PKHeX/PKHeX.Core/PKM/HOME/GameDataPB7.cs
Kurt 3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00

147 lines
7.6 KiB
C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary>
/// Side game data for <see cref="PB7"/> data transferred into HOME.
/// </summary>
public sealed class GameDataPB7 : HomeOptional1, IGameDataSide, IScaledSizeAbsolute, IMemoryOT
{
private const int SIZE = HomeCrypto.SIZE_1GAME_PB7;
private const HomeGameDataFormat Format = HomeGameDataFormat.PB7;
public GameDataPB7() : base(Format, SIZE) { }
public GameDataPB7(byte[] data, int offset = 0) : base(Format, SIZE, data, offset) { }
public GameDataPB7 Clone() => new(ToArray(SIZE));
public int CopyTo(Span<byte> result) => CopyTo(result, SIZE);
#region Structure
public byte AV_HP { get => Data[Offset + 0x00]; set => Data[Offset + 0x00] = value; }
public byte AV_ATK { get => Data[Offset + 0x01]; set => Data[Offset + 0x01] = value; }
public byte AV_DEF { get => Data[Offset + 0x02]; set => Data[Offset + 0x02] = value; }
public byte AV_SPE { get => Data[Offset + 0x03]; set => Data[Offset + 0x03] = value; }
public byte AV_SPA { get => Data[Offset + 0x04]; set => Data[Offset + 0x04] = value; }
public byte AV_SPD { get => Data[Offset + 0x05]; set => Data[Offset + 0x05] = value; }
public byte ResortEventState { get => Data[Offset + 0x06]; set => Data[Offset + 0x06] = value; }
public ushort Move1 { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x07)); set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x07), value); }
public ushort Move2 { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x09)); set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x09), value); }
public ushort Move3 { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x0B)); set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x0B), value); }
public ushort Move4 { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x0D)); set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x0D), value); }
public int Move1_PP { get => Data[Offset + 0x0F]; set => Data[Offset + 0x0F] = (byte)value; }
public int Move2_PP { get => Data[Offset + 0x10]; set => Data[Offset + 0x10] = (byte)value; }
public int Move3_PP { get => Data[Offset + 0x11]; set => Data[Offset + 0x11] = (byte)value; }
public int Move4_PP { get => Data[Offset + 0x12]; set => Data[Offset + 0x12] = (byte)value; }
public int Move1_PPUps { get => Data[Offset + 0x13]; set => Data[Offset + 0x13] = (byte)value; }
public int Move2_PPUps { get => Data[Offset + 0x14]; set => Data[Offset + 0x14] = (byte)value; }
public int Move3_PPUps { get => Data[Offset + 0x15]; set => Data[Offset + 0x15] = (byte)value; }
public int Move4_PPUps { get => Data[Offset + 0x16]; set => Data[Offset + 0x16] = (byte)value; }
public ushort RelearnMove1 { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x17)); set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x17), value); }
public ushort RelearnMove2 { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x19)); set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x19), value); }
public ushort RelearnMove3 { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x1B)); set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x1B), value); }
public ushort RelearnMove4 { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x1D)); set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x1D), value); }
public float HeightAbsolute { get => ReadSingleLittleEndian(Data.AsSpan(Offset + 0x1F)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + 0x1F), value); }
public float WeightAbsolute { get => ReadSingleLittleEndian(Data.AsSpan(Offset + 0x23)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + 0x23), value); }
public byte FieldEventFatigue1 { get => Data[Offset + 0x27]; set => Data[Offset + 0x27] = value; }
public byte FieldEventFatigue2 { get => Data[Offset + 0x28]; set => Data[Offset + 0x28] = value; }
public byte Fullness { get => Data[Offset + 0x29]; set => Data[Offset + 0x29] = value; }
public byte Rank { get => Data[Offset + 0x2A]; set => Data[Offset + 0x2A] = value; }
public int OT_Affection { get => Data[Offset + 0x2B]; set => Data[Offset + 0x2B] = (byte)value; }
public byte OT_Intensity { get => Data[Offset + 0x2C]; set => Data[Offset + 0x2C] = value; }
public byte OT_Memory { get => Data[Offset + 0x2D]; set => Data[Offset + 0x2D] = value; }
public ushort OT_TextVar { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x2E)); set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x2E), value); }
public byte OT_Feeling { get => Data[Offset + 0x30]; set => Data[Offset + 0x30] = value; }
public byte Enjoyment { get => Data[Offset + 0x31]; set => Data[Offset + 0x31] = value; }
public uint GeoPadding { get => ReadUInt32LittleEndian(Data.AsSpan(Offset + 0x32)); set => WriteUInt32LittleEndian(Data.AsSpan(Offset + 0x32), value); }
public int Ball { get => Data[Offset + 0x36]; set => Data[Offset + 0x36] = (byte)value; }
public int Egg_Location { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x37)); set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x37), (ushort)value); }
public int Met_Location { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x39)); set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x39), (ushort)value); }
#endregion
#region Conversion
public PersonalInfo GetPersonalInfo(ushort species, int form) => PersonalTable.GG.GetFormEntry(species, form);
public void CopyTo(PB7 pk)
{
((IGameDataSide)this).CopyTo(pk);
pk.AV_HP = AV_HP;
pk.AV_ATK = AV_ATK;
pk.AV_DEF = AV_DEF;
pk.AV_SPE = AV_SPE;
pk.AV_SPA = AV_SPA;
pk.AV_SPD = AV_SPD;
pk.ResortEventStatus = (ResortEventState)ResortEventState;
pk.HeightAbsolute = pk.CalcHeightAbsolute; // Ignore the stored value, be nice and recalculate for the user.
pk.WeightAbsolute = pk.CalcWeightAbsolute; // Ignore the stored value, be nice and recalculate for the user.
// Some fields are unused as PB7, don't bother copying.
pk.FieldEventFatigue1 = FieldEventFatigue1;
pk.FieldEventFatigue2 = FieldEventFatigue2;
pk.Fullness = Fullness;
// pk.Rank = Rank;
// pk.OT_Affection
// pk.OT_Intensity
// pk.OT_Memory
// pk.OT_TextVar
// pk.OT_Feeling
pk.Enjoyment = Enjoyment;
// pk.GeoPadding = GeoPadding;
}
public PKM ConvertToPKM(PKH pkh) => ConvertToPB7(pkh);
public PB7 ConvertToPB7(PKH pkh)
{
var pk = new PB7();
pkh.CopyTo(pk);
CopyTo(pk);
return pk;
}
#endregion
/// <summary> Reconstructive logic to best apply suggested values. </summary>
public static GameDataPB7? TryCreate(PKH pkh)
{
int met = 0;
int ball = (int)Core.Ball.Poke;
if (pkh.DataPK8 is { } x)
{
met = x.Met_Location;
ball = x.Ball;
}
else if (pkh.DataPB8 is { } y)
{
met = y.Met_Location;
ball = y.Ball;
}
else if (pkh.DataPA8 is { } z)
{
met = z.Met_Location;
ball = z.Ball;
}
if (met == 0)
return null;
if (pkh.Version is (int)GameVersion.GO)
return new GameDataPB7 { Ball = ball, Met_Location = Locations.GO7 };
if (pkh.Version is (int)GameVersion.GP or (int)GameVersion.GE)
return new GameDataPB7 { Ball = ball, Met_Location = met };
return null;
}
public static T Create<T>(GameDataPB7 data) where T : IGameDataSide, new() => new()
{
Ball = data.Ball,
Met_Location = data.Met_Location,
Egg_Location = data.Egg_Location,
};
}