PKHeX/PKHeX.Core/Game/GameStrings
Kurt 95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00
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LocationSet Refactor: Gen3/4 Lead Encounters, property fixing (#4193) 2024-02-22 21:20:54 -06:00
FilteredGameDataSource.cs One less allocation 2024-01-07 13:13:21 -08:00
GameDataSource.cs Refactor: Gen3/4 Lead Encounters, property fixing (#4193) 2024-02-22 21:20:54 -06:00
GameInfo.cs Refactor: Gen3/4 Lead Encounters, property fixing (#4193) 2024-02-22 21:20:54 -06:00
GameLanguage.cs Update .NET Runtime to .NET 8.0 (#4082) 2023-12-03 20:13:20 -08:00
GameStrings.cs Refactor: Gen3/4 Lead Encounters, property fixing (#4193) 2024-02-22 21:20:54 -06:00
GeoLocation.cs Update .NET Runtime to .NET 8.0 (#4082) 2023-12-03 20:13:20 -08:00
MemoryStrings.cs Fix Some Missed Conversions To Collection Expressions (#4096) 2023-12-17 16:38:53 -08:00
MetDataSource.cs Refactoring 2024-01-03 23:06:09 -08:00
ProgramLanguage.cs Misc tweaks 2023-08-27 23:05:50 -07:00