PKHeX/PKHeX.Core
Kurt 390cf518b8 Revise 4->5 encode table (Half-width symbols)
Manually transferred from English Pt to English B

All revised indexes were the result in Black.

Differences that were not incorporated:
0EE=09794 ♂, not 09325 ⑭
0EF=09792 ♀, not 09326 ⑮
0F2=00215 ×, not 09319 ⑧
0F3=00247 ÷, not 09320 ⑨

Full-width and half-width symbols I think are related to full-width games, which English isn't. Probably has different handling for other language, plus it'd result in other duplicates of the half-width symbols.

Revise not-found char glyph to return ? instead of {terminator}, to match the game's behavior. Again, this might be language specific, but whatever.

Make the Convert char methods public, add a few unit tests.

Closes #3172

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2021-06-11 19:38:34 -07:00
..
Editing Sync missing change 2021-06-09 18:40:17 -07:00
Game Add more xmldoc 2021-06-06 11:56:54 -07:00
Legality Fix incorrect GameVersion reference 2021-06-09 22:56:19 -07:00
MysteryGifts Remove enumerating when loading event templates 2021-06-04 13:48:02 -07:00
PersonalInfo More deferral tweaks for non-HA having HA 2021-04-22 13:47:33 -07:00
PKM Revise 4->5 encode table (Half-width symbols) 2021-06-11 19:38:34 -07:00
Resources Update spanish translations (#3212) 2021-06-05 17:21:39 -07:00
Ribbons Rename Gen3 Champ ribbon to be more accurate 2021-04-10 12:09:43 -07:00
Saves Fix incorrect GameVersion reference 2021-06-09 22:56:19 -07:00
Util Minor tweaks 2021-06-03 12:04:19 -07:00
app.config Converted PKHeX.Core to .Net Standard 2017-05-11 23:34:18 -05:00
PKHeX.Core.csproj Use range/index 2021-05-14 15:30:55 -07:00