mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-10 14:44:24 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
78 lines
4.6 KiB
C#
78 lines
4.6 KiB
C#
using System;
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using System.Collections.Generic;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core
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{
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/// <summary>
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/// <see cref="PersonalInfo"/> class with values from Generation 3 games.
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/// </summary>
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public class PersonalInfoG3 : PersonalInfo
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{
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public const int SIZE = 0x1C;
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public PersonalInfoG3(byte[] data) : base(data)
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{
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}
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public override byte[] Write() => Data;
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public sealed override int HP { get => Data[0x00]; set => Data[0x00] = (byte)value; }
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public sealed override int ATK { get => Data[0x01]; set => Data[0x01] = (byte)value; }
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public sealed override int DEF { get => Data[0x02]; set => Data[0x02] = (byte)value; }
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public sealed override int SPE { get => Data[0x03]; set => Data[0x03] = (byte)value; }
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public sealed override int SPA { get => Data[0x04]; set => Data[0x04] = (byte)value; }
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public sealed override int SPD { get => Data[0x05]; set => Data[0x05] = (byte)value; }
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public sealed override int Type1 { get => Data[0x06]; set => Data[0x06] = (byte)value; }
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public sealed override int Type2 { get => Data[0x07]; set => Data[0x07] = (byte)value; }
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public sealed override int CatchRate { get => Data[0x08]; set => Data[0x08] = (byte)value; }
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public sealed override int BaseEXP { get => Data[0x09]; set => Data[0x09] = (byte)value; }
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private int EVYield { get => ReadUInt16LittleEndian(Data.AsSpan(0x0A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0A), (ushort)value); }
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public sealed override int EV_HP { get => EVYield >> 0 & 0x3; set => EVYield = (EVYield & ~(0x3 << 0)) | (value & 0x3) << 0; }
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public sealed override int EV_ATK { get => EVYield >> 2 & 0x3; set => EVYield = (EVYield & ~(0x3 << 2)) | (value & 0x3) << 2; }
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public sealed override int EV_DEF { get => EVYield >> 4 & 0x3; set => EVYield = (EVYield & ~(0x3 << 4)) | (value & 0x3) << 4; }
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public sealed override int EV_SPE { get => EVYield >> 6 & 0x3; set => EVYield = (EVYield & ~(0x3 << 6)) | (value & 0x3) << 6; }
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public sealed override int EV_SPA { get => EVYield >> 8 & 0x3; set => EVYield = (EVYield & ~(0x3 << 8)) | (value & 0x3) << 8; }
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public sealed override int EV_SPD { get => EVYield >> 10 & 0x3; set => EVYield = (EVYield & ~(0x3 << 10)) | (value & 0x3) << 10; }
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public int Item1 { get => ReadInt16LittleEndian(Data.AsSpan(0xC)); set => WriteInt16LittleEndian(Data.AsSpan(0xC), (short)value); }
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public int Item2 { get => ReadInt16LittleEndian(Data.AsSpan(0xE)); set => WriteInt16LittleEndian(Data.AsSpan(0xE), (short)value); }
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public sealed override int Gender { get => Data[0x10]; set => Data[0x10] = (byte)value; }
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public sealed override int HatchCycles { get => Data[0x11]; set => Data[0x11] = (byte)value; }
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public sealed override int BaseFriendship { get => Data[0x12]; set => Data[0x12] = (byte)value; }
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public sealed override int EXPGrowth { get => Data[0x13]; set => Data[0x13] = (byte)value; }
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public sealed override int EggGroup1 { get => Data[0x14]; set => Data[0x14] = (byte)value; }
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public sealed override int EggGroup2 { get => Data[0x15]; set => Data[0x15] = (byte)value; }
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public int Ability1 { get => Data[0x16]; set => Data[0x16] = (byte)value; }
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public int Ability2 { get => Data[0x17]; set => Data[0x17] = (byte)value; }
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public sealed override int EscapeRate { get => Data[0x18]; set => Data[0x18] = (byte)value; }
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public sealed override int Color { get => Data[0x19] & 0x7F; set => Data[0x19] = (byte)((Data[0x19] & 0x80) | value); }
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public bool NoFlip { get => Data[0x19] >> 7 == 1; set => Data[0x19] = (byte)(Color | (value ? 0x80 : 0)); }
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public sealed override IReadOnlyList<int> Items
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{
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get => new[] { Item1, Item2 };
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set
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{
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if (value.Count != 2) return;
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Item1 = value[0];
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Item2 = value[1];
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}
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}
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public sealed override IReadOnlyList<int> Abilities
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{
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get => new[] { Ability1, Ability2 };
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set
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{
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if (value.Count != 2) return;
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Ability1 = (byte)value[0];
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Ability2 = (byte)value[1];
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}
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}
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public sealed override int GetAbilityIndex(int abilityID) => abilityID == Ability1 ? 0 : abilityID == Ability2 ? 1 : -1;
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public int GetAbility(bool second) => second && HasSecondAbility ? Ability2 : Ability1;
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public bool HasSecondAbility => Ability1 != Ability2;
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}
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}
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