PKHeX/PKHeX.Core/PKM/Interfaces/IHyperTrain.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00

182 lines
6.4 KiB
C#

using System;
namespace PKHeX.Core;
/// <summary>
/// Exposes flags to indicate if a stat index has been hyper trained.
/// </summary>
public interface IHyperTrain
{
byte HyperTrainFlags { get; set; }
bool HT_HP { get; set; }
bool HT_ATK { get; set; }
bool HT_DEF { get; set; }
bool HT_SPA { get; set; }
bool HT_SPD { get; set; }
bool HT_SPE { get; set; }
}
public static partial class Extensions
{
/// <summary>
/// Toggles the Hyper Training flag for a given stat.
/// </summary>
/// <param name="t">Hyper Trainable object</param>
/// <param name="index">Battle Stat (H/A/B/S/C/D)</param>
/// <returns>Final Hyper Training Flag value</returns>
public static bool HyperTrainInvert(this IHyperTrain t, int index) => index switch
{
0 => t.HT_HP ^= true,
1 => t.HT_ATK ^= true,
2 => t.HT_DEF ^= true,
3 => t.HT_SPE ^= true,
4 => t.HT_SPA ^= true,
5 => t.HT_SPD ^= true,
_ => false,
};
public static bool IsHyperTrainedAll(this IHyperTrain t) => t.HyperTrainFlags == 0x3F;
public static void HyperTrainClear(this IHyperTrain t) => t.HyperTrainFlags = 0;
public static bool IsHyperTrained(this IHyperTrain t) => t.HyperTrainFlags != 0;
/// <summary>
/// Gets one of the <see cref="IHyperTrain"/> values based on its index within the array.
/// </summary>
/// <param name="t">Entity to check.</param>
/// <param name="index">Index to get</param>
public static bool IsHyperTrained(this IHyperTrain t, int index) => index switch
{
0 => t.HT_HP,
1 => t.HT_ATK,
2 => t.HT_DEF,
3 => t.HT_SPE,
4 => t.HT_SPA,
5 => t.HT_SPD,
_ => throw new ArgumentOutOfRangeException(nameof(index)),
};
/// <summary>
/// Sets <see cref="IHyperTrain.HyperTrainFlags"/> to valid values which may best enhance the <see cref="PKM"/> stats.
/// </summary>
/// <param name="pk"></param>
/// <param name="h">History of evolutions present as</param>
/// <param name="IVs"><see cref="PKM.IVs"/> to use (if already known). Will fetch the current <see cref="PKM.IVs"/> if not provided.</param>
public static void SetSuggestedHyperTrainingData(this PKM pk, EvolutionHistory h, ReadOnlySpan<int> IVs)
{
if (pk is not IHyperTrain t)
return;
if (!pk.IsHyperTrainingAvailable(h))
t.HyperTrainFlags = 0;
else
t.SetSuggestedHyperTrainingData(pk, IVs);
}
/// <inheritdoc cref="SetSuggestedHyperTrainingData(PKM,EvolutionHistory,ReadOnlySpan{int})"/>
public static void SetSuggestedHyperTrainingData(this PKM pk, EntityContext c, ReadOnlySpan<int> IVs)
{
if (pk is not IHyperTrain t)
return;
if (!c.IsHyperTrainingAvailable(pk.CurrentLevel))
t.HyperTrainFlags = 0;
else
t.SetSuggestedHyperTrainingData(pk, IVs);
}
private static void SetSuggestedHyperTrainingData(this IHyperTrain t, PKM pk, ReadOnlySpan<int> IVs)
{
t.HT_HP = IVs[0] != 31;
t.HT_ATK = IVs[1] != 31 && IVs[1] > 2;
t.HT_DEF = IVs[2] != 31;
t.HT_SPA = IVs[4] != 31;
t.HT_SPD = IVs[5] != 31;
t.HT_SPE = IsSpeedHyperTrainSuggested(t, IVs);
if (pk is ICombatPower pb)
pb.ResetCP();
}
private static bool IsSpeedHyperTrainSuggested(IHyperTrain t, ReadOnlySpan<int> IVs)
{
// sometimes unusual speed IVs are desirable for competitive reasons
var speed = IVs[3];
if (speed is 31 or <= 2)
return false;
// if IV isn't too high and nothing else was HT'd, it was probably intentional to stay low.
if (speed > 17)
return true;
return t.HT_HP || t.HT_ATK || t.HT_DEF || t.HT_SPA || t.HT_SPD;
}
/// <inheritdoc cref="SetSuggestedHyperTrainingData(PKM,EvolutionHistory,ReadOnlySpan{int})"/>
public static void SetSuggestedHyperTrainingData(this PKM pk, ReadOnlySpan<int> IVs)
{
pk.SetSuggestedHyperTrainingData(pk.Context, IVs);
}
/// <inheritdoc cref="SetSuggestedHyperTrainingData(PKM,EvolutionHistory,ReadOnlySpan{int})"/>
public static void SetSuggestedHyperTrainingData(this PKM pk)
{
Span<int> ivs = stackalloc int[6];
pk.GetIVs(ivs);
pk.SetSuggestedHyperTrainingData(ivs);
}
/// <summary>
/// Indicates if Hyper Training is available to be set.
/// </summary>
/// <param name="t">Entity to train</param>
/// <param name="h">History of evolutions present as</param>
/// <returns>True if available, otherwise false.</returns>
public static bool IsHyperTrainingAvailable(this IHyperTrain t, EvolutionHistory h) => t switch
{
// Check for game formats where training is unavailable:
PA8 => h.HasVisitedGen7 || h.HasVisitedSWSH || h.HasVisitedBDSP,
_ => true,
};
/// <inheritdoc cref="IsHyperTrainingAvailable(IHyperTrain,EvolutionHistory)"/>
public static bool IsHyperTrainingAvailable(this EntityContext c, int currentLevel)
{
var min = GetHyperTrainMinLevel(c);
return currentLevel <= min;
}
/// <inheritdoc cref="GetHyperTrainMinLevel(IHyperTrain,EvolutionHistory)"/>
public static int GetHyperTrainMinLevel(this EntityContext c) => c switch
{
EntityContext.Gen7 or EntityContext.Gen8 or EntityContext.Gen8b => 100,
EntityContext.Gen9 => 50,
_ => 101,
};
/// <summary>
/// Gets the minimum level required for Hyper Training an IV.
/// </summary>
/// <param name="_">Entity to train</param>
/// <param name="h">History of evolutions present as</param>
/// <returns>True if available, otherwise false.</returns>
public static int GetHyperTrainMinLevel(this IHyperTrain _, EvolutionHistory h)
{
if (h.HasVisitedGen9)
return 50;
return 100;
}
/// <inheritdoc cref="IsHyperTrainingAvailable(IHyperTrain, EvolutionHistory)"/>
/// <param name="pk">Entity data</param>
/// <param name="h">History of evolutions present as</param>
public static bool IsHyperTrainingAvailable(this PKM pk, EvolutionHistory h)
{
if (pk is not IHyperTrain t)
return false;
if (!t.IsHyperTrainingAvailable(h))
return false;
// Gated behind level.
var min = t.GetHyperTrainMinLevel(h);
return pk.CurrentLevel >= min;
}
}