mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 06:20:25 +00:00
fa8e65f9e5
Reused logic, easier unit testing, better performance. Old method would do max of 6 properties (that each fetch 32bits and bitshift themselves); now we just fetch once and shift calc accordingly. |
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EntityFormat.cs | ||
G3PKM.cs | ||
G4PKM.cs | ||
G6PKM.cs | ||
G8PKM.cs | ||
GBPKM.cs | ||
GBPKML.cs | ||
IObedienceLevel.cs | ||
PokeList1.cs | ||
PokeList2.cs | ||
PokeListGB.cs | ||
PokeListType.cs |