mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-11 21:22:41 +00:00
3c232505e5
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
147 lines
7.6 KiB
C#
147 lines
7.6 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary>
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/// Side game data for <see cref="PB7"/> data transferred into HOME.
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/// </summary>
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public sealed class GameDataPB7 : HomeOptional1, IGameDataSide, IScaledSizeAbsolute, IMemoryOT
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{
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private const int SIZE = HomeCrypto.SIZE_1GAME_PB7;
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private const HomeGameDataFormat Format = HomeGameDataFormat.PB7;
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public GameDataPB7() : base(Format, SIZE) { }
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public GameDataPB7(byte[] data, int offset = 0) : base(Format, SIZE, data, offset) { }
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public GameDataPB7 Clone() => new(ToArray(SIZE));
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public int CopyTo(Span<byte> result) => CopyTo(result, SIZE);
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#region Structure
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public byte AV_HP { get => Data[Offset + 0x00]; set => Data[Offset + 0x00] = value; }
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public byte AV_ATK { get => Data[Offset + 0x01]; set => Data[Offset + 0x01] = value; }
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public byte AV_DEF { get => Data[Offset + 0x02]; set => Data[Offset + 0x02] = value; }
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public byte AV_SPE { get => Data[Offset + 0x03]; set => Data[Offset + 0x03] = value; }
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public byte AV_SPA { get => Data[Offset + 0x04]; set => Data[Offset + 0x04] = value; }
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public byte AV_SPD { get => Data[Offset + 0x05]; set => Data[Offset + 0x05] = value; }
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public byte ResortEventState { get => Data[Offset + 0x06]; set => Data[Offset + 0x06] = value; }
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public ushort Move1 { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x07)); set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x07), value); }
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public ushort Move2 { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x09)); set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x09), value); }
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public ushort Move3 { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x0B)); set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x0B), value); }
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public ushort Move4 { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x0D)); set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x0D), value); }
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public int Move1_PP { get => Data[Offset + 0x0F]; set => Data[Offset + 0x0F] = (byte)value; }
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public int Move2_PP { get => Data[Offset + 0x10]; set => Data[Offset + 0x10] = (byte)value; }
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public int Move3_PP { get => Data[Offset + 0x11]; set => Data[Offset + 0x11] = (byte)value; }
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public int Move4_PP { get => Data[Offset + 0x12]; set => Data[Offset + 0x12] = (byte)value; }
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public int Move1_PPUps { get => Data[Offset + 0x13]; set => Data[Offset + 0x13] = (byte)value; }
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public int Move2_PPUps { get => Data[Offset + 0x14]; set => Data[Offset + 0x14] = (byte)value; }
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public int Move3_PPUps { get => Data[Offset + 0x15]; set => Data[Offset + 0x15] = (byte)value; }
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public int Move4_PPUps { get => Data[Offset + 0x16]; set => Data[Offset + 0x16] = (byte)value; }
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public ushort RelearnMove1 { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x17)); set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x17), value); }
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public ushort RelearnMove2 { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x19)); set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x19), value); }
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public ushort RelearnMove3 { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x1B)); set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x1B), value); }
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public ushort RelearnMove4 { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x1D)); set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x1D), value); }
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public float HeightAbsolute { get => ReadSingleLittleEndian(Data.AsSpan(Offset + 0x1F)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + 0x1F), value); }
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public float WeightAbsolute { get => ReadSingleLittleEndian(Data.AsSpan(Offset + 0x23)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + 0x23), value); }
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public byte FieldEventFatigue1 { get => Data[Offset + 0x27]; set => Data[Offset + 0x27] = value; }
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public byte FieldEventFatigue2 { get => Data[Offset + 0x28]; set => Data[Offset + 0x28] = value; }
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public byte Fullness { get => Data[Offset + 0x29]; set => Data[Offset + 0x29] = value; }
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public byte Rank { get => Data[Offset + 0x2A]; set => Data[Offset + 0x2A] = value; }
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public int OT_Affection { get => Data[Offset + 0x2B]; set => Data[Offset + 0x2B] = (byte)value; }
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public byte OT_Intensity { get => Data[Offset + 0x2C]; set => Data[Offset + 0x2C] = value; }
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public byte OT_Memory { get => Data[Offset + 0x2D]; set => Data[Offset + 0x2D] = value; }
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public ushort OT_TextVar { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x2E)); set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x2E), value); }
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public byte OT_Feeling { get => Data[Offset + 0x30]; set => Data[Offset + 0x30] = value; }
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public byte Enjoyment { get => Data[Offset + 0x31]; set => Data[Offset + 0x31] = value; }
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public uint GeoPadding { get => ReadUInt32LittleEndian(Data.AsSpan(Offset + 0x32)); set => WriteUInt32LittleEndian(Data.AsSpan(Offset + 0x32), value); }
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public int Ball { get => Data[Offset + 0x36]; set => Data[Offset + 0x36] = (byte)value; }
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public int Egg_Location { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x37)); set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x37), (ushort)value); }
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public int Met_Location { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x39)); set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x39), (ushort)value); }
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#endregion
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#region Conversion
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public PersonalInfo GetPersonalInfo(ushort species, int form) => PersonalTable.GG.GetFormEntry(species, form);
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public void CopyTo(PB7 pk)
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{
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((IGameDataSide)this).CopyTo(pk);
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pk.AV_HP = AV_HP;
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pk.AV_ATK = AV_ATK;
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pk.AV_DEF = AV_DEF;
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pk.AV_SPE = AV_SPE;
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pk.AV_SPA = AV_SPA;
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pk.AV_SPD = AV_SPD;
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pk.ResortEventStatus = (ResortEventState)ResortEventState;
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pk.HeightAbsolute = pk.CalcHeightAbsolute; // Ignore the stored value, be nice and recalculate for the user.
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pk.WeightAbsolute = pk.CalcWeightAbsolute; // Ignore the stored value, be nice and recalculate for the user.
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// Some fields are unused as PB7, don't bother copying.
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pk.FieldEventFatigue1 = FieldEventFatigue1;
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pk.FieldEventFatigue2 = FieldEventFatigue2;
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pk.Fullness = Fullness;
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// pk.Rank = Rank;
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// pk.OT_Affection
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// pk.OT_Intensity
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// pk.OT_Memory
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// pk.OT_TextVar
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// pk.OT_Feeling
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pk.Enjoyment = Enjoyment;
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// pk.GeoPadding = GeoPadding;
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}
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public PKM ConvertToPKM(PKH pkh) => ConvertToPB7(pkh);
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public PB7 ConvertToPB7(PKH pkh)
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{
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var pk = new PB7();
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pkh.CopyTo(pk);
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CopyTo(pk);
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return pk;
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}
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#endregion
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/// <summary> Reconstructive logic to best apply suggested values. </summary>
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public static GameDataPB7? TryCreate(PKH pkh)
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{
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int met = 0;
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int ball = (int)Core.Ball.Poke;
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if (pkh.DataPK8 is { } x)
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{
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met = x.Met_Location;
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ball = x.Ball;
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}
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else if (pkh.DataPB8 is { } y)
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{
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met = y.Met_Location;
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ball = y.Ball;
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}
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else if (pkh.DataPA8 is { } z)
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{
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met = z.Met_Location;
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ball = z.Ball;
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}
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if (met == 0)
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return null;
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if (pkh.Version is (int)GameVersion.GO)
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return new GameDataPB7 { Ball = ball, Met_Location = Locations.GO7 };
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if (pkh.Version is (int)GameVersion.GP or (int)GameVersion.GE)
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return new GameDataPB7 { Ball = ball, Met_Location = met };
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return null;
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}
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public static T Create<T>(GameDataPB7 data) where T : IGameDataSide, new() => new()
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{
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Ball = data.Ball,
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Met_Location = data.Met_Location,
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Egg_Location = data.Egg_Location,
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};
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}
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