 0x4000;
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ResetPartyStats();
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}
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public BK4()
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{
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Data = new byte[SIZE_PARTY];
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Sanity = 0x4000;
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ResetPartyStats();
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}
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public override PKM Clone() => new BK4((byte[])Encrypt().Clone()){Identifier = Identifier};
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public string GetString(int Offset, int Count) => StringConverter4.GetBEString4(Data, Offset, Count);
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public byte[] SetString(string value, int maxLength) => StringConverter4.SetBEString4(value, maxLength);
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// Structure
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public override uint PID { get => BigEndian.ToUInt32(Data, 0x00); set => BigEndian.GetBytes(value).CopyTo(Data, 0x00); }
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public override ushort Sanity { get => BigEndian.ToUInt16(Data, 0x04); set => BigEndian.GetBytes(value).CopyTo(Data, 0x04); }
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public override ushort Checksum { get => BigEndian.ToUInt16(Data, 0x06); set => BigEndian.GetBytes(value).CopyTo(Data, 0x06); }
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#region Block A
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public override int Species { get => BigEndian.ToUInt16(Data, 0x08); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x08); }
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public override int HeldItem { get => BigEndian.ToUInt16(Data, 0x0A); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x0A); }
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public override int SID { get => BigEndian.ToUInt16(Data, 0x0C); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x0C); }
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public override int TID { get => BigEndian.ToUInt16(Data, 0x0E); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x0E); }
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public override uint EXP
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{
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get => BigEndian.ToUInt32(Data, 0x10);
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set => BigEndian.GetBytes(value).CopyTo(Data, 0x10);
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}
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public override int OT_Friendship { get => Data[0x14]; set => Data[0x14] = (byte)value; }
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public override int Ability { get => Data[0x15]; set => Data[0x15] = (byte)value; }
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public override int MarkValue { get => Data[0x16]; protected set => Data[0x16] = (byte)value; }
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public override int Language { get => Data[0x17]; set => Data[0x17] = (byte)value; }
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public override int EV_HP { get => Data[0x18]; set => Data[0x18] = (byte)value; }
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public override int EV_ATK { get => Data[0x19]; set => Data[0x19] = (byte)value; }
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public override int EV_DEF { get => Data[0x1A]; set => Data[0x1A] = (byte)value; }
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public override int EV_SPE { get => Data[0x1B]; set => Data[0x1B] = (byte)value; }
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public override int EV_SPA { get => Data[0x1C]; set => Data[0x1C] = (byte)value; }
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public override int EV_SPD { get => Data[0x1D]; set => Data[0x1D] = (byte)value; }
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public override int CNT_Cool { get => Data[0x1E]; set => Data[0x1E] = (byte)value; }
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public override int CNT_Beauty { get => Data[0x1F]; set => Data[0x1F] = (byte)value; }
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public override int CNT_Cute { get => Data[0x20]; set => Data[0x20] = (byte)value; }
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public override int CNT_Smart { get => Data[0x21]; set => Data[0x21] = (byte)value; }
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public override int CNT_Tough { get => Data[0x22]; set => Data[0x22] = (byte)value; }
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public override int CNT_Sheen { get => Data[0x23]; set => Data[0x23] = (byte)value; }
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private byte RIB3 { get => Data[0x24]; set => Data[0x24] = value; } // Unova 2
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private byte RIB2 { get => Data[0x25]; set => Data[0x25] = value; } // Unova 1
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private byte RIB1 { get => Data[0x26]; set => Data[0x26] = value; } // Sinnoh 2
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private byte RIB0 { get => Data[0x27]; set => Data[0x27] = value; } // Sinnoh 1
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public override bool RibbonChampionSinnoh { get => (RIB0 & (1 << 0)) == 1 << 0; set => RIB0 = (byte)((RIB0 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public override bool RibbonAbility { get => (RIB0 & (1 << 1)) == 1 << 1; set => RIB0 = (byte)((RIB0 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public override bool RibbonAbilityGreat { get => (RIB0 & (1 << 2)) == 1 << 2; set => RIB0 = (byte)((RIB0 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public override bool RibbonAbilityDouble { get => (RIB0 & (1 << 3)) == 1 << 3; set => RIB0 = (byte)((RIB0 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public override bool RibbonAbilityMulti { get => (RIB0 & (1 << 4)) == 1 << 4; set => RIB0 = (byte)((RIB0 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public override bool RibbonAbilityPair { get => (RIB0 & (1 << 5)) == 1 << 5; set => RIB0 = (byte)((RIB0 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public override bool RibbonAbilityWorld { get => (RIB0 & (1 << 6)) == 1 << 6; set => RIB0 = (byte)((RIB0 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public override bool RibbonAlert { get => (RIB0 & (1 << 7)) == 1 << 7; set => RIB0 = (byte)((RIB0 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public override bool RibbonShock { get => (RIB1 & (1 << 0)) == 1 << 0; set => RIB1 = (byte)((RIB1 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public override bool RibbonDowncast { get => (RIB1 & (1 << 1)) == 1 << 1; set => RIB1 = (byte)((RIB1 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public override bool RibbonCareless { get => (RIB1 & (1 << 2)) == 1 << 2; set => RIB1 = (byte)((RIB1 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public override bool RibbonRelax { get => (RIB1 & (1 << 3)) == 1 << 3; set => RIB1 = (byte)((RIB1 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public override bool RibbonSnooze { get => (RIB1 & (1 << 4)) == 1 << 4; set => RIB1 = (byte)((RIB1 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public override bool RibbonSmile { get => (RIB1 & (1 << 5)) == 1 << 5; set => RIB1 = (byte)((RIB1 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public override bool RibbonGorgeous { get => (RIB1 & (1 << 6)) == 1 << 6; set => RIB1 = (byte)((RIB1 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public override bool RibbonRoyal { get => (RIB1 & (1 << 7)) == 1 << 7; set => RIB1 = (byte)((RIB1 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public override bool RibbonGorgeousRoyal { get => (RIB2 & (1 << 0)) == 1 << 0; set => RIB2 = (byte)((RIB2 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public override bool RibbonFootprint { get => (RIB2 & (1 << 1)) == 1 << 1; set => RIB2 = (byte)((RIB2 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public override bool RibbonRecord { get => (RIB2 & (1 << 2)) == 1 << 2; set => RIB2 = (byte)((RIB2 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public override bool RibbonEvent { get => (RIB2 & (1 << 3)) == 1 << 3; set => RIB2 = (byte)((RIB2 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public override bool RibbonLegend { get => (RIB2 & (1 << 4)) == 1 << 4; set => RIB2 = (byte)((RIB2 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public override bool RibbonChampionWorld { get => (RIB2 & (1 << 5)) == 1 << 5; set => RIB2 = (byte)((RIB2 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public override bool RibbonBirthday { get => (RIB2 & (1 << 6)) == 1 << 6; set => RIB2 = (byte)((RIB2 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public override bool RibbonSpecial { get => (RIB2 & (1 << 7)) == 1 << 7; set => RIB2 = (byte)((RIB2 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public override bool RibbonSouvenir { get => (RIB3 & (1 << 0)) == 1 << 0; set => RIB3 = (byte)((RIB3 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public override bool RibbonWishing { get => (RIB3 & (1 << 1)) == 1 << 1; set => RIB3 = (byte)((RIB3 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public override bool RibbonClassic { get => (RIB3 & (1 << 2)) == 1 << 2; set => RIB3 = (byte)((RIB3 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public override bool RibbonPremier { get => (RIB3 & (1 << 3)) == 1 << 3; set => RIB3 = (byte)((RIB3 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public override bool RIB3_4 { get => (RIB3 & (1 << 4)) == 1 << 4; set => RIB3 = (byte)((RIB3 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } // Unused
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public override bool RIB3_5 { get => (RIB3 & (1 << 5)) == 1 << 5; set => RIB3 = (byte)((RIB3 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } // Unused
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public override bool RIB3_6 { get => (RIB3 & (1 << 6)) == 1 << 6; set => RIB3 = (byte)((RIB3 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } // Unused
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public override bool RIB3_7 { get => (RIB3 & (1 << 7)) == 1 << 7; set => RIB3 = (byte)((RIB3 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } // Unused
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#endregion
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#region Block B
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public override int Move1 { get => BigEndian.ToUInt16(Data, 0x28); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x28); }
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public override int Move2 { get => BigEndian.ToUInt16(Data, 0x2A); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x2A); }
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public override int Move3 { get => BigEndian.ToUInt16(Data, 0x2C); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x2C); }
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public override int Move4 { get => BigEndian.ToUInt16(Data, 0x2E); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x2E); }
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public override int Move1_PP { get => Data[0x30]; set => Data[0x30] = (byte)value; }
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public override int Move2_PP { get => Data[0x31]; set => Data[0x31] = (byte)value; }
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public override int Move3_PP { get => Data[0x32]; set => Data[0x32] = (byte)value; }
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public override int Move4_PP { get => Data[0x33]; set => Data[0x33] = (byte)value; }
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public override int Move1_PPUps { get => Data[0x34]; set => Data[0x34] = (byte)value; }
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public override int Move2_PPUps { get => Data[0x35]; set => Data[0x35] = (byte)value; }
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public override int Move3_PPUps { get => Data[0x36]; set => Data[0x36] = (byte)value; }
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public override int Move4_PPUps { get => Data[0x37]; set => Data[0x37] = (byte)value; }
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public uint IV32 { get => BigEndian.ToUInt32(Data, 0x38); set => BigEndian.GetBytes(value).CopyTo(Data, 0x38); }
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public override int IV_SPD { get => (int)(IV32 >> 02) & 0x1F; set => IV32 = ((IV32 & ~(0x1Fu << 02)) | ((value > 31 ? 31u : (uint)value) << 02)); }
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public override int IV_SPA { get => (int)(IV32 >> 07) & 0x1F; set => IV32 = ((IV32 & ~(0x1Fu << 07)) | ((value > 31 ? 31u : (uint)value) << 07)); }
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public override int IV_SPE { get => (int)(IV32 >> 12) & 0x1F; set => IV32 = ((IV32 & ~(0x1Fu << 12)) | ((value > 31 ? 31u : (uint)value) << 12)); }
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public override int IV_DEF { get => (int)(IV32 >> 17) & 0x1F; set => IV32 = ((IV32 & ~(0x1Fu << 17)) | ((value > 31 ? 31u : (uint)value) << 17)); }
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public override int IV_ATK { get => (int)(IV32 >> 22) & 0x1F; set => IV32 = ((IV32 & ~(0x1Fu << 22)) | ((value > 31 ? 31u : (uint)value) << 22)); }
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public override int IV_HP { get => (int)(IV32 >> 27) & 0x1F; set => IV32 = ((IV32 & ~(0x1Fu << 27)) | ((value > 31 ? 31u : (uint)value) << 27)); }
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public override bool IsNicknamed { get => ((IV32 >> 0) & 1) == 1; set => IV32 = ((IV32 & ~0x00000001u) | (value ? 0x00000001u : 0u)); }
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public override bool IsEgg { get => ((IV32 >> 1) & 1) == 1; set => IV32 = ((IV32 & ~0x00000002u) | (value ? 0x00000002u : 0u)); }
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private byte RIB7 { get => Data[0x3C]; set => Data[0x3C] = value; } // Hoenn 2b
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private byte RIB6 { get => Data[0x3D]; set => Data[0x3D] = value; } // Hoenn 2a
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private byte RIB5 { get => Data[0x3E]; set => Data[0x3E] = value; } // Hoenn 1b
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private byte RIB4 { get => Data[0x3F]; set => Data[0x3F] = value; } // Hoenn 1a
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public override bool RibbonG3Cool { get => (RIB4 & (1 << 0)) == 1 << 0; set => RIB4 = (byte)((RIB4 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public override bool RibbonG3CoolSuper { get => (RIB4 & (1 << 1)) == 1 << 1; set => RIB4 = (byte)((RIB4 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public override bool RibbonG3CoolHyper { get => (RIB4 & (1 << 2)) == 1 << 2; set => RIB4 = (byte)((RIB4 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public override bool RibbonG3CoolMaster { get => (RIB4 & (1 << 3)) == 1 << 3; set => RIB4 = (byte)((RIB4 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public override bool RibbonG3Beauty { get => (RIB4 & (1 << 4)) == 1 << 4; set => RIB4 = (byte)((RIB4 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public override bool RibbonG3BeautySuper { get => (RIB4 & (1 << 5)) == 1 << 5; set => RIB4 = (byte)((RIB4 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public override bool RibbonG3BeautyHyper { get => (RIB4 & (1 << 6)) == 1 << 6; set => RIB4 = (byte)((RIB4 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public override bool RibbonG3BeautyMaster { get => (RIB4 & (1 << 7)) == 1 << 7; set => RIB4 = (byte)((RIB4 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public override bool RibbonG3Cute { get => (RIB5 & (1 << 0)) == 1 << 0; set => RIB5 = (byte)((RIB5 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public override bool RibbonG3CuteSuper { get => (RIB5 & (1 << 1)) == 1 << 1; set => RIB5 = (byte)((RIB5 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public override bool RibbonG3CuteHyper { get => (RIB5 & (1 << 2)) == 1 << 2; set => RIB5 = (byte)((RIB5 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public override bool RibbonG3CuteMaster { get => (RIB5 & (1 << 3)) == 1 << 3; set => RIB5 = (byte)((RIB5 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public override bool RibbonG3Smart { get => (RIB5 & (1 << 4)) == 1 << 4; set => RIB5 = (byte)((RIB5 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public override bool RibbonG3SmartSuper { get => (RIB5 & (1 << 5)) == 1 << 5; set => RIB5 = (byte)((RIB5 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public override bool RibbonG3SmartHyper { get => (RIB5 & (1 << 6)) == 1 << 6; set => RIB5 = (byte)((RIB5 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public override bool RibbonG3SmartMaster { get => (RIB5 & (1 << 7)) == 1 << 7; set => RIB5 = (byte)((RIB5 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public override bool RibbonG3Tough { get => (RIB6 & (1 << 0)) == 1 << 0; set => RIB6 = (byte)((RIB6 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public override bool RibbonG3ToughSuper { get => (RIB6 & (1 << 1)) == 1 << 1; set => RIB6 = (byte)((RIB6 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public override bool RibbonG3ToughHyper { get => (RIB6 & (1 << 2)) == 1 << 2; set => RIB6 = (byte)((RIB6 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public override bool RibbonG3ToughMaster { get => (RIB6 & (1 << 3)) == 1 << 3; set => RIB6 = (byte)((RIB6 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public override bool RibbonChampionG3Hoenn { get => (RIB6 & (1 << 4)) == 1 << 4; set => RIB6 = (byte)((RIB6 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public override bool RibbonWinning { get => (RIB6 & (1 << 5)) == 1 << 5; set => RIB6 = (byte)((RIB6 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public override bool RibbonVictory { get => (RIB6 & (1 << 6)) == 1 << 6; set => RIB6 = (byte)((RIB6 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public override bool RibbonArtist { get => (RIB6 & (1 << 7)) == 1 << 7; set => RIB6 = (byte)((RIB6 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public override bool RibbonEffort { get => (RIB7 & (1 << 0)) == 1 << 0; set => RIB7 = (byte)((RIB7 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public override bool RibbonChampionBattle { get => (RIB7 & (1 << 1)) == 1 << 1; set => RIB7 = (byte)((RIB7 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public override bool RibbonChampionRegional { get => (RIB7 & (1 << 2)) == 1 << 2; set => RIB7 = (byte)((RIB7 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public override bool RibbonChampionNational { get => (RIB7 & (1 << 3)) == 1 << 3; set => RIB7 = (byte)((RIB7 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public override bool RibbonCountry { get => (RIB7 & (1 << 4)) == 1 << 4; set => RIB7 = (byte)((RIB7 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public override bool RibbonNational { get => (RIB7 & (1 << 5)) == 1 << 5; set => RIB7 = (byte)((RIB7 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public override bool RibbonEarth { get => (RIB7 & (1 << 6)) == 1 << 6; set => RIB7 = (byte)((RIB7 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public override bool RibbonWorld { get => (RIB7 & (1 << 7)) == 1 << 7; set => RIB7 = (byte)((RIB7 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public override bool FatefulEncounter { get => (Data[0x40] & 0x80) == 0x80; set => Data[0x40] = (byte)((Data[0x40] & ~0x80) | (value ? 0x80 : 0)); }
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public override int Gender { get => (Data[0x40] >> 5) & 0x3; set => Data[0x40] = (byte)((Data[0x40] & ~0x60) | ((value & 3) << 5)); }
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public override int AltForm { get => Data[0x40] & 0x1F; set => Data[0x40] = (byte)((Data[0x40] & ~0x1F) | (value & 0x1F)); }
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public override int ShinyLeaf { get => Data[0x41]; set => Data[0x41] = (byte)value; }
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// 0x43-0x47 Unused
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#endregion
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#region Block C
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public override string Nickname { get => GetString(0x48, 24); set => SetString(value, 11).CopyTo(Data, 0x48); }
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// 0x5E unused
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public override int Version { get => Data[0x5F]; set => Data[0x5F] = (byte)value; }
|
|
private byte RIB8 { get => Data[0x60]; set => Data[0x60] = value; } // Sinnoh 3
|
|
private byte RIB9 { get => Data[0x61]; set => Data[0x61] = value; } // Sinnoh 4
|
|
private byte RIBA { get => Data[0x62]; set => Data[0x62] = value; } // Sinnoh 5
|
|
private byte RIBB { get => Data[0x63]; set => Data[0x63] = value; } // Sinnoh 6
|
|
public override bool RibbonG4Cool { get => (RIB8 & (1 << 0)) == 1 << 0; set => RIB8 = (byte)((RIB8 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
|
|
public override bool RibbonG4CoolGreat { get => (RIB8 & (1 << 1)) == 1 << 1; set => RIB8 = (byte)((RIB8 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
|
|
public override bool RibbonG4CoolUltra { get => (RIB8 & (1 << 2)) == 1 << 2; set => RIB8 = (byte)((RIB8 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
|
|
public override bool RibbonG4CoolMaster { get => (RIB8 & (1 << 3)) == 1 << 3; set => RIB8 = (byte)((RIB8 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
|
|
public override bool RibbonG4Beauty { get => (RIB8 & (1 << 4)) == 1 << 4; set => RIB8 = (byte)((RIB8 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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|
public override bool RibbonG4BeautyGreat { get => (RIB8 & (1 << 5)) == 1 << 5; set => RIB8 = (byte)((RIB8 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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|
public override bool RibbonG4BeautyUltra { get => (RIB8 & (1 << 6)) == 1 << 6; set => RIB8 = (byte)((RIB8 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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|
public override bool RibbonG4BeautyMaster { get => (RIB8 & (1 << 7)) == 1 << 7; set => RIB8 = (byte)((RIB8 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
|
|
public override bool RibbonG4Cute { get => (RIB9 & (1 << 0)) == 1 << 0; set => RIB9 = (byte)((RIB9 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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|
public override bool RibbonG4CuteGreat { get => (RIB9 & (1 << 1)) == 1 << 1; set => RIB9 = (byte)((RIB9 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
|
|
public override bool RibbonG4CuteUltra { get => (RIB9 & (1 << 2)) == 1 << 2; set => RIB9 = (byte)((RIB9 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
|
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public override bool RibbonG4CuteMaster { get => (RIB9 & (1 << 3)) == 1 << 3; set => RIB9 = (byte)((RIB9 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
|
|
public override bool RibbonG4Smart { get => (RIB9 & (1 << 4)) == 1 << 4; set => RIB9 = (byte)((RIB9 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
|
|
public override bool RibbonG4SmartGreat { get => (RIB9 & (1 << 5)) == 1 << 5; set => RIB9 = (byte)((RIB9 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
|
|
public override bool RibbonG4SmartUltra { get => (RIB9 & (1 << 6)) == 1 << 6; set => RIB9 = (byte)((RIB9 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
|
|
public override bool RibbonG4SmartMaster { get => (RIB9 & (1 << 7)) == 1 << 7; set => RIB9 = (byte)((RIB9 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
|
|
public override bool RibbonG4Tough { get => (RIBA & (1 << 0)) == 1 << 0; set => RIBA = (byte)((RIBA & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
|
|
public override bool RibbonG4ToughGreat { get => (RIBA & (1 << 1)) == 1 << 1; set => RIBA = (byte)((RIBA & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
|
|
public override bool RibbonG4ToughUltra { get => (RIBA & (1 << 2)) == 1 << 2; set => RIBA = (byte)((RIBA & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
|
|
public override bool RibbonG4ToughMaster { get => (RIBA & (1 << 3)) == 1 << 3; set => RIBA = (byte)((RIBA & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
|
|
public override bool RIBA_4 { get => (RIBA & (1 << 4)) == 1 << 4; set => RIBA = (byte)((RIBA & ~(1 << 4)) | (value ? 1 << 4 : 0)); } // Unused
|
|
public override bool RIBA_5 { get => (RIBA & (1 << 5)) == 1 << 5; set => RIBA = (byte)((RIBA & ~(1 << 5)) | (value ? 1 << 5 : 0)); } // Unused
|
|
public override bool RIBA_6 { get => (RIBA & (1 << 6)) == 1 << 6; set => RIBA = (byte)((RIBA & ~(1 << 6)) | (value ? 1 << 6 : 0)); } // Unused
|
|
public override bool RIBA_7 { get => (RIBA & (1 << 7)) == 1 << 7; set => RIBA = (byte)((RIBA & ~(1 << 7)) | (value ? 1 << 7 : 0)); } // Unused
|
|
public override bool RIBB_0 { get => (RIBB & (1 << 0)) == 1 << 0; set => RIBB = (byte)((RIBB & ~(1 << 0)) | (value ? 1 << 0 : 0)); } // Unused
|
|
public override bool RIBB_1 { get => (RIBB & (1 << 1)) == 1 << 1; set => RIBB = (byte)((RIBB & ~(1 << 1)) | (value ? 1 << 1 : 0)); } // Unused
|
|
public override bool RIBB_2 { get => (RIBB & (1 << 2)) == 1 << 2; set => RIBB = (byte)((RIBB & ~(1 << 2)) | (value ? 1 << 2 : 0)); } // Unused
|
|
public override bool RIBB_3 { get => (RIBB & (1 << 3)) == 1 << 3; set => RIBB = (byte)((RIBB & ~(1 << 3)) | (value ? 1 << 3 : 0)); } // Unused
|
|
public override bool RIBB_4 { get => (RIBB & (1 << 4)) == 1 << 4; set => RIBB = (byte)((RIBB & ~(1 << 4)) | (value ? 1 << 4 : 0)); } // Unused
|
|
public override bool RIBB_5 { get => (RIBB & (1 << 5)) == 1 << 5; set => RIBB = (byte)((RIBB & ~(1 << 5)) | (value ? 1 << 5 : 0)); } // Unused
|
|
public override bool RIBB_6 { get => (RIBB & (1 << 6)) == 1 << 6; set => RIBB = (byte)((RIBB & ~(1 << 6)) | (value ? 1 << 6 : 0)); } // Unused
|
|
public override bool RIBB_7 { get => (RIBB & (1 << 7)) == 1 << 7; set => RIBB = (byte)((RIBB & ~(1 << 7)) | (value ? 1 << 7 : 0)); } // Unused
|
|
// 0x64-0x67 Unused
|
|
#endregion
|
|
|
|
#region Block D
|
|
public override string OT_Name { get => GetString(0x68, 16); set => SetString(value, 7).CopyTo(Data, 0x68); }
|
|
public override int Egg_Year { get => Data[0x78]; set => Data[0x78] = (byte)value; }
|
|
public override int Egg_Month { get => Data[0x79]; set => Data[0x79] = (byte)value; }
|
|
public override int Egg_Day { get => Data[0x7A]; set => Data[0x7A] = (byte)value; }
|
|
public override int Met_Year { get => Data[0x7B]; set => Data[0x7B] = (byte)value; }
|
|
public override int Met_Month { get => Data[0x7C]; set => Data[0x7C] = (byte)value; }
|
|
public override int Met_Day { get => Data[0x7D]; set => Data[0x7D] = (byte)value; }
|
|
|
|
public override int Egg_Location
|
|
{
|
|
get
|
|
{
|
|
ushort hgssloc = BigEndian.ToUInt16(Data, 0x44);
|
|
if (hgssloc != 0)
|
|
return hgssloc;
|
|
return BigEndian.ToUInt16(Data, 0x7E);
|
|
}
|
|
set
|
|
{
|
|
if (value == 0)
|
|
{
|
|
BigEndian.GetBytes((ushort)0).CopyTo(Data, 0x44);
|
|
BigEndian.GetBytes((ushort)0).CopyTo(Data, 0x7E);
|
|
}
|
|
else if ((value < 2000 && value > 111) || Locations.IsPtHGSSLocationEgg(value))
|
|
{
|
|
// Met location not in DP, set to Faraway Place
|
|
BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x44);
|
|
BigEndian.GetBytes((ushort)0xBBA).CopyTo(Data, 0x7E);
|
|
}
|
|
else
|
|
{
|
|
int pthgss = PtHGSS ? value : 0; // only set to PtHGSS loc if encountered in game
|
|
BigEndian.GetBytes((ushort)pthgss).CopyTo(Data, 0x44);
|
|
BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x7E);
|
|
}
|
|
}
|
|
}
|
|
|
|
public override int Met_Location
|
|
{
|
|
get
|
|
{
|
|
ushort hgssloc = BigEndian.ToUInt16(Data, 0x46);
|
|
if (hgssloc != 0)
|
|
return hgssloc;
|
|
return BigEndian.ToUInt16(Data, 0x80);
|
|
}
|
|
set
|
|
{
|
|
if (value == 0)
|
|
{
|
|
BigEndian.GetBytes((ushort)0).CopyTo(Data, 0x46);
|
|
BigEndian.GetBytes((ushort)0).CopyTo(Data, 0x80);
|
|
}
|
|
else if ((value < 2000 && value > 111) || Locations.IsPtHGSSLocationEgg(value))
|
|
{
|
|
// Met location not in DP, set to Faraway Place
|
|
BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x46);
|
|
BigEndian.GetBytes((ushort)0xBBA).CopyTo(Data, 0x80);
|
|
}
|
|
else
|
|
{
|
|
int pthgss = PtHGSS ? value : 0; // only set to PtHGSS loc if encountered in game
|
|
BigEndian.GetBytes((ushort)pthgss).CopyTo(Data, 0x46);
|
|
BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x80);
|
|
}
|
|
}
|
|
}
|
|
|
|
private byte PKRS { get => Data[0x82]; set => Data[0x82] = value; }
|
|
public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)((PKRS & ~0xF) | value); }
|
|
public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)((PKRS & 0xF) | (value << 4)); }
|
|
|
|
public override int Ball
|
|
{
|
|
get => Math.Max(Data[0x86], Data[0x83]);
|
|
// Pokemon obtained in HGSS have the HGSS ball set (@0x86)
|
|
// However, this info is not set when receiving a wondercard!
|
|
// The PGT contains a preformatted PK4 file, which is slightly modified.
|
|
// No HGSS balls were used, and no HGSS ball info is set.
|
|
|
|
// Sneaky way = return the higher of the two values.
|
|
|
|
set
|
|
{
|
|
// Ball to display in DPPt
|
|
Data[0x83] = (byte)(value <= 0x10 ? value : 4); // Cap at Cherish Ball
|
|
|
|
// HGSS Exclusive Balls -- If the user wants to screw things up, let them. Any legality checking could catch hax.
|
|
if (value > 0x10 || (HGSS && !FatefulEncounter))
|
|
Data[0x86] = (byte)(value <= 0x18 ? value : 4); // Cap at Comp Ball
|
|
else
|
|
Data[0x86] = 0; // Unused
|
|
}
|
|
}
|
|
|
|
public override int Met_Level { get => Data[0x84] >> 1; set => Data[0x84] = (byte)((Data[0x84] & 0x1) | value << 1); }
|
|
public override int OT_Gender { get => Data[0x84] & 1; set => Data[0x84] = (byte)((Data[0x84] & ~0x1) | (value & 1)); }
|
|
public override int EncounterType { get => Data[0x85]; set => Data[0x85] = (byte)value; }
|
|
// Unused 0x87
|
|
#endregion
|
|
|
|
// Not stored
|
|
public override int Status_Condition { get; set; }
|
|
public override int Stat_Level { get => CurrentLevel; set {} }
|
|
public override int Stat_HPCurrent { get; set; }
|
|
public override int Stat_HPMax { get; set; }
|
|
public override int Stat_ATK { get; set; }
|
|
public override int Stat_DEF { get; set; }
|
|
public override int Stat_SPE { get; set; }
|
|
public override int Stat_SPA { get; set; }
|
|
public override int Stat_SPD { get; set; }
|
|
|
|
// Methods
|
|
protected override ushort CalculateChecksum()
|
|
{
|
|
ushort chk = 0;
|
|
for (int i = 8; i < SIZE_STORED; i += 2)
|
|
chk += BigEndian.ToUInt16(Data, i);
|
|
return chk;
|
|
}
|
|
|
|
// Synthetic Trading Logic
|
|
public bool Trade(string SAV_Trainer, int SAV_TID, int SAV_SID, int SAV_GENDER, int Day = 1, int Month = 1, int Year = 2009)
|
|
{
|
|
// Eggs do not have any modifications done if they are traded
|
|
if (IsEgg && !(SAV_Trainer == OT_Name && SAV_TID == TID && SAV_SID == SID && SAV_GENDER == OT_Gender))
|
|
{
|
|
SetLinkTradeEgg(Day, Month, Year, Locations.LinkTrade4);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
protected override byte[] Encrypt()
|
|
{
|
|
RefreshChecksum();
|
|
return PokeCrypto.ShuffleArray(Data, PokeCrypto.blockPositionInvert[((PID & 0x3E000) >> 0xD)%24], PokeCrypto.SIZE_4BLOCK);
|
|
}
|
|
|
|
public PK4 ConvertToPK4()
|
|
{
|
|
PK4 pk4 = ConvertTo<PK4>();
|
|
pk4.RefreshChecksum();
|
|
return pk4;
|
|
}
|
|
}
|
|
} |