PKHeX/PKHeX.Core/PKM/PK6.cs
Kurt e21d108fb2 Split PokeCrypto from PKX
All logic in PokeCrypto is separate from the rest of the PKHeX.Core
library; makes it easy to just rip this portion out and reuse in other
projects without needing the entirety of PKHeX.Core logic

optimize out the CheckEncrypted to the actual path, separate methods.
Only usages of this method were with hardcoded Format values, so no
impact
2020-01-04 14:48:39 -08:00

483 lines
34 KiB
C#

using System;
using System.Collections.Generic;
namespace PKHeX.Core
{
/// <summary> Generation 6 <see cref="PKM"/> format. </summary>
public sealed class PK6 : G6PKM, IRibbonSetEvent3, IRibbonSetEvent4, IRibbonSetCommon3, IRibbonSetCommon4, IRibbonSetCommon6, IContestStats, IGeoTrack, ISuperTrain, IFormArgument
{
private static readonly ushort[] Unused =
{
0x36, 0x37, // Unused Ribbons
0x58, 0x59, 0x73, 0x90, 0x91, 0x9E, 0x9F, 0xA0, 0xA1, 0xA7, 0xAA, 0xAB, 0xAC, 0xAD, 0xC8, 0xC9, 0xD7, 0xE4, 0xE5, 0xE6, 0xE7
};
public override IReadOnlyList<ushort> ExtraBytes => Unused;
public override int Format => 6;
public override PersonalInfo PersonalInfo => PersonalTable.AO.GetFormeEntry(Species, AltForm);
public PK6() => Data = new byte[PokeCrypto.SIZE_6PARTY];
public override byte[] Data { get; }
public PK6(byte[] data)
{
PokeCrypto.DecryptIfEncrypted67(ref data);
if (data.Length != PokeCrypto.SIZE_6PARTY)
Array.Resize(ref data, PokeCrypto.SIZE_6PARTY);
Data = data;
}
public override PKM Clone() => new PK6((byte[])Data.Clone()){Identifier = Identifier};
private string GetString(int Offset, int Count) => StringConverter.GetString6(Data, Offset, Count);
private byte[] SetString(string value, int maxLength) => StringConverter.SetString6(value, maxLength);
// Structure
#region Block A
public override uint EncryptionConstant
{
get => BitConverter.ToUInt32(Data, 0x00);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x00);
}
public override ushort Sanity
{
get => BitConverter.ToUInt16(Data, 0x04);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x04);
}
public override ushort Checksum
{
get => BitConverter.ToUInt16(Data, 0x06);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x06);
}
public override int Species
{
get => BitConverter.ToUInt16(Data, 0x08);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x08);
}
public override int HeldItem
{
get => BitConverter.ToUInt16(Data, 0x0A);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0A);
}
public override int TID
{
get => BitConverter.ToUInt16(Data, 0x0C);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0C);
}
public override int SID
{
get => BitConverter.ToUInt16(Data, 0x0E);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0E);
}
public override uint EXP
{
get => BitConverter.ToUInt32(Data, 0x10);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x10);
}
public override int Ability { get => Data[0x14]; set => Data[0x14] = (byte)value; }
public override int AbilityNumber { get => Data[0x15]; set => Data[0x15] = (byte)value; }
public int TrainingBagHits { get => Data[0x16]; set => Data[0x16] = (byte)value; }
public int TrainingBag { get => Data[0x17]; set => Data[0x17] = (byte)value; }
public override uint PID
{
get => BitConverter.ToUInt32(Data, 0x18);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x18);
}
public override int Nature { get => Data[0x1C]; set => Data[0x1C] = (byte)value; }
public override bool FatefulEncounter { get => (Data[0x1D] & 1) == 1; set => Data[0x1D] = (byte)((Data[0x1D] & ~0x01) | (value ? 1 : 0)); }
public override int Gender { get => (Data[0x1D] >> 1) & 0x3; set => Data[0x1D] = (byte)((Data[0x1D] & ~0x06) | (value << 1)); }
public override int AltForm { get => Data[0x1D] >> 3; set => Data[0x1D] = (byte)((Data[0x1D] & 0x07) | (value << 3)); }
public override int EV_HP { get => Data[0x1E]; set => Data[0x1E] = (byte)value; }
public override int EV_ATK { get => Data[0x1F]; set => Data[0x1F] = (byte)value; }
public override int EV_DEF { get => Data[0x20]; set => Data[0x20] = (byte)value; }
public override int EV_SPE { get => Data[0x21]; set => Data[0x21] = (byte)value; }
public override int EV_SPA { get => Data[0x22]; set => Data[0x22] = (byte)value; }
public override int EV_SPD { get => Data[0x23]; set => Data[0x23] = (byte)value; }
public int CNT_Cool { get => Data[0x24]; set => Data[0x24] = (byte)value; }
public int CNT_Beauty { get => Data[0x25]; set => Data[0x25] = (byte)value; }
public int CNT_Cute { get => Data[0x26]; set => Data[0x26] = (byte)value; }
public int CNT_Smart { get => Data[0x27]; set => Data[0x27] = (byte)value; }
public int CNT_Tough { get => Data[0x28]; set => Data[0x28] = (byte)value; }
public int CNT_Sheen { get => Data[0x29]; set => Data[0x29] = (byte)value; }
public override int MarkValue { get => Data[0x2A]; protected set => Data[0x2A] = (byte)value; }
private byte PKRS { get => Data[0x2B]; set => Data[0x2B] = value; }
public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)((PKRS & ~0xF) | value); }
public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)((PKRS & 0xF) | value << 4); }
private byte ST1 { get => Data[0x2C]; set => Data[0x2C] = value; }
public bool Unused0 { get => (ST1 & (1 << 0)) == 1 << 0; set => ST1 = (byte)((ST1 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool Unused1 { get => (ST1 & (1 << 1)) == 1 << 1; set => ST1 = (byte)((ST1 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool SuperTrain1_SPA { get => (ST1 & (1 << 2)) == 1 << 2; set => ST1 = (byte)((ST1 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool SuperTrain1_HP { get => (ST1 & (1 << 3)) == 1 << 3; set => ST1 = (byte)((ST1 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool SuperTrain1_ATK { get => (ST1 & (1 << 4)) == 1 << 4; set => ST1 = (byte)((ST1 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool SuperTrain1_SPD { get => (ST1 & (1 << 5)) == 1 << 5; set => ST1 = (byte)((ST1 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool SuperTrain1_SPE { get => (ST1 & (1 << 6)) == 1 << 6; set => ST1 = (byte)((ST1 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool SuperTrain1_DEF { get => (ST1 & (1 << 7)) == 1 << 7; set => ST1 = (byte)((ST1 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
private byte ST2 { get => Data[0x2D]; set => Data[0x2D] = value; }
public bool SuperTrain2_SPA { get => (ST2 & (1 << 0)) == 1 << 0; set => ST2 = (byte)((ST2 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool SuperTrain2_HP { get => (ST2 & (1 << 1)) == 1 << 1; set => ST2 = (byte)((ST2 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool SuperTrain2_ATK { get => (ST2 & (1 << 2)) == 1 << 2; set => ST2 = (byte)((ST2 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool SuperTrain2_SPD { get => (ST2 & (1 << 3)) == 1 << 3; set => ST2 = (byte)((ST2 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool SuperTrain2_SPE { get => (ST2 & (1 << 4)) == 1 << 4; set => ST2 = (byte)((ST2 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool SuperTrain2_DEF { get => (ST2 & (1 << 5)) == 1 << 5; set => ST2 = (byte)((ST2 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool SuperTrain3_SPA { get => (ST2 & (1 << 6)) == 1 << 6; set => ST2 = (byte)((ST2 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool SuperTrain3_HP { get => (ST2 & (1 << 7)) == 1 << 7; set => ST2 = (byte)((ST2 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
private byte ST3 { get => Data[0x2E]; set => Data[0x2E] = value; }
public bool SuperTrain3_ATK { get => (ST3 & (1 << 0)) == 1 << 0; set => ST3 = (byte)((ST3 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool SuperTrain3_SPD { get => (ST3 & (1 << 1)) == 1 << 1; set => ST3 = (byte)((ST3 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool SuperTrain3_SPE { get => (ST3 & (1 << 2)) == 1 << 2; set => ST3 = (byte)((ST3 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool SuperTrain3_DEF { get => (ST3 & (1 << 3)) == 1 << 3; set => ST3 = (byte)((ST3 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool SuperTrain4_1 { get => (ST3 & (1 << 4)) == 1 << 4; set => ST3 = (byte)((ST3 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool SuperTrain5_1 { get => (ST3 & (1 << 5)) == 1 << 5; set => ST3 = (byte)((ST3 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool SuperTrain5_2 { get => (ST3 & (1 << 6)) == 1 << 6; set => ST3 = (byte)((ST3 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool SuperTrain5_3 { get => (ST3 & (1 << 7)) == 1 << 7; set => ST3 = (byte)((ST3 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
private byte ST4 { get => Data[0x2F]; set => Data[0x2F] = value; }
public bool SuperTrain5_4 { get => (ST4 & (1 << 0)) == 1 << 0; set => ST4 = (byte)((ST4 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool SuperTrain6_1 { get => (ST4 & (1 << 1)) == 1 << 1; set => ST4 = (byte)((ST4 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool SuperTrain6_2 { get => (ST4 & (1 << 2)) == 1 << 2; set => ST4 = (byte)((ST4 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool SuperTrain6_3 { get => (ST4 & (1 << 3)) == 1 << 3; set => ST4 = (byte)((ST4 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool SuperTrain7_1 { get => (ST4 & (1 << 4)) == 1 << 4; set => ST4 = (byte)((ST4 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool SuperTrain7_2 { get => (ST4 & (1 << 5)) == 1 << 5; set => ST4 = (byte)((ST4 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool SuperTrain7_3 { get => (ST4 & (1 << 6)) == 1 << 6; set => ST4 = (byte)((ST4 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool SuperTrain8_1 { get => (ST4 & (1 << 7)) == 1 << 7; set => ST4 = (byte)((ST4 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public uint SuperTrainBitFlags { get => BitConverter.ToUInt32(Data, 0x2C); set => BitConverter.GetBytes(value).CopyTo(Data); }
private byte RIB0 { get => Data[0x30]; set => Data[0x30] = value; } // Ribbons are read as uints, but let's keep them per byte.
private byte RIB1 { get => Data[0x31]; set => Data[0x31] = value; }
private byte RIB2 { get => Data[0x32]; set => Data[0x32] = value; }
private byte RIB3 { get => Data[0x33]; set => Data[0x33] = value; }
private byte RIB4 { get => Data[0x34]; set => Data[0x34] = value; }
private byte RIB5 { get => Data[0x35]; set => Data[0x35] = value; }
public bool RibbonChampionKalos { get => (RIB0 & (1 << 0)) == 1 << 0; set => RIB0 = (byte)((RIB0 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool RibbonChampionG3Hoenn { get => (RIB0 & (1 << 1)) == 1 << 1; set => RIB0 = (byte)((RIB0 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool RibbonChampionSinnoh { get => (RIB0 & (1 << 2)) == 1 << 2; set => RIB0 = (byte)((RIB0 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool RibbonBestFriends { get => (RIB0 & (1 << 3)) == 1 << 3; set => RIB0 = (byte)((RIB0 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool RibbonTraining { get => (RIB0 & (1 << 4)) == 1 << 4; set => RIB0 = (byte)((RIB0 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool RibbonBattlerSkillful { get => (RIB0 & (1 << 5)) == 1 << 5; set => RIB0 = (byte)((RIB0 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool RibbonBattlerExpert { get => (RIB0 & (1 << 6)) == 1 << 6; set => RIB0 = (byte)((RIB0 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool RibbonEffort { get => (RIB0 & (1 << 7)) == 1 << 7; set => RIB0 = (byte)((RIB0 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public bool RibbonAlert { get => (RIB1 & (1 << 0)) == 1 << 0; set => RIB1 = (byte)((RIB1 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool RibbonShock { get => (RIB1 & (1 << 1)) == 1 << 1; set => RIB1 = (byte)((RIB1 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool RibbonDowncast { get => (RIB1 & (1 << 2)) == 1 << 2; set => RIB1 = (byte)((RIB1 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool RibbonCareless { get => (RIB1 & (1 << 3)) == 1 << 3; set => RIB1 = (byte)((RIB1 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool RibbonRelax { get => (RIB1 & (1 << 4)) == 1 << 4; set => RIB1 = (byte)((RIB1 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool RibbonSnooze { get => (RIB1 & (1 << 5)) == 1 << 5; set => RIB1 = (byte)((RIB1 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool RibbonSmile { get => (RIB1 & (1 << 6)) == 1 << 6; set => RIB1 = (byte)((RIB1 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool RibbonGorgeous { get => (RIB1 & (1 << 7)) == 1 << 7; set => RIB1 = (byte)((RIB1 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public bool RibbonRoyal { get => (RIB2 & (1 << 0)) == 1 << 0; set => RIB2 = (byte)((RIB2 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool RibbonGorgeousRoyal { get => (RIB2 & (1 << 1)) == 1 << 1; set => RIB2 = (byte)((RIB2 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool RibbonArtist { get => (RIB2 & (1 << 2)) == 1 << 2; set => RIB2 = (byte)((RIB2 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool RibbonFootprint { get => (RIB2 & (1 << 3)) == 1 << 3; set => RIB2 = (byte)((RIB2 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool RibbonRecord { get => (RIB2 & (1 << 4)) == 1 << 4; set => RIB2 = (byte)((RIB2 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool RibbonLegend { get => (RIB2 & (1 << 5)) == 1 << 5; set => RIB2 = (byte)((RIB2 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool RibbonCountry { get => (RIB2 & (1 << 6)) == 1 << 6; set => RIB2 = (byte)((RIB2 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool RibbonNational { get => (RIB2 & (1 << 7)) == 1 << 7; set => RIB2 = (byte)((RIB2 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public bool RibbonEarth { get => (RIB3 & (1 << 0)) == 1 << 0; set => RIB3 = (byte)((RIB3 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool RibbonWorld { get => (RIB3 & (1 << 1)) == 1 << 1; set => RIB3 = (byte)((RIB3 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool RibbonClassic { get => (RIB3 & (1 << 2)) == 1 << 2; set => RIB3 = (byte)((RIB3 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool RibbonPremier { get => (RIB3 & (1 << 3)) == 1 << 3; set => RIB3 = (byte)((RIB3 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool RibbonEvent { get => (RIB3 & (1 << 4)) == 1 << 4; set => RIB3 = (byte)((RIB3 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool RibbonBirthday { get => (RIB3 & (1 << 5)) == 1 << 5; set => RIB3 = (byte)((RIB3 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool RibbonSpecial { get => (RIB3 & (1 << 6)) == 1 << 6; set => RIB3 = (byte)((RIB3 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool RibbonSouvenir { get => (RIB3 & (1 << 7)) == 1 << 7; set => RIB3 = (byte)((RIB3 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public bool RibbonWishing { get => (RIB4 & (1 << 0)) == 1 << 0; set => RIB4 = (byte)((RIB4 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool RibbonChampionBattle { get => (RIB4 & (1 << 1)) == 1 << 1; set => RIB4 = (byte)((RIB4 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool RibbonChampionRegional { get => (RIB4 & (1 << 2)) == 1 << 2; set => RIB4 = (byte)((RIB4 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool RibbonChampionNational { get => (RIB4 & (1 << 3)) == 1 << 3; set => RIB4 = (byte)((RIB4 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool RibbonChampionWorld { get => (RIB4 & (1 << 4)) == 1 << 4; set => RIB4 = (byte)((RIB4 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool HasContestMemoryRibbon { get => (RIB4 & (1 << 5)) == 1 << 5; set => RIB4 = (byte)((RIB4 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool HasBattleMemoryRibbon { get => (RIB4 & (1 << 6)) == 1 << 6; set => RIB4 = (byte)((RIB4 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool RibbonChampionG6Hoenn { get => (RIB4 & (1 << 7)) == 1 << 7; set => RIB4 = (byte)((RIB4 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public bool RibbonContestStar { get => (RIB5 & (1 << 0)) == 1 << 0; set => RIB5 = (byte)((RIB5 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool RibbonMasterCoolness { get => (RIB5 & (1 << 1)) == 1 << 1; set => RIB5 = (byte)((RIB5 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool RibbonMasterBeauty { get => (RIB5 & (1 << 2)) == 1 << 2; set => RIB5 = (byte)((RIB5 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool RibbonMasterCuteness { get => (RIB5 & (1 << 3)) == 1 << 3; set => RIB5 = (byte)((RIB5 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool RibbonMasterCleverness { get => (RIB5 & (1 << 4)) == 1 << 4; set => RIB5 = (byte)((RIB5 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool RibbonMasterToughness { get => (RIB5 & (1 << 5)) == 1 << 5; set => RIB5 = (byte)((RIB5 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool RIB5_6 { get => (RIB5 & (1 << 6)) == 1 << 6; set => RIB5 = (byte)((RIB5 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } // Unused
public bool RIB5_7 { get => (RIB5 & (1 << 7)) == 1 << 7; set => RIB5 = (byte)((RIB5 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } // Unused
public int RibbonCountMemoryContest { get => Data[0x38]; set => HasContestMemoryRibbon = (Data[0x38] = (byte)value) != 0; }
public int RibbonCountMemoryBattle { get => Data[0x39]; set => HasBattleMemoryRibbon = (Data[0x39] = (byte)value) != 0; }
private ushort DistByte { get => BitConverter.ToUInt16(Data, 0x3A); set => BitConverter.GetBytes(value).CopyTo(Data, 0x3A); }
public bool DistSuperTrain1 { get => (DistByte & (1 << 0)) == 1 << 0; set => DistByte = (byte)((DistByte & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool DistSuperTrain2 { get => (DistByte & (1 << 1)) == 1 << 1; set => DistByte = (byte)((DistByte & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool DistSuperTrain3 { get => (DistByte & (1 << 2)) == 1 << 2; set => DistByte = (byte)((DistByte & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool DistSuperTrain4 { get => (DistByte & (1 << 3)) == 1 << 3; set => DistByte = (byte)((DistByte & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool DistSuperTrain5 { get => (DistByte & (1 << 4)) == 1 << 4; set => DistByte = (byte)((DistByte & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool DistSuperTrain6 { get => (DistByte & (1 << 5)) == 1 << 5; set => DistByte = (byte)((DistByte & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool Dist7 { get => (DistByte & (1 << 6)) == 1 << 6; set => DistByte = (byte)((DistByte & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool Dist8 { get => (DistByte & (1 << 7)) == 1 << 7; set => DistByte = (byte)((DistByte & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public uint FormArgument { get => BitConverter.ToUInt32(Data, 0x3C); set => BitConverter.GetBytes(value).CopyTo(Data, 0x3C); }
#endregion
#region Block B
public override string Nickname { get => GetString(0x40, 24); set => SetString(value, 12).CopyTo(Data, 0x40); }
public override int Move1
{
get => BitConverter.ToUInt16(Data, 0x5A);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5A);
}
public override int Move2
{
get => BitConverter.ToUInt16(Data, 0x5C);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5C);
}
public override int Move3
{
get => BitConverter.ToUInt16(Data, 0x5E);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5E);
}
public override int Move4
{
get => BitConverter.ToUInt16(Data, 0x60);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x60);
}
public override int Move1_PP { get => Data[0x62]; set => Data[0x62] = (byte)value; }
public override int Move2_PP { get => Data[0x63]; set => Data[0x63] = (byte)value; }
public override int Move3_PP { get => Data[0x64]; set => Data[0x64] = (byte)value; }
public override int Move4_PP { get => Data[0x65]; set => Data[0x65] = (byte)value; }
public override int Move1_PPUps { get => Data[0x66]; set => Data[0x66] = (byte)value; }
public override int Move2_PPUps { get => Data[0x67]; set => Data[0x67] = (byte)value; }
public override int Move3_PPUps { get => Data[0x68]; set => Data[0x68] = (byte)value; }
public override int Move4_PPUps { get => Data[0x69]; set => Data[0x69] = (byte)value; }
public override int RelearnMove1
{
get => BitConverter.ToUInt16(Data, 0x6A);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6A);
}
public override int RelearnMove2
{
get => BitConverter.ToUInt16(Data, 0x6C);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6C);
}
public override int RelearnMove3
{
get => BitConverter.ToUInt16(Data, 0x6E);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6E);
}
public override int RelearnMove4
{
get => BitConverter.ToUInt16(Data, 0x70);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x70);
}
public bool SecretSuperTrainingUnlocked { get => (Data[0x72] & 1) == 1; set => Data[0x72] = (byte)((Data[0x72] & ~1) | (value ? 1 : 0)); }
public bool SecretSuperTrainingComplete { get => (Data[0x72] & 2) == 2; set => Data[0x72] = (byte)((Data[0x72] & ~2) | (value ? 2 : 0)); }
public byte _0x73 { get => Data[0x73]; set => Data[0x73] = value; }
private uint IV32 { get => BitConverter.ToUInt32(Data, 0x74); set => BitConverter.GetBytes(value).CopyTo(Data, 0x74); }
public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 00)) | ((value > 31 ? 31u : (uint)value) << 00); }
public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 05)) | ((value > 31 ? 31u : (uint)value) << 05); }
public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 10)) | ((value > 31 ? 31u : (uint)value) << 10); }
public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 15)) | ((value > 31 ? 31u : (uint)value) << 15); }
public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 20)) | ((value > 31 ? 31u : (uint)value) << 20); }
public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 25)) | ((value > 31 ? 31u : (uint)value) << 25); }
public override bool IsEgg { get => ((IV32 >> 30) & 1) == 1; set => IV32 = (IV32 & ~0x40000000u) | (value ? 0x40000000u : 0u); }
public override bool IsNicknamed { get => ((IV32 >> 31) & 1) == 1; set => IV32 = (IV32 & 0x7FFFFFFFu) | (value ? 0x80000000u : 0u); }
#endregion
#region Block C
public override string HT_Name { get => GetString(0x78, 24); set => SetString(value, 12).CopyTo(Data, 0x78); }
public override int HT_Gender { get => Data[0x92]; set => Data[0x92] = (byte)value; }
public override int CurrentHandler { get => Data[0x93]; set => Data[0x93] = (byte)value; }
public int Geo1_Region { get => Data[0x94]; set => Data[0x94] = (byte)value; }
public int Geo1_Country { get => Data[0x95]; set => Data[0x95] = (byte)value; }
public int Geo2_Region { get => Data[0x96]; set => Data[0x96] = (byte)value; }
public int Geo2_Country { get => Data[0x97]; set => Data[0x97] = (byte)value; }
public int Geo3_Region { get => Data[0x98]; set => Data[0x98] = (byte)value; }
public int Geo3_Country { get => Data[0x99]; set => Data[0x99] = (byte)value; }
public int Geo4_Region { get => Data[0x9A]; set => Data[0x9A] = (byte)value; }
public int Geo4_Country { get => Data[0x9B]; set => Data[0x9B] = (byte)value; }
public int Geo5_Region { get => Data[0x9C]; set => Data[0x9C] = (byte)value; }
public int Geo5_Country { get => Data[0x9D]; set => Data[0x9D] = (byte)value; }
public byte _0x9E { get => Data[0x9E]; set => Data[0x9E] = value; }
public byte _0x9F { get => Data[0x9F]; set => Data[0x9F] = value; }
public byte _0xA0 { get => Data[0xA0]; set => Data[0xA0] = value; }
public byte _0xA1 { get => Data[0xA1]; set => Data[0xA1] = value; }
public override int HT_Friendship { get => Data[0xA2]; set => Data[0xA2] = (byte)value; }
public override int HT_Affection { get => Data[0xA3]; set => Data[0xA3] = (byte)value; }
public override int HT_Intensity { get => Data[0xA4]; set => Data[0xA4] = (byte)value; }
public override int HT_Memory { get => Data[0xA5]; set => Data[0xA5] = (byte)value; }
public override int HT_Feeling { get => Data[0xA6]; set => Data[0xA6] = (byte)value; }
public byte _0xA7 { get => Data[0xA7]; set => Data[0xA7] = value; }
public override int HT_TextVar { get => BitConverter.ToUInt16(Data, 0xA8); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xA8); }
public byte _0xAA { get => Data[0xAA]; set => Data[0xAA] = value; }
public byte _0xAB { get => Data[0xAB]; set => Data[0xAB] = value; }
public byte _0xAC { get => Data[0xAC]; set => Data[0xAC] = value; }
public byte _0xAD { get => Data[0xAD]; set => Data[0xAD] = value; }
public override byte Fullness { get => Data[0xAE]; set => Data[0xAE] = value; }
public override byte Enjoyment { get => Data[0xAF]; set => Data[0xAF] = value; }
#endregion
#region Block D
public override string OT_Name { get => GetString(0xB0, 24); set => SetString(value, 12).CopyTo(Data, 0xB0); }
public override int OT_Friendship { get => Data[0xCA]; set => Data[0xCA] = (byte)value; }
public override int OT_Affection { get => Data[0xCB]; set => Data[0xCB] = (byte)value; }
public override int OT_Intensity { get => Data[0xCC]; set => Data[0xCC] = (byte)value; }
public override int OT_Memory { get => Data[0xCD]; set => Data[0xCD] = (byte)value; }
public override int OT_TextVar { get => BitConverter.ToUInt16(Data, 0xCE); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xCE); }
public override int OT_Feeling { get => Data[0xD0]; set => Data[0xD0] = (byte)value; }
public override int Egg_Year { get => Data[0xD1]; set => Data[0xD1] = (byte)value; }
public override int Egg_Month { get => Data[0xD2]; set => Data[0xD2] = (byte)value; }
public override int Egg_Day { get => Data[0xD3]; set => Data[0xD3] = (byte)value; }
public override int Met_Year { get => Data[0xD4]; set => Data[0xD4] = (byte)value; }
public override int Met_Month { get => Data[0xD5]; set => Data[0xD5] = (byte)value; }
public override int Met_Day { get => Data[0xD6]; set => Data[0xD6] = (byte)value; }
public byte _0xD7 { get => Data[0xD7]; set => Data[0xD7] = value; }
public override int Egg_Location { get => BitConverter.ToUInt16(Data, 0xD8); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xD8); }
public override int Met_Location { get => BitConverter.ToUInt16(Data, 0xDA); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xDA); }
public override int Ball { get => Data[0xDC]; set => Data[0xDC] = (byte)value; }
public override int Met_Level { get => Data[0xDD] & ~0x80; set => Data[0xDD] = (byte)((Data[0xDD] & 0x80) | value); }
public override int OT_Gender { get => Data[0xDD] >> 7; set => Data[0xDD] = (byte)((Data[0xDD] & ~0x80) | (value << 7)); }
public override int EncounterType { get => Data[0xDE]; set => Data[0xDE] = (byte)value; }
public override int Version { get => Data[0xDF]; set => Data[0xDF] = (byte)value; }
public override int Country { get => Data[0xE0]; set => Data[0xE0] = (byte)value; }
public override int Region { get => Data[0xE1]; set => Data[0xE1] = (byte)value; }
public override int ConsoleRegion { get => Data[0xE2]; set => Data[0xE2] = (byte)value; }
public override int Language { get => Data[0xE3]; set => Data[0xE3] = (byte)value; }
#endregion
#region Battle Stats
public override int Status_Condition { get => BitConverter.ToInt32(Data, 0xE8); set => BitConverter.GetBytes(value).CopyTo(Data, 0xE8); }
public override int Stat_Level { get => Data[0xEC]; set => Data[0xEC] = (byte)value; }
public override int Stat_HPCurrent { get => BitConverter.ToUInt16(Data, 0xF0); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF0); }
public override int Stat_HPMax { get => BitConverter.ToUInt16(Data, 0xF2); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF2); }
public override int Stat_ATK { get => BitConverter.ToUInt16(Data, 0xF4); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF4); }
public override int Stat_DEF { get => BitConverter.ToUInt16(Data, 0xF6); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF6); }
public override int Stat_SPE { get => BitConverter.ToUInt16(Data, 0xF8); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF8); }
public override int Stat_SPA { get => BitConverter.ToUInt16(Data, 0xFA); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xFA); }
public override int Stat_SPD { get => BitConverter.ToUInt16(Data, 0xFC); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xFC); }
#endregion
public int SuperTrainingMedalCount(int maxCount = 30)
{
uint value = SuperTrainBitFlags;
int TrainCount = 0;
value >>= 2;
for (int i = 0; i < maxCount; i++)
{
if ((value & 1) != 0)
TrainCount++;
value >>= 1;
}
return TrainCount;
}
public bool IsUntradedEvent6 => Geo1_Country == 0 && Geo1_Region == 0 && Met_Location / 10000 == 4 && Gen6;
// Complex Generated Attributes
public void FixMemories()
{
if (IsEgg) // No memories if is egg.
{
Geo1_Country = Geo2_Country = Geo3_Country = Geo4_Country = Geo5_Country =
Geo1_Region = Geo2_Region = Geo3_Region = Geo4_Region = Geo5_Region =
HT_Friendship = HT_Affection = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling =
/* OT_Friendship */ OT_Affection = OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = 0;
// Clear Handler
HT_Name = string.Empty.PadRight(11, '\0');
return;
}
if (IsUntraded)
HT_Friendship = HT_Affection = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling = 0;
if (!Gen6)
OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = 0; // Don't clear OT affection; OR/AS Contest Glitch
this.SanitizeGeoLocationData();
}
protected override bool TradeOT(ITrainerInfo tr)
{
// Check to see if the OT matches the SAV's OT info.
if (!(tr.OT == OT_Name && tr.TID == TID && tr.SID == SID && tr.Gender == OT_Gender))
return false;
CurrentHandler = 0;
if (!IsUntraded && (tr.Country != Geo1_Country || tr.SubRegion != Geo1_Region))
this.TradeGeoLocation(tr.Country, tr.SubRegion);
return true;
}
protected override void TradeHT(ITrainerInfo tr)
{
if (tr.OT != HT_Name || tr.Gender != HT_Gender || (Geo1_Country == 0 && Geo1_Region == 0 && !IsUntradedEvent6))
this.TradeGeoLocation(tr.Country, tr.SubRegion);
if (tr.OT != HT_Name)
{
HT_Friendship = PersonalInfo.BaseFriendship;
HT_Affection = 0;
HT_Name = tr.OT;
}
CurrentHandler = 1;
HT_Gender = tr.Gender;
// Make a memory if no memory already exists. Pretty terrible way of doing this but I'd rather not overwrite existing memories.
if (HT_Memory == 0)
TradeMemory(false);
}
// Maximums
public override int MaxMoveID => Legal.MaxMoveID_6_AO;
public override int MaxSpeciesID => Legal.MaxSpeciesID_6;
public override int MaxAbilityID => Legal.MaxAbilityID_6_AO;
public override int MaxItemID => Legal.MaxItemID_6_AO;
public override int MaxBallID => Legal.MaxBallID_6;
public override int MaxGameID => Legal.MaxGameID_6; // OR
public PK7 ConvertToPK7()
{
PK7 pk7 = new PK7(Data)
{
Markings = Markings, // Clears old Super Training Bag & Hits Remaining
Data = { [0x2A] = 0 }, // Clears old Marking Value
};
switch (AbilityNumber)
{
case 1:
case 2:
case 4: // Valid Ability Numbers
int index = AbilityNumber >> 1;
if (PersonalInfo.Abilities[index] == Ability) // correct pair
pk7.Ability = pk7.PersonalInfo.Abilities[index];
break;
}
pk7.TradeMemory(Bank: true); // oh no, memories on gen7 pkm
pk7.Geo1_Country = PKMConverter.Country;
pk7.Geo1_Region = PKMConverter.Region;
// Bank-accurate data zeroing
for (var i = 0x94; i < 0x9E; i++) pk7.Data[i] = 0; /* Geolocations. */
for (var i = 0xAA; i < 0xB0; i++) pk7.Data[i] = 0; /* Unused/Amie Fullness & Enjoyment. */
for (var i = 0xE4; i < 0xE8; i++) pk7.Data[i] = 0; /* Unused. */
pk7.Data[0x72] &= 0xFC; /* Clear lower two bits of Super training flags. */
pk7.Data[0xDE] = 0; /* Gen IV encounter type. */
pk7.HealPP();
// Fix Checksum
pk7.RefreshChecksum();
return pk7; // Done!
}
}
}