PKHeX/PKHeX.Core/Game/GameStrings/GeoLocation.cs
Kurt d47bb1d297
Update .NET Runtime to .NET 8.0 (#4082)
With the new version of Visual Studio bringing C# 12, we can revise our logic for better readability as well as use new methods/APIs introduced in the .NET 8.0 BCL.
2023-12-03 20:13:20 -08:00

153 lines
5.7 KiB
C#

using System;
namespace PKHeX.Core;
/// <summary>
/// Geolocation Utility for Generation 6/7 (3DS) Earth location values.
/// </summary>
public static class GeoLocation
{
private static readonly string[]?[] CountryList = GetCountryList();
private static readonly string[] lang_geo = ["ja", "en", "fr", "de", "it", "es", "zh", "ko", "zh2"];
private static readonly string[]?[]?[] RegionList = new string[CountryList.Length][][];
/// <summary>
/// Returns the index of which the <see cref="language"/> is in the country/region list.
/// </summary>
public static int GetLanguageIndex(string language) => Array.IndexOf(lang_geo, language);
private static int GetLanguageIndex(LanguageID language) => GetLanguageIndex(language.GetLanguage2CharName());
private const string INVALID = nameof(INVALID);
private static string[]?[] GetCountryList()
{
var input = Util.GetStringList("countries");
return UnpackList(input);
}
private static string[]?[] GetRegionList(byte country)
{
var input = Util.GetStringList($"sr_{country:000}");
return UnpackList(input);
}
private static string[]?[] UnpackList(ReadOnlySpan<string> input)
{
var last = GetEntry(input[^1], out var lastIndex);
string[]?[] list = new string[lastIndex+1][];
list[lastIndex] = last;
foreach (var line in input[..^1])
{
var entry = GetEntry(line, out var index);
list[index] = entry;
}
return list;
}
private static string[] GetEntry(string line, out int index)
{
var entries = line.Split('\t');
index = int.Parse(entries[0]);
return entries;
}
private static string GetCountryName(byte country, int l)
{
if (l < 0)
return INVALID;
if ((uint)country >= CountryList.Length)
return INVALID;
var countryNames = CountryList[country];
if (countryNames is not null && (uint)l < countryNames.Length)
return countryNames[l + 1];
return INVALID;
}
private static string GetRegionName(byte country, byte region, int l)
{
if (l < 0)
return INVALID;
if ((uint)country >= RegionList.Length)
return INVALID;
var regionNames = RegionList[country] ??= GetRegionList(country);
if ((uint)region >= regionNames.Length)
return INVALID;
var localized = regionNames[region];
if (localized is not null && (uint)l < localized.Length)
return localized[l + 1];
return INVALID;
}
/// <summary>
/// Gets an array of all country names for the requested <see cref="language"/>.
/// </summary>
public static string[]? GetCountryList(string language)
{
int index = GetLanguageIndex(language);
return CountryList[index];
}
/// <summary>
/// Gets the Country string for a given Country ID
/// </summary>
/// <param name="language">Language ID</param>
/// <param name="country">Country ID</param>
/// <returns>Country ID string</returns>
public static string GetCountryName(string language, byte country) => GetCountryName(country, GetLanguageIndex(language));
/// <summary>
/// Gets the Region string for a specified country ID.
/// </summary>
/// <param name="language">Language ID</param>
/// <param name="country">Country ID</param>
/// <param name="region">Region ID</param>
/// <returns>Region ID string</returns>
public static string GetRegionName(string language, byte country, byte region) => GetRegionName(country, region, GetLanguageIndex(language));
/// <summary>
/// Gets the Country string for a given Country ID
/// </summary>
/// <param name="language">Language ID</param>
/// <param name="country">Country ID</param>
/// <returns>Country ID string</returns>
public static string GetCountryName(LanguageID language, byte country) => GetCountryName(country, GetLanguageIndex(language));
/// <summary>
/// Gets the Region string for a specified country ID.
/// </summary>
/// <param name="language">Language ID</param>
/// <param name="country">Country ID</param>
/// <param name="region">Region ID</param>
/// <returns>Region ID string</returns>
public static string GetRegionName(LanguageID language, byte country, byte region) => GetRegionName(country, region, GetLanguageIndex(language));
/// <summary>
/// Checks if the Country and Region exist for selection.
/// </summary>
/// <param name="country">Country ID</param>
/// <param name="region">Region ID</param>
/// <returns>True if exists</returns>
public static bool GetIsCountryRegionExist(byte country, byte region)
{
if ((uint)country >= RegionList.Length)
return false;
var regionNames = RegionList[country] ??= GetRegionList(country);
return (uint)region < regionNames.Length && regionNames[region] is not null;
}
/// <summary>
/// Gets Country and Region strings for corresponding IDs and language.
/// </summary>
/// <param name="country">Country ID</param>
/// <param name="region">Region ID</param>
/// <param name="language">Language ID</param>
/// <returns>Tuple containing country and region</returns>
public static (string Country, string Region) GetCountryRegionText(byte country, byte region, string language)
{
// Get Language we're fetching for
int lang = Array.IndexOf(lang_geo, language);
var countryName = GetCountryName(country, lang);
var regionName = GetRegionName(country, region, lang);
return (countryName, regionName);
}
}