PKHeX/PKHeX.Core/Game/GameStrings
Kurt 3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00
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FilteredGameDataSource.cs Refactoring: Narrow some value types (Species, Move, Form) (#3575) 2022-08-26 23:43:36 -07:00
GameDataSource.cs Misc move/memory tweaks 2022-08-24 20:32:40 -07:00
GameInfo.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
GameLanguage.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
GameStrings.cs Misc move/memory tweaks 2022-08-24 20:32:40 -07:00
GeoLocation.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
MemoryStrings.cs Misc move/memory tweaks 2022-08-24 20:32:40 -07:00
MetDataSource.cs Specify some lambdas as static 2022-08-23 23:11:26 -07:00