PKHeX/PKHeX.Core/PersonalInfo/PersonalInfoG4.cs
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00

30 lines
929 B
C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core
{
/// <summary>
/// <see cref="PersonalInfo"/> class with values from Generation 4 games.
/// </summary>
public sealed class PersonalInfoG4 : PersonalInfoG3
{
public new const int SIZE = 0x2C;
public PersonalInfoG4(byte[] data) : base(data)
{
// Unpack TMHM & Tutors
TMHM = GetBits(Data.AsSpan(0x1C, 0x0D));
//TypeTutors = Array.Empty<bool>(); // not stored in personal -- default value
}
public override byte[] Write()
{
SetBits(TMHM, Data.AsSpan(0x1C));
return Data;
}
// Manually added attributes
public override int FormCount { get => Data[0x29]; set {} }
protected internal override int FormStatsIndex { get => ReadUInt16LittleEndian(Data.AsSpan(0x2A)); set {} }
}
}