PKHeX/PKHeX.Core/Legality/Verifiers/Ability/AbilityChangeRules.cs
Kurt 1174e354b1
Initial support for Pokémon HOME 3.0.0 (#3899)
* Heavily rewrites the `PKH` abstractions.
* Uses HOME's core-side classes as the transfer middlemen instead of direct A->B transfers.
* Revises logic to account for most of HOME's quirks (scale/height copying, safe refuge PLA)

Future revisions hinge on better handling of evotree (need better metadata about existing as specific evolutions in each game).

---------

Co-authored-by: sora10pls <17801814+sora10pls@users.noreply.github.com>
Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
2023-06-03 18:19:16 -07:00

277 lines
13 KiB
C#

using System;
using static PKHeX.Core.AbilityPermission;
namespace PKHeX.Core;
/// <summary>
/// Rules for changing an entity's current ability index.
/// </summary>
public static class AbilityChangeRules
{
/// <summary>
/// Checks if the <see cref="abilityFlag"/> value is possible to obtain based on the original <see cref="enc"/> and game visiting.
/// </summary>
/// <param name="enc">Original Encounter</param>
/// <param name="evosAll">Evolution and game visitation</param>
/// <param name="abilityFlag">Current ability index value</param>
/// <param name="current">Current context</param>
/// <param name="original">Original context</param>
/// <returns>True if possible to obtain <see cref="abilityFlag"/></returns>
public static bool IsAbilityStateValid(this IEncounterTemplate enc, EvolutionHistory evosAll, int abilityFlag, EntityContext current, EntityContext original) => (enc switch
{
IFixedAbilityNumber f => f.Ability,
_ => Any12,
}).IsAbilityStateValid(evosAll, abilityFlag, current, original);
/// <summary>
/// Checks if the current <see cref="abilityFlag"/> value is possible to obtain based on the original <see cref="ability"/> and game visiting.
/// </summary>
/// <param name="ability">Original Ability Permitted</param>
/// <param name="evosAll">Evolution and game visitation</param>
/// <param name="abilityFlag">Current ability index value</param>
/// <param name="current">Current context</param>
/// <param name="original">Original context</param>
/// <returns>True if possible to obtain <see cref="abilityFlag"/></returns>
/// <exception cref="ArgumentOutOfRangeException"></exception>
public static bool IsAbilityStateValid(this AbilityPermission ability, EvolutionHistory evosAll, int abilityFlag, EntityContext current, EntityContext original) => ability switch
{
Any12H => true,
Any12 => abilityFlag != 4 || IsAbilityPatchPossible(evosAll, current, original),
OnlyHidden => abilityFlag == 4 || IsAbilityPatchRevertPossible(evosAll, abilityFlag, current, original),
OnlyFirst => abilityFlag == 1 || (abilityFlag == 4 && IsAbilityPatchPossible(evosAll, current, original)) || (abilityFlag != 4 && IsAbilityCapsulePossible(evosAll, current, original)),
OnlySecond => abilityFlag == 2 || (abilityFlag == 4 && IsAbilityPatchPossible(evosAll, current, original)) || (abilityFlag != 4 && IsAbilityCapsulePossible(evosAll, current, original)),
_ => throw new ArgumentOutOfRangeException(nameof(ability), ability, null),
};
/// <summary>
/// Checks if the original <see cref="enc"/> ability value can be changed based on the games visited.
/// </summary>
/// <param name="enc">Original Encounter</param>
/// <param name="evosAll">Evolution and game visitation</param>
/// <param name="current">Current context</param>
/// <param name="original">Original context</param>
/// <returns>True if the ability can be changed</returns>
public static bool IsAbilityChangeAvailable(this IEncounterTemplate enc, EvolutionHistory evosAll, EntityContext current, EntityContext original) => (enc switch
{
IFixedAbilityNumber f => f.Ability,
_ => Any12,
}).IsAbilityChangeAvailable(evosAll, current, original);
/// <summary>
/// Checks if the original <see cref="ability"/> value can be changed based on the games visited.
/// </summary>
/// <param name="ability">Original Ability Permitted</param>
/// <param name="evosAll">Evolution and game visitation</param>
/// <param name="current">Current context</param>
/// <param name="original">Original context</param>
/// <returns>True if the ability can be changed</returns>
/// <exception cref="ArgumentOutOfRangeException"></exception>
public static bool IsAbilityChangeAvailable(this AbilityPermission ability, EvolutionHistory evosAll, EntityContext current, EntityContext original) => ability switch
{
Any12H => true,
Any12 => IsAbilityPatchAvailable(evosAll, current, original),
OnlyHidden => IsAbilityPatchRevertAvailable(evosAll, current, original),
OnlyFirst or OnlySecond => IsAbilityPatchAvailable(evosAll, current, original) || IsAbilityCapsuleAvailable(evosAll, current, original),
_ => throw new ArgumentOutOfRangeException(nameof(ability), ability, null),
};
/// <summary>
/// Checks if the Ability Capsule (1 &lt;-&gt; 2) item is available in any game visited.
/// </summary>
/// <param name="evosAll">Evolution and game visitation</param>
/// <param name="current">Current context</param>
/// <param name="original">Original context</param>
/// <returns>True if possible</returns>
public static bool IsAbilityCapsuleAvailable(EvolutionHistory evosAll, EntityContext current, EntityContext original)
{
if (evosAll.HasVisitedSWSH)
return true;
if (evosAll.HasVisitedBDSP)
return true;
if (evosAll.HasVisitedGen7)
return true;
if (evosAll.HasVisitedGen6)
return true;
if (IsAbilityRestoredHOME(current, original))
return false;
if (evosAll.HasVisitedGen9)
return true;
return false;
}
/// <summary>
/// Checks if any of the games visited allow applying an Ability Capsule (1 &lt;-&gt; 2) item.
/// </summary>
/// <param name="evosAll">Evolution and game visitation</param>
/// <param name="current">Current context</param>
/// <param name="original">Original context</param>
/// <returns>True if possible</returns>
public static bool IsAbilityCapsulePossible(EvolutionHistory evosAll, EntityContext current, EntityContext original)
{
if (evosAll.HasVisitedSWSH && IsCapsulePossible<PersonalTable8SWSH, PersonalInfo8SWSH, EvoCriteria>(evosAll.Gen8, PersonalTable.SWSH))
return true;
if (evosAll.HasVisitedBDSP && IsCapsulePossible<PersonalTable8BDSP, PersonalInfo8BDSP, EvoCriteria>(evosAll.Gen8b, PersonalTable.BDSP))
return true;
if (evosAll.HasVisitedGen7 && IsCapsulePossible<PersonalTable7, PersonalInfo7, EvoCriteria>(evosAll.Gen7, PersonalTable.USUM))
return true;
if (evosAll.HasVisitedGen6 && IsCapsulePossible<PersonalTable6AO, PersonalInfo6AO, EvoCriteria>(evosAll.Gen6, PersonalTable.AO))
return true;
if (IsAbilityRestoredHOME(current, original))
return false;
if (evosAll.HasVisitedGen9 && IsCapsulePossible<PersonalTable9SV, PersonalInfo9SV, EvoCriteria>(evosAll.Gen9, PersonalTable.SV))
return true;
return false;
}
/// <summary>
/// Checks if the Ability Patch (1/2-&gt; H) item is available in any game visited.
/// </summary>
/// <param name="evosAll">Evolution and game visitation</param>
/// <param name="current">Current context</param>
/// <param name="original">Original context</param>
/// <returns>True if possible</returns>
public static bool IsAbilityPatchAvailable(EvolutionHistory evosAll, EntityContext current, EntityContext original)
{
if (evosAll.HasVisitedSWSH || evosAll.HasVisitedBDSP)
return true;
if (IsAbilityRestoredHOME(current, original))
return false;
if (evosAll.HasVisitedGen9)
return true;
return false;
}
/// <summary>
/// Checks if any of the games visited allow applying an Ability Patch (1/2-&gt; H) item.
/// </summary>
/// <param name="evosAll">Evolution and game visitation</param>
/// <param name="current">Current context</param>
/// <param name="original">Original context</param>
/// <returns>True if possible</returns>
public static bool IsAbilityPatchPossible(EvolutionHistory evosAll, EntityContext current, EntityContext original)
{
if (evosAll.HasVisitedSWSH && IsPatchPossible<PersonalTable8SWSH, PersonalInfo8SWSH, EvoCriteria>(evosAll.Gen8, PersonalTable.SWSH))
return true;
if (evosAll.HasVisitedBDSP && IsPatchPossible<PersonalTable8BDSP, PersonalInfo8BDSP, EvoCriteria>(evosAll.Gen8b, PersonalTable.BDSP))
return true;
if (IsAbilityRestoredHOME(current, original))
return false;
if (evosAll.HasVisitedGen9 && IsPatchPossible<PersonalTable9SV, PersonalInfo9SV, EvoCriteria>(evosAll.Gen9, PersonalTable.SV))
return true;
return false;
}
/// <summary>
/// Checks if any of the games visited allow reverting an Ability Patch (1/2-&gt; H) item.
/// </summary>
/// <param name="evosAll">Evolution and game visitation</param>
/// <param name="current">Current context</param>
/// <param name="original">Original context</param>
/// <returns>True if possible</returns>
public static bool IsAbilityPatchRevertAvailable(EvolutionHistory evosAll, EntityContext current, EntityContext original)
{
if (IsAbilityRestoredHOME(current, original))
return false;
if (evosAll.HasVisitedGen9)
return true;
return false;
}
private static bool IsAbilityRestoredHOME(EntityContext current, EntityContext original)
{
var originalGen = original.Generation();
if (originalGen < 9)
{
// HOME restores abilities if it existed in the current format prior to transferring to a future game with reversion possible.
if (originalGen != 8)
original = EntityContext.Gen8;
if (current == original)
return true;
}
return false;
}
/// <summary>
/// Checks if any of the games visited allow reverting an Ability Patch (1/2-&gt; H) item.
/// </summary>
/// <param name="evosAll">Evolution and game visitation</param>
/// <param name="abilityIndex">Current ability index value</param>
/// <param name="current">Current context</param>
/// <param name="original">Original context</param>
/// <returns>True if possible</returns>
public static bool IsAbilityPatchRevertPossible(EvolutionHistory evosAll, int abilityIndex, EntityContext current, EntityContext original)
{
// With HOME 3.0, ability modifications are locked to sets of games -- modifying in SV won't change SWSH.
if (current == EntityContext.Gen9)
{
if (IsAbilityRestoredHOME(current, original))
return false;
if (evosAll.HasVisitedGen9 && IsRevertPossible<PersonalTable9SV, PersonalInfo9SV, EvoCriteria>(evosAll.Gen9, PersonalTable.SV, abilityIndex))
return true;
}
return false;
}
private static bool IsCapsulePossible<TTable, TInfo, TDex>(ReadOnlySpan<TDex> evos, TTable table)
where TTable : IPersonalTable<TInfo>
where TInfo : class, IPersonalInfo, IPersonalAbility12
where TDex : ISpeciesForm
{
for (int i = evos.Length - 1; i >= 0; i--)
{
var evo = evos[i];
var pi = table[evo.Species, evo.Form];
if (!pi.GetIsAbility12Same())
return true;
}
return false;
}
private static bool IsPatchPossible<TTable, TInfo, TDex>(ReadOnlySpan<TDex> evos, TTable table)
where TTable : IPersonalTable<TInfo>
where TInfo : class, IPersonalInfo, IPersonalAbility12H
where TDex : ISpeciesForm
{
for (int i = evos.Length - 1; i >= 0; i--)
{
var evo = evos[i];
var pi = table[evo.Species, evo.Form];
if (pi.GetIsAbilityHiddenUnique())
return true;
}
// Some species have a distinct hidden ability only on another form, and can change between that form and its current form.
var first = evos[0];
return first.Form != 0 && first.Species switch
{
(int)Species.Giratina => true, // Form-0 is a/a/h
(int)Species.Tornadus => true, // Form-0 is a/a/h
(int)Species.Thundurus => true, // Form-0 is a/a/h
(int)Species.Landorus => true, // Form-0 is a/a/h
(int)Species.Enamorus => true, // Form-0 is a/a/h
_ => false,
};
}
private static bool IsRevertPossible<TTable, TInfo, TDex>(ReadOnlySpan<TDex> evos, TTable table, int abilityIndex)
where TTable : IPersonalTable<TInfo>
where TInfo : class, IPersonalInfo, IPersonalAbility12H
where TDex : ISpeciesForm
{
bool revert = false;
for (var i = evos.Length - 1; i >= 0; i--)
{
var evo = evos[i];
var pi = table[evo.Species, evo.Form];
if (revert && !pi.GetIsAbility12Same())
return true;
if (!pi.GetIsAbilityHiddenUnique())
continue;
if (abilityIndex == 1 || !pi.GetIsAbility12Same())
return true;
revert = true;
}
return false;
}
}