mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 14:30:56 +00:00
1174e354b1
* Heavily rewrites the `PKH` abstractions. * Uses HOME's core-side classes as the transfer middlemen instead of direct A->B transfers. * Revises logic to account for most of HOME's quirks (scale/height copying, safe refuge PLA) Future revisions hinge on better handling of evotree (need better metadata about existing as specific evolutions in each game). --------- Co-authored-by: sora10pls <17801814+sora10pls@users.noreply.github.com> Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
277 lines
13 KiB
C#
277 lines
13 KiB
C#
using System;
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using static PKHeX.Core.AbilityPermission;
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namespace PKHeX.Core;
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/// <summary>
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/// Rules for changing an entity's current ability index.
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/// </summary>
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public static class AbilityChangeRules
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{
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/// <summary>
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/// Checks if the <see cref="abilityFlag"/> value is possible to obtain based on the original <see cref="enc"/> and game visiting.
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/// </summary>
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/// <param name="enc">Original Encounter</param>
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/// <param name="evosAll">Evolution and game visitation</param>
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/// <param name="abilityFlag">Current ability index value</param>
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/// <param name="current">Current context</param>
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/// <param name="original">Original context</param>
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/// <returns>True if possible to obtain <see cref="abilityFlag"/></returns>
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public static bool IsAbilityStateValid(this IEncounterTemplate enc, EvolutionHistory evosAll, int abilityFlag, EntityContext current, EntityContext original) => (enc switch
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{
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IFixedAbilityNumber f => f.Ability,
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_ => Any12,
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}).IsAbilityStateValid(evosAll, abilityFlag, current, original);
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/// <summary>
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/// Checks if the current <see cref="abilityFlag"/> value is possible to obtain based on the original <see cref="ability"/> and game visiting.
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/// </summary>
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/// <param name="ability">Original Ability Permitted</param>
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/// <param name="evosAll">Evolution and game visitation</param>
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/// <param name="abilityFlag">Current ability index value</param>
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/// <param name="current">Current context</param>
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/// <param name="original">Original context</param>
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/// <returns>True if possible to obtain <see cref="abilityFlag"/></returns>
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/// <exception cref="ArgumentOutOfRangeException"></exception>
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public static bool IsAbilityStateValid(this AbilityPermission ability, EvolutionHistory evosAll, int abilityFlag, EntityContext current, EntityContext original) => ability switch
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{
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Any12H => true,
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Any12 => abilityFlag != 4 || IsAbilityPatchPossible(evosAll, current, original),
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OnlyHidden => abilityFlag == 4 || IsAbilityPatchRevertPossible(evosAll, abilityFlag, current, original),
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OnlyFirst => abilityFlag == 1 || (abilityFlag == 4 && IsAbilityPatchPossible(evosAll, current, original)) || (abilityFlag != 4 && IsAbilityCapsulePossible(evosAll, current, original)),
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OnlySecond => abilityFlag == 2 || (abilityFlag == 4 && IsAbilityPatchPossible(evosAll, current, original)) || (abilityFlag != 4 && IsAbilityCapsulePossible(evosAll, current, original)),
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_ => throw new ArgumentOutOfRangeException(nameof(ability), ability, null),
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};
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/// <summary>
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/// Checks if the original <see cref="enc"/> ability value can be changed based on the games visited.
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/// </summary>
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/// <param name="enc">Original Encounter</param>
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/// <param name="evosAll">Evolution and game visitation</param>
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/// <param name="current">Current context</param>
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/// <param name="original">Original context</param>
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/// <returns>True if the ability can be changed</returns>
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public static bool IsAbilityChangeAvailable(this IEncounterTemplate enc, EvolutionHistory evosAll, EntityContext current, EntityContext original) => (enc switch
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{
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IFixedAbilityNumber f => f.Ability,
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_ => Any12,
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}).IsAbilityChangeAvailable(evosAll, current, original);
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/// <summary>
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/// Checks if the original <see cref="ability"/> value can be changed based on the games visited.
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/// </summary>
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/// <param name="ability">Original Ability Permitted</param>
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/// <param name="evosAll">Evolution and game visitation</param>
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/// <param name="current">Current context</param>
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/// <param name="original">Original context</param>
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/// <returns>True if the ability can be changed</returns>
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/// <exception cref="ArgumentOutOfRangeException"></exception>
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public static bool IsAbilityChangeAvailable(this AbilityPermission ability, EvolutionHistory evosAll, EntityContext current, EntityContext original) => ability switch
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{
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Any12H => true,
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Any12 => IsAbilityPatchAvailable(evosAll, current, original),
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OnlyHidden => IsAbilityPatchRevertAvailable(evosAll, current, original),
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OnlyFirst or OnlySecond => IsAbilityPatchAvailable(evosAll, current, original) || IsAbilityCapsuleAvailable(evosAll, current, original),
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_ => throw new ArgumentOutOfRangeException(nameof(ability), ability, null),
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};
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/// <summary>
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/// Checks if the Ability Capsule (1 <-> 2) item is available in any game visited.
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/// </summary>
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/// <param name="evosAll">Evolution and game visitation</param>
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/// <param name="current">Current context</param>
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/// <param name="original">Original context</param>
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/// <returns>True if possible</returns>
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public static bool IsAbilityCapsuleAvailable(EvolutionHistory evosAll, EntityContext current, EntityContext original)
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{
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if (evosAll.HasVisitedSWSH)
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return true;
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if (evosAll.HasVisitedBDSP)
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return true;
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if (evosAll.HasVisitedGen7)
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return true;
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if (evosAll.HasVisitedGen6)
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return true;
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if (IsAbilityRestoredHOME(current, original))
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return false;
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if (evosAll.HasVisitedGen9)
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return true;
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return false;
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}
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/// <summary>
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/// Checks if any of the games visited allow applying an Ability Capsule (1 <-> 2) item.
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/// </summary>
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/// <param name="evosAll">Evolution and game visitation</param>
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/// <param name="current">Current context</param>
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/// <param name="original">Original context</param>
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/// <returns>True if possible</returns>
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public static bool IsAbilityCapsulePossible(EvolutionHistory evosAll, EntityContext current, EntityContext original)
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{
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if (evosAll.HasVisitedSWSH && IsCapsulePossible<PersonalTable8SWSH, PersonalInfo8SWSH, EvoCriteria>(evosAll.Gen8, PersonalTable.SWSH))
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return true;
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if (evosAll.HasVisitedBDSP && IsCapsulePossible<PersonalTable8BDSP, PersonalInfo8BDSP, EvoCriteria>(evosAll.Gen8b, PersonalTable.BDSP))
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return true;
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if (evosAll.HasVisitedGen7 && IsCapsulePossible<PersonalTable7, PersonalInfo7, EvoCriteria>(evosAll.Gen7, PersonalTable.USUM))
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return true;
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if (evosAll.HasVisitedGen6 && IsCapsulePossible<PersonalTable6AO, PersonalInfo6AO, EvoCriteria>(evosAll.Gen6, PersonalTable.AO))
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return true;
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if (IsAbilityRestoredHOME(current, original))
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return false;
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if (evosAll.HasVisitedGen9 && IsCapsulePossible<PersonalTable9SV, PersonalInfo9SV, EvoCriteria>(evosAll.Gen9, PersonalTable.SV))
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return true;
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return false;
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}
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/// <summary>
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/// Checks if the Ability Patch (1/2-> H) item is available in any game visited.
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/// </summary>
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/// <param name="evosAll">Evolution and game visitation</param>
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/// <param name="current">Current context</param>
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/// <param name="original">Original context</param>
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/// <returns>True if possible</returns>
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public static bool IsAbilityPatchAvailable(EvolutionHistory evosAll, EntityContext current, EntityContext original)
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{
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if (evosAll.HasVisitedSWSH || evosAll.HasVisitedBDSP)
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return true;
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if (IsAbilityRestoredHOME(current, original))
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return false;
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if (evosAll.HasVisitedGen9)
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return true;
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return false;
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}
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/// <summary>
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/// Checks if any of the games visited allow applying an Ability Patch (1/2-> H) item.
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/// </summary>
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/// <param name="evosAll">Evolution and game visitation</param>
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/// <param name="current">Current context</param>
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/// <param name="original">Original context</param>
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/// <returns>True if possible</returns>
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public static bool IsAbilityPatchPossible(EvolutionHistory evosAll, EntityContext current, EntityContext original)
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{
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if (evosAll.HasVisitedSWSH && IsPatchPossible<PersonalTable8SWSH, PersonalInfo8SWSH, EvoCriteria>(evosAll.Gen8, PersonalTable.SWSH))
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return true;
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if (evosAll.HasVisitedBDSP && IsPatchPossible<PersonalTable8BDSP, PersonalInfo8BDSP, EvoCriteria>(evosAll.Gen8b, PersonalTable.BDSP))
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return true;
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if (IsAbilityRestoredHOME(current, original))
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return false;
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if (evosAll.HasVisitedGen9 && IsPatchPossible<PersonalTable9SV, PersonalInfo9SV, EvoCriteria>(evosAll.Gen9, PersonalTable.SV))
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return true;
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return false;
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}
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/// <summary>
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/// Checks if any of the games visited allow reverting an Ability Patch (1/2-> H) item.
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/// </summary>
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/// <param name="evosAll">Evolution and game visitation</param>
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/// <param name="current">Current context</param>
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/// <param name="original">Original context</param>
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/// <returns>True if possible</returns>
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public static bool IsAbilityPatchRevertAvailable(EvolutionHistory evosAll, EntityContext current, EntityContext original)
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{
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if (IsAbilityRestoredHOME(current, original))
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return false;
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if (evosAll.HasVisitedGen9)
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return true;
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return false;
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}
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private static bool IsAbilityRestoredHOME(EntityContext current, EntityContext original)
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{
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var originalGen = original.Generation();
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if (originalGen < 9)
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{
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// HOME restores abilities if it existed in the current format prior to transferring to a future game with reversion possible.
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if (originalGen != 8)
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original = EntityContext.Gen8;
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if (current == original)
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return true;
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}
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return false;
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}
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/// <summary>
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/// Checks if any of the games visited allow reverting an Ability Patch (1/2-> H) item.
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/// </summary>
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/// <param name="evosAll">Evolution and game visitation</param>
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/// <param name="abilityIndex">Current ability index value</param>
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/// <param name="current">Current context</param>
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/// <param name="original">Original context</param>
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/// <returns>True if possible</returns>
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public static bool IsAbilityPatchRevertPossible(EvolutionHistory evosAll, int abilityIndex, EntityContext current, EntityContext original)
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{
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// With HOME 3.0, ability modifications are locked to sets of games -- modifying in SV won't change SWSH.
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if (current == EntityContext.Gen9)
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{
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if (IsAbilityRestoredHOME(current, original))
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return false;
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if (evosAll.HasVisitedGen9 && IsRevertPossible<PersonalTable9SV, PersonalInfo9SV, EvoCriteria>(evosAll.Gen9, PersonalTable.SV, abilityIndex))
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return true;
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}
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return false;
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}
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private static bool IsCapsulePossible<TTable, TInfo, TDex>(ReadOnlySpan<TDex> evos, TTable table)
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where TTable : IPersonalTable<TInfo>
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where TInfo : class, IPersonalInfo, IPersonalAbility12
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where TDex : ISpeciesForm
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{
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for (int i = evos.Length - 1; i >= 0; i--)
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{
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var evo = evos[i];
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var pi = table[evo.Species, evo.Form];
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if (!pi.GetIsAbility12Same())
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return true;
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}
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return false;
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}
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private static bool IsPatchPossible<TTable, TInfo, TDex>(ReadOnlySpan<TDex> evos, TTable table)
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where TTable : IPersonalTable<TInfo>
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where TInfo : class, IPersonalInfo, IPersonalAbility12H
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where TDex : ISpeciesForm
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{
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for (int i = evos.Length - 1; i >= 0; i--)
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{
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var evo = evos[i];
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var pi = table[evo.Species, evo.Form];
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if (pi.GetIsAbilityHiddenUnique())
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return true;
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}
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// Some species have a distinct hidden ability only on another form, and can change between that form and its current form.
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var first = evos[0];
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return first.Form != 0 && first.Species switch
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{
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(int)Species.Giratina => true, // Form-0 is a/a/h
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(int)Species.Tornadus => true, // Form-0 is a/a/h
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(int)Species.Thundurus => true, // Form-0 is a/a/h
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(int)Species.Landorus => true, // Form-0 is a/a/h
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(int)Species.Enamorus => true, // Form-0 is a/a/h
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_ => false,
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};
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}
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private static bool IsRevertPossible<TTable, TInfo, TDex>(ReadOnlySpan<TDex> evos, TTable table, int abilityIndex)
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where TTable : IPersonalTable<TInfo>
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where TInfo : class, IPersonalInfo, IPersonalAbility12H
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where TDex : ISpeciesForm
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{
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bool revert = false;
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for (var i = evos.Length - 1; i >= 0; i--)
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{
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var evo = evos[i];
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var pi = table[evo.Species, evo.Form];
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if (revert && !pi.GetIsAbility12Same())
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return true;
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if (!pi.GetIsAbilityHiddenUnique())
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continue;
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if (abilityIndex == 1 || !pi.GetIsAbility12Same())
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return true;
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revert = true;
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}
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return false;
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}
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}
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