PKHeX/PKHeX.Core/PersonalInfo/Interfaces/IBaseStat.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00

83 lines
2.1 KiB
C#

using System;
namespace PKHeX.Core;
/// <summary>
/// Exposes details about base stat values.
/// </summary>
public interface IBaseStat
{
/// <summary>
/// Base HP
/// </summary>
int HP { get; set; }
/// <summary>
/// Base Attack
/// </summary>
int ATK { get; set; }
/// <summary>
/// Base Defense
/// </summary>
int DEF { get; set; }
/// <summary>
/// Base Special Attack
/// </summary>
int SPA { get; set; }
/// <summary>
/// Base Special Defense
/// </summary>
int SPD { get; set; }
/// <summary>
/// Base Speed
/// </summary>
int SPE { get; set; }
}
public static class BaseStatExtensions
{
/// <summary>
/// Base Stat Total sum of all stats.
/// </summary>
public static int GetBaseStatTotal(this IBaseStat stats) => stats.HP + stats.ATK + stats.DEF + stats.SPA + stats.SPD + stats.SPE;
/// <summary>
/// Gets the requested Base Stat value with the requested <see cref="index"/>.
/// </summary>
public static int GetBaseStatValue(this IBaseStat stats, int index) => index switch
{
0 => stats.HP,
1 => stats.ATK,
2 => stats.DEF,
3 => stats.SPE,
4 => stats.SPA,
5 => stats.SPD,
_ => throw new ArgumentOutOfRangeException(nameof(index)),
};
/// <summary>
/// Gathers the base stat values into the <see cref="span"/> then sorts (by value) lowest to highest.
/// </summary>
/// <param name="pi">Stat implementation to load from</param>
/// <param name="span">Result storage</param>
public static void GetSortedStatIndexes(this IBaseStat pi, Span<(int Index, int Stat)> span)
{
for (int i = 0; i < span.Length; i++)
span[i] = (i, pi.GetBaseStatValue(i));
// Bubble sort based off Stat value
// Higher stat values go to lower indexes in the span.
for (int i = 0; i < span.Length - 1; i++)
{
for (int j = 0; j < span.Length - 1 - i; j++)
{
if (span[j].Stat < span[j + 1].Stat)
(span[j], span[j + 1]) = (span[j + 1], span[j]);
}
}
}
}