mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 12:33:06 +00:00
1174e354b1
* Heavily rewrites the `PKH` abstractions. * Uses HOME's core-side classes as the transfer middlemen instead of direct A->B transfers. * Revises logic to account for most of HOME's quirks (scale/height copying, safe refuge PLA) Future revisions hinge on better handling of evotree (need better metadata about existing as specific evolutions in each game). --------- Co-authored-by: sora10pls <17801814+sora10pls@users.noreply.github.com> Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
174 lines
7.4 KiB
C#
174 lines
7.4 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary>
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/// Side game data for <see cref="PK9"/> data transferred into HOME.
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/// </summary>
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public sealed class GameDataPK9 : HomeOptional1, IGameDataSide<PK9>, IScaledSize3, IGameDataSplitAbility
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{
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private const HomeGameDataFormat ExpectFormat = HomeGameDataFormat.PK9;
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private const int SIZE = HomeCrypto.SIZE_2GAME_PK9;
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protected override HomeGameDataFormat Format => ExpectFormat;
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public GameDataPK9() : base(SIZE) { }
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public GameDataPK9(Memory<byte> data) : base(data) => EnsureSize(SIZE);
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public GameDataPK9 Clone() => new(ToArray());
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public int WriteTo(Span<byte> result) => WriteWithHeader(result);
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#region Structure
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public byte Scale { get => Data[0x00]; set => Data[0x00] = value; }
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public ushort Move1 { get => ReadUInt16LittleEndian(Data[0x01..]); set => WriteUInt16LittleEndian(Data[0x01..], value); }
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public ushort Move2 { get => ReadUInt16LittleEndian(Data[0x03..]); set => WriteUInt16LittleEndian(Data[0x03..], value); }
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public ushort Move3 { get => ReadUInt16LittleEndian(Data[0x05..]); set => WriteUInt16LittleEndian(Data[0x05..], value); }
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public ushort Move4 { get => ReadUInt16LittleEndian(Data[0x07..]); set => WriteUInt16LittleEndian(Data[0x07..], value); }
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public int Move1_PP { get => Data[0x09]; set => Data[0x09] = (byte)value; }
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public int Move2_PP { get => Data[0x0A]; set => Data[0x0A] = (byte)value; }
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public int Move3_PP { get => Data[0x0B]; set => Data[0x0B] = (byte)value; }
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public int Move4_PP { get => Data[0x0C]; set => Data[0x0C] = (byte)value; }
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public int Move1_PPUps { get => Data[0x0D]; set => Data[0x0D] = (byte)value; }
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public int Move2_PPUps { get => Data[0x0E]; set => Data[0x0E] = (byte)value; }
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public int Move3_PPUps { get => Data[0x0F]; set => Data[0x0F] = (byte)value; }
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public int Move4_PPUps { get => Data[0x10]; set => Data[0x10] = (byte)value; }
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public ushort RelearnMove1 { get => ReadUInt16LittleEndian(Data[0x11..]); set => WriteUInt16LittleEndian(Data[0x11..], value); }
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public ushort RelearnMove2 { get => ReadUInt16LittleEndian(Data[0x13..]); set => WriteUInt16LittleEndian(Data[0x13..], value); }
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public ushort RelearnMove3 { get => ReadUInt16LittleEndian(Data[0x15..]); set => WriteUInt16LittleEndian(Data[0x15..], value); }
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public ushort RelearnMove4 { get => ReadUInt16LittleEndian(Data[0x17..]); set => WriteUInt16LittleEndian(Data[0x17..], value); }
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public MoveType TeraTypeOriginal { get => (MoveType)Data[0x19]; set => Data[0x19] = (byte)value; }
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public MoveType TeraTypeOverride { get => (MoveType)Data[0x1A]; set => Data[0x1A] = (byte)value; }
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public int Ball { get => Data[0x1B]; set => Data[0x1B] = (byte)value; }
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public int Egg_Location { get => ReadUInt16LittleEndian(Data[0x1C..]); set => WriteUInt16LittleEndian(Data[0x1C..], (ushort)value); }
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public int Met_Location { get => ReadUInt16LittleEndian(Data[0x1E..]); set => WriteUInt16LittleEndian(Data[0x1E..], (ushort)value); }
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private const int RecordStart = 0x20;
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private const int RecordCount = PK9.COUNT_RECORD; // Up to 200 TM flags, but not all are used.
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private const int RecordLength = RecordCount / 8;
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private Span<byte> RecordFlags => Data.Slice(RecordStart, RecordLength);
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public bool GetMoveRecordFlag(int index)
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{
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if ((uint)index > RecordCount) // 0x19 bytes, 8 bits
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throw new ArgumentOutOfRangeException(nameof(index));
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return FlagUtil.GetFlag(RecordFlags, index >> 3, index & 7);
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}
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public void SetMoveRecordFlag(int index, bool value = true)
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{
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if ((uint)index > RecordCount) // 0x19 bytes, 8 bits
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throw new ArgumentOutOfRangeException(nameof(index));
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FlagUtil.SetFlag(RecordFlags, index >> 3, index & 7, value);
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}
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public bool GetMoveRecordFlagAny() => RecordFlags.IndexOfAnyExcept<byte>(0) >= 0;
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public void ClearMoveRecordFlags() => RecordFlags.Clear();
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// Rev2 Additions
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public byte Obedience_Level { get => Data[0x39]; set => Data[0x39] = value; }
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public ushort Ability { get => ReadUInt16LittleEndian(Data[0x3A..]); set => WriteUInt16LittleEndian(Data[0x3A..], value); }
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public byte AbilityNumber { get => Data[0x3C]; set => Data[0x3C] = value; }
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#endregion
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#region Conversion
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public PersonalInfo GetPersonalInfo(ushort species, byte form) => PersonalTable.SV.GetFormEntry(species, form);
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public void CopyTo(PK9 pk, PKH pkh)
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{
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this.CopyTo(pk);
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pk.Scale = Scale;
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pk.TeraTypeOriginal = TeraTypeOriginal;
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pk.TeraTypeOverride = TeraTypeOverride;
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RecordFlags.CopyTo(pk.RecordFlags);
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pk.Obedience_Level = Obedience_Level;
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pk.Ability = Ability;
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pk.AbilityNumber = AbilityNumber;
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}
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public void CopyFrom(PK9 pk, PKH pkh)
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{
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this.CopyFrom(pk);
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pkh.HeightScalar = Scale = pk.Scale; // Overwrite Height
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TeraTypeOriginal = pk.TeraTypeOriginal;
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TeraTypeOverride = pk.TeraTypeOverride;
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pk.RecordFlags.CopyTo(RecordFlags);
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Obedience_Level = pk.Obedience_Level;
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Ability = (ushort)pk.Ability;
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AbilityNumber = (byte)pk.AbilityNumber;
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}
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public PK9 ConvertToPKM(PKH pkh)
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{
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var pk = new PK9();
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pkh.CopyTo(pk);
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CopyTo(pk, pkh);
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pk.ResetPartyStats();
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pk.RefreshChecksum();
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return pk;
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}
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#endregion
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/// <summary> Reconstructive logic to best apply suggested values. </summary>
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public static GameDataPK9? TryCreate(PKH pkh)
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{
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if (!PersonalTable.SV.IsPresentInGame(pkh.Species, pkh.Form))
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return null;
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var result = CreateInternal(pkh);
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if (result == null)
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return null;
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result.PopulateFromCore(pkh);
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return result;
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}
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private static GameDataPK9? CreateInternal(PKH pkh)
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{
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var side = GetNearestNeighbor(pkh);
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if (side == null)
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return null;
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var result = new GameDataPK9();
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result.InitializeFrom(side, pkh);
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return result;
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}
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private static IGameDataSide? GetNearestNeighbor(PKH pkh) => pkh.DataPK8 as IGameDataSide
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?? pkh.DataPB8 as IGameDataSide
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?? pkh.DataPB7 as IGameDataSide
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?? pkh.DataPA8;
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public void InitializeFrom(IGameDataSide side, PKH pkh)
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{
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Ball = side.Ball;
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Met_Location = side.Met_Location == Locations.Default8bNone ? 0 : side.Met_Location;
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Egg_Location = side.Egg_Location == Locations.Default8bNone ? 0 : side.Egg_Location;
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if (side is IScaledSize3 s3)
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Scale = s3.Scale;
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else
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Scale = pkh.HeightScalar;
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if (side is IGameDataSplitAbility a)
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AbilityNumber = a.AbilityNumber;
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else
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AbilityNumber = 1;
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PopulateFromCore(pkh);
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this.ResetMoves(pkh.Species, pkh.Form, pkh.CurrentLevel, LearnSource9SV.Instance, EntityContext.Gen9);
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}
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private void PopulateFromCore(PKH pkh)
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{
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Obedience_Level = (byte)pkh.Met_Level;
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var pi = PersonalTable.SV.GetFormEntry(pkh.Species, pkh.Form);
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Ability = (ushort)pi.GetAbilityAtIndex(AbilityNumber >> 1);
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TeraTypeOriginal = TeraTypeOverride = TeraTypeUtil.GetTeraTypeImport(pi.Type1, pi.Type2);
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}
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}
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