PKHeX/PKHeX.WinForms
Kurt f632aedd15
Encounter Templates: Searching and Creating (#3955)
We implement simple state machine iterators to iterate through every split type encounter array, and more finely control the path we iterate through. And, by using generics, we can have the compiler generate optimized code to avoid virtual calls.

In addition to this, we shift away from the big-5 encounter types and not inherit from an abstract class. This allows for creating a PK* of a specific type and directly writing properties (no virtual calls). Plus we can now fine-tune each encounter type to call specific code, and not have to worry about future game encounter types bothering the generation routines.
2023-08-12 16:01:16 -07:00
..
Controls Encounter Templates: Searching and Creating (#3955) 2023-08-12 16:01:16 -07:00
MainWindow Minor perf tweaks 2023-07-15 11:22:48 -07:00
Misc Remove more autoscale override settings 2023-05-09 12:22:43 -07:00
Properties Make Dpi scaling the default 2023-05-09 10:50:15 -07:00
Resources Update 23.07.09 2023-07-09 14:10:40 -07:00
Subforms Encounter Templates: Searching and Creating (#3955) 2023-08-12 16:01:16 -07:00
Util Fix Stat Editor randomize buttons centering 2023-07-08 19:29:46 -07:00
PKHeX.WinForms.csproj More fixes 2023-01-22 11:43:13 -08:00
Program.cs Remove HighDpiMode.PerMonitorV2 2023-05-12 08:26:42 -07:00