PKHeX/Tests/PKHeX.Core.Tests/PKM
Kurt 390cf518b8 Revise 4->5 encode table (Half-width symbols)
Manually transferred from English Pt to English B

All revised indexes were the result in Black.

Differences that were not incorporated:
0EE=09794 ♂, not 09325 ⑭
0EF=09792 ♀, not 09326 ⑮
0F2=00215 ×, not 09319 ⑧
0F3=00247 ÷, not 09320 ⑨

Full-width and half-width symbols I think are related to full-width games, which English isn't. Probably has different handling for other language, plus it'd result in other duplicates of the half-width symbols.

Revise not-found char glyph to return ? instead of {terminator}, to match the game's behavior. Again, this might be language specific, but whatever.

Make the Convert char methods public, add a few unit tests.

Closes #3172

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2021-06-11 19:38:34 -07:00
..
HiddenPowerTests.cs Fix Hidden Power Power calculations (and add to UI) (#2989) 2020-09-14 20:06:11 -07:00
PIDIVTests.cs Minor clean 2020-11-11 21:01:41 -08:00
PKMTests.cs Extract 3ds chinese glyph remapping, only do on 3DS games 2021-04-18 18:29:02 -07:00
StatTest.cs Minor tweaks 2021-05-07 22:11:10 -07:00
StringTests.cs Revise 4->5 encode table (Half-width symbols) 2021-06-11 19:38:34 -07:00