mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
3c232505e5
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
131 lines
4.2 KiB
C#
131 lines
4.2 KiB
C#
using System;
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using System.Collections.Generic;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <inheritdoc cref="EncounterArea" />
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/// <summary>
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/// <see cref="GameVersion.GO"/> encounter area for direct-to-HOME transfers.
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/// </summary>
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public sealed record EncounterArea8g : EncounterArea, ISpeciesForm
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{
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/// <summary> Species for the area </summary>
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/// <remarks> Due to how the encounter data is packaged by PKHeX, each species-form is grouped together. </remarks>
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public ushort Species { get; }
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/// <summary> Form of the Species </summary>
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public byte Form { get; }
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public readonly EncounterSlot8GO[] Slots;
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protected override IReadOnlyList<EncounterSlot> Raw => Slots;
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private EncounterArea8g(ushort species, byte form, EncounterSlot8GO[] slots) : base(GameVersion.GO)
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{
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Species = species;
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Form = form;
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Location = Locations.GO8;
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Slots = slots;
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}
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internal static EncounterArea8g[] GetArea(BinLinkerAccessor data)
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{
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var areas = new EncounterArea8g[data.Length];
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for (int i = 0; i < areas.Length; i++)
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areas[i] = GetArea(data[i]);
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return areas;
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}
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private const int meta = 4;
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private const int entrySize = (2 * sizeof(int)) + 2;
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private static EncounterArea8g GetArea(ReadOnlySpan<byte> data)
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{
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var species = ReadUInt16LittleEndian(data);
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var form = data[2];
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var import = (PogoImportFormat)data[3];
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data = data[meta..];
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var result = new EncounterSlot8GO[data.Length / entrySize];
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var area = new EncounterArea8g(species, form, result);
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for (int i = 0; i < result.Length; i++)
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{
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var offset = i * entrySize;
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var entry = data.Slice(offset, entrySize);
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result[i] = ReadSlot(entry, area, species, form, import);
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}
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return area;
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}
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private static EncounterSlot8GO ReadSlot(ReadOnlySpan<byte> entry, EncounterArea8g area, ushort species, byte form, PogoImportFormat format)
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{
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int start = ReadInt32LittleEndian(entry);
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int end = ReadInt32LittleEndian(entry[4..]);
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var sg = entry[8];
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var shiny = (Shiny)(sg & 0x3F);
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var gender = (Gender)(sg >> 6);
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var type = (PogoType)entry[9];
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return new EncounterSlot8GO(area, species, form, start, end, shiny, gender, type, format);
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}
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public override IEnumerable<EncounterSlot> GetMatchingSlots(PKM pk, EvoCriteria[] chain)
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{
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if (pk.TSV == 0) // HOME doesn't assign TSV=0 to accounts.
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yield break;
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// Find the first chain that has slots defined.
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// Since it is possible to evolve before transferring, we only need the highest evolution species possible.
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// PoGoEncTool has already extrapolated the evolutions to separate encounters!
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var sf = FindCriteriaToIterate(pk, chain);
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if (sf == default)
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yield break;
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var species = pk.Species;
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var ball = (Ball)pk.Ball;
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var met = Math.Max(sf.LevelMin, pk.Met_Level);
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EncounterSlot8GO? deferredIV = null;
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foreach (var slot in Slots)
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{
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if (!slot.IsLevelWithinRange(met))
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continue;
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if (!slot.IsBallValid(ball, species))
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continue;
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if (!slot.Shiny.IsValid(pk))
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continue;
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if (slot.Gender != Gender.Random && (int)slot.Gender != pk.Gender)
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continue;
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if (!slot.GetIVsValid(pk))
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{
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deferredIV ??= slot;
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continue;
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}
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yield return slot;
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}
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if (deferredIV != null)
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yield return deferredIV;
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}
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private EvoCriteria FindCriteriaToIterate(PKM pk, EvoCriteria[] chain)
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{
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foreach (var evo in chain)
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{
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if (evo.Species != Species)
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continue;
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if (evo.Form == Form)
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return evo;
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// Check for form mismatches
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if (FormInfo.IsFormChangeable(Species, Form, evo.Form, pk.Format))
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return evo;
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if (Species == (int)Core.Species.Burmy)
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return evo;
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break;
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}
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return default;
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}
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}
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