PKHeX/Resources/text/es/lang_es.txt
Kurt 3a251d6b47 12-17-14 release fixes
Items, translations and some bug fixes.
2014-12-16 18:56:08 -08:00

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! PKHeX Interface Customization File
! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable.
! lang_en.txt = English
! lang_jp.txt = Japanese
! lang_fr.txt = French
! lang_de.txt = German
! lang_es.txt = Spanish
! lang_it.txt = Italian
! lang_ko.txt = Korean
! Make sure that each edit has a ' = ' between Control name and new Text!
! For the Menu Bar, separate the DropDown Item names with ' ; '
!
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Ribbons / Medals UI Below
! Form1
- Change stuff below this line, not above.
----------------Overall PKX Interface------------------
Menu_File = Archivo ; Abrir... ; Guardar Como... ; Salir
Menu_Tools = Herramientas ; Activar Interfaz de Cajas ; Cargar/Exportar Cajas ; Reporte de la caja ; Generador de codigos
Menu_Options = Opciones ; Idioma ; Sobre PKHeX
--------------------Main Tab Data----------------------
Tab_Main = Inicio
Label_PID = PID:
BTN_RerollPID = Generar
Label_Species = Especie:
CHK_Nicknamed = Apodo:
Label_EXP = EXP:
Label_CurLevel = Nivel:
Label_Nature = Naturaleza:
Label_HeldItem = Objeto Equipado:
Label_Friendship = Felicidad:
Label_Form = Forma:
Label_Ability = Habilidad:
Label_Language = Idioma:
CHK_IsEgg = Es Huevo
CHK_Infected = Infectado
CHK_Cured = Curado
Label_PKRS = PkRs:
Label_PKRSdays = d:
Label_Country = País:
Label_SubRegion = Sub Region:
Label_3DSRegion = 3DS Region:
---------------------Met Tab Data-----------------------
Tab_Met = Conocido
Label_OriginGame = Juego Original:
Label_MetLocation = Lugar:
Label_Ball = Bola:
Label_MetLevel = Nivel:
Label_MetDate = Fecha:
Label_EncounterType = Encuentro:
CHK_Fateful = Encuentro Fatídico
---------------------Egg Met Data-----------------------
CHK_AsEgg = Como huevo
GB_EggConditions = Condiciones del huevo
Label_EggLocation = Lugar:
Label_EggDate = Fecha:
--------------------Stats Tab Data----------------------
Tab_Stats = Estadísticas
Label_IVs = IVs
Label_EVs = EVs
Label_Stats = Estadísticas
Label_HP = PS:
Label_ATK = Atq:
Label_DEF = Def:
Label_SPA = Atq E:
Label_SPD = Def E:
Label_SPE = Velo:
Label_Total = Total:
Label_HiddenPowerPrefix = Poder Oculto Tipo:
Label_CharacteristicPrefix = Características:
BTN_RandomIVs = Randomizar IVs
BTN_RandomEVs = Randomizar EVs
Label_ContestStats = Estadísticas de concurso
Label_Cool = Carisma
Label_Beauty = Belleza
Label_Cute = Dulzura
Label_Smart = Ingenio
Label_Tough = Dureza
Label_Sheen = Brillo
-------------------Attacks Tab Data---------------------
Tab_Attacks = Ataques
GB_CurrentMoves = Ataques Actuales
Label_CurPP = PP
Label_PPups = Más PP
GB_RelearnMoves = Recordar Movimientos
-------------------OT/Misc Tab Data---------------------
Tab_OTMisc = EO/Misc
GB_OT = Trainer Information
Label_TID = ID:
Label_SID = IDS:
Label_OT = EO:
RB_OTM = M
RB_OTF = H
GB_nOT = Ultimo dueño (no OT)
Label_PrevOT = OT:
RB_nOTM = M
RB_nOTF = H
GB_ExtraBytes = Bytes Extras
GB_Markings = Marcas
BTN_Ribbons = Listones/Medales
BTN_History = Memorias/Recreo
Label_EncryptionConstant = Constante de Encryption:
BTN_RerollEC = Generar
-----------------Save Data Interface--------------------
Tab_Box = Caja
Tab_PartyBattle = Caja de combate
Tab_Other = Otro
Tab_Tools = Herramientas
Tab_SAV = SAV
B_OpenPokePuffs = Pokélito
B_OpenItemPouch = Objeto
B_OpenTrainerInfo = Info del Entrenador
B_OpenBoxLayout = Box Layout
B_OpenWondercards = Tarjetas Misteriosas
B_OpenBerryField = Cultivo de Bayas
B_OpenOPowers = Poder O
B_OpenEventFlags = Event Flags
B_OpenPokedex = Pokédex
B_OpenSuperTraining = Super Train
--------------------Tab Internals-----------------------
L_Party = Equipo:
L_BattleBox = Caja de Combate:
GB_Daycare = Guardería
GB_GTS = GTS
GB_Fused = Fusionado
GB_SUBE = Viejo
DayCare_HasEgg = Huevo Disponible
L_DaycareSeed = Seed
L_ReadOnlyOther = Sólo leer.
B_BoxIO = Abrir/Guardar Contenidos de la Caja
B_JPEG = Guardar PGL .JPEG
B_OpenHallofFame = Hall de la fama
B_OUTPasserby = Transeúntes
L_IntegrityCheck = Chequeo de integridad:
B_VerifyCHK = Checksums
B_VerifySHA = Hashes
L_SAVManipulation = Manipular archivo de partida:
B_SwitchSAV = Cambiar SAV
B_ExportSAV = Exportar SAV
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Ribbons / Medals UI Below
! RibbonMedal
- Change stuff below this line, not above.
----------------------Buttons--------------------------
BTN_All = Dar todos
BTN_None = Quitar todos
BTN_Cancel = Cancelar
BTN_Save = Guardar
-------------------Ribbons/Medals----------------------
Tab_Kalos = Cintas Comunes
Tab_Extra = Cintas Extras
Tab_Medals = Training Medals
GB_Kalos12 = Set 1
Kalos1a_0 = Campeón de Kalos
Kalos1a_1 = Campeón de Hoenn
Kalos1a_2 = Campeón de Sinnoh
Kalos1a_3 = Afecto
Kalos1a_4 = Ejercicio
Kalos1a_5 = Figura del Combate
Kalos1a_6 = Experto del Combate
Kalos1a_7 = Esfuerzo
---
Kalos1b_0 = Alerta
Kalos1b_1 = Impacto
Kalos1b_2 = Abatimiento
Kalos1b_3 = Descuido
Kalos1b_4 = Relax
Kalos1b_5 = Cabezada
Kalos1b_6 = Sonrisa
Kalos1b_7 = Maravilla
---
GB_Kalos34 = Set 2
Kalos2a_0 = Realeza
Kalos2a_1 = Realeza Maravila
Kalos2a_2 = Artista
Kalos2a_3 = Huella
Kalos2a_4 = Récord
Kalos2a_5 = Leyenda
Kalos2a_6 = Campo
Kalos2a_7 = Nacional
---
Kalos2b_0 = Planeta
Kalos2b_1 = Mundo
Kalos2b_2 = Clásica
Kalos2b_3 = Principal
Kalos2b_4 = Evento
Kalos2b_5 = Cumpleaños
Kalos2b_6 = Especial
Kalos2b_7 = Recuerdo
---
GB_Extra1 = Set 3
Extra1_0 = Deseo
Extra1_1 = Campeón de Torneo
Extra1_2 = Campeón de Área
Extra1_3 = Campeón Nacional
Extra1_4 = Campeón Mundial
L_PastContest = Cintas de concursos anteriores:
L_PastBattle = Cintas de batallas anteriores:
------------------Super Training---------------------
L_SuperTraining = Superentrenamiento Normal
L_Rank1 = Nv. 1
TMedal1_3 = PS
TMedal1_4 = Atq
TMedal1_7 = Def
TMedal1_2 = AtE
TMedal1_5 = DfE
TMedal1_6 = Vel
L_Rank2 = Nv. 2
TMedal2_1 = PS
TMedal2_2 = Atq
TMedal2_5 = Def
TMedal2_0 = AtE
TMedal2_3 = DfE
TMedal2_4 = Vel
L_Rank3 = Nv. 3
TMedal2_7 = PS
TMedal3_0 = Atq
TMedal3_3 = Def
TMedal2_6 = AtE
TMedal3_1 = DfE
TMedal3_2 = Vel
CHK_Secret = Superentrenamiento
L_Rank3 = NV. 4
TMedal3_4 = Dificultad tras otra
L_Rank3 = Nv. 5
TMedal3_5 = Hoja
TMedal3_6 = Fuego
TMedal3_7 = Agua
TMedal4_0 = Evasivas
L_Rank3 = Nv. 6
TMedal4_1 = Contraataque
TMedal4_2 = Agilidad
TMedal4_3 = Ristras
L_Rank3 = Nv. 7
TMedal4_4 = Scatterbug
TMedal4_5 = Bombardeo
TMedal4_6 = Hydreigon
L_Rank3 = Nv. 8
TMedal4_7 = X/Y
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Memories / Amie UI Below
! MemoryAmie
- Change stuff below this line, not above.
---------------------Bottom UI-------------------------
BTN_Cancel = Cancelar
BTN_Save = Guardar
L_Handler = Manejador Actual:
-
Tab_OTMemory = Memorias con: EO
L_OT_Friendship = Amistad:
L_OT_Affection = Cariño:
Tab_CTMemory = Memorias con: notEO
L_CT_Friendship = Amistad:
L_cT_Affection = Cariño:
Tab_Residence = Residencia
--
--
L_Arguments = Disabled ; Never left ; OT ; Past Gen ; Memories with ; Pokémon ; Area ; Item(s) ; Move ; Location ;
! End