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https://github.com/kwsch/PKHeX
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3c232505e5
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
29 lines
829 B
C#
29 lines
829 B
C#
namespace PKHeX.Core;
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/// <summary>
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/// Generation 5 Dream Radar gift encounters
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/// </summary>
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/// <inheritdoc cref="EncounterStatic"/>
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public sealed record EncounterStatic5DR : EncounterStatic5
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{
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public EncounterStatic5DR(ushort species, byte form, AbilityPermission ability = AbilityPermission.OnlyHidden) : base(GameVersion.B2W2)
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{
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Species = species;
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Form = form;
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Ability = ability;
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Location = 30015;
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Gift = true;
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Ball = 25;
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Level = 5; // to 40
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Shiny = Shiny.Never;
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}
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protected override bool IsMatchLevel(PKM pk, EvoCriteria evo)
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{
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// Level from 5->40 depends on the number of badges
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var met = pk.Met_Level;
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if (met % 5 != 0)
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return false;
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return (uint) (met - 5) <= 35; // 5 <= x <= 40
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}
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}
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