mirror of
https://github.com/kwsch/PKHeX
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9667e86446
precompute result size set Gen5 as lumped group for common encounters remove linq usage (besides Sum call, whatever) GetEncounters now only filters the in-game static encounters rather than the dreamworld too, as those are already filtered by separate arrays.
34 lines
1.4 KiB
C#
34 lines
1.4 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Miscellaneous setup utility for legality checking <see cref="IEncounterable"/> data sources.
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/// </summary>
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internal static class EncounterUtil
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{
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/// <summary>
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/// Gets the relevant <see cref="EncounterStatic"/> objects that appear in the relevant game.
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/// </summary>
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/// <param name="source">Table of valid encounters that appear for the game pairing</param>
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/// <param name="game">Game to filter for</param>
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/// <returns>Array of encounter objects that can be encountered in the input game</returns>
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internal static T[] GetEncounters<T>(IEnumerable<T> source, GameVersion game) where T : IVersion
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{
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return source.Where(s => s.Version.Contains(game)).ToArray();
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}
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internal static void MarkEncounterTradeStrings<T>(T[] table, string[][] strings) where T : EncounterTrade
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{
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int half = strings[1].Length / 2;
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for (int i = 0; i < half; i++)
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{
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var t = table[i];
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t.Nicknames = getNames(i, strings);
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t.TrainerNames = getNames(i + half, strings);
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}
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string[] getNames(int i, IEnumerable<string[]> names) => names.Select(z => z.Length > i ? z[i] : string.Empty).ToArray();
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}
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}
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}
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