mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 12:33:06 +00:00
1174e354b1
* Heavily rewrites the `PKH` abstractions. * Uses HOME's core-side classes as the transfer middlemen instead of direct A->B transfers. * Revises logic to account for most of HOME's quirks (scale/height copying, safe refuge PLA) Future revisions hinge on better handling of evotree (need better metadata about existing as specific evolutions in each game). --------- Co-authored-by: sora10pls <17801814+sora10pls@users.noreply.github.com> Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
197 lines
8.6 KiB
C#
197 lines
8.6 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary>
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/// Side game data for <see cref="PK8"/> data transferred into HOME.
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/// </summary>
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public sealed class GameDataPK8 : HomeOptional1, IGameDataSide<PK8>, IGigantamax, IDynamaxLevel, ISociability, IGameDataSplitAbility, IPokerusStatus
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{
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private const HomeGameDataFormat ExpectFormat = HomeGameDataFormat.PK8;
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private const int SIZE = HomeCrypto.SIZE_2GAME_PK8;
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protected override HomeGameDataFormat Format => ExpectFormat;
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public GameDataPK8() : base(SIZE) { }
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public GameDataPK8(Memory<byte> buffer) : base(buffer) => EnsureSize(SIZE);
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public GameDataPK8 Clone() => new(ToArray());
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public int WriteTo(Span<byte> result) => WriteWithHeader(result);
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#region Structure
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public bool CanGigantamax { get => Data[0x00] != 0; set => Data[0x00] = (byte)(value ? 1 : 0); }
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public uint Sociability { get => ReadUInt32LittleEndian(Data[0x01..]); set => WriteUInt32LittleEndian(Data[0x01..], value); }
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public ushort Move1 { get => ReadUInt16LittleEndian(Data[0x05..]); set => WriteUInt16LittleEndian(Data[0x05..], value); }
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public ushort Move2 { get => ReadUInt16LittleEndian(Data[0x07..]); set => WriteUInt16LittleEndian(Data[0x07..], value); }
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public ushort Move3 { get => ReadUInt16LittleEndian(Data[0x09..]); set => WriteUInt16LittleEndian(Data[0x09..], value); }
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public ushort Move4 { get => ReadUInt16LittleEndian(Data[0x0B..]); set => WriteUInt16LittleEndian(Data[0x0B..], value); }
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public int Move1_PP { get => Data[0x0D]; set => Data[0x0D] = (byte)value; }
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public int Move2_PP { get => Data[0x0E]; set => Data[0x0E] = (byte)value; }
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public int Move3_PP { get => Data[0x0F]; set => Data[0x0F] = (byte)value; }
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public int Move4_PP { get => Data[0x10]; set => Data[0x10] = (byte)value; }
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public int Move1_PPUps { get => Data[0x11]; set => Data[0x11] = (byte)value; }
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public int Move2_PPUps { get => Data[0x12]; set => Data[0x12] = (byte)value; }
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public int Move3_PPUps { get => Data[0x13]; set => Data[0x13] = (byte)value; }
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public int Move4_PPUps { get => Data[0x14]; set => Data[0x14] = (byte)value; }
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public ushort RelearnMove1 { get => ReadUInt16LittleEndian(Data[0x15..]); set => WriteUInt16LittleEndian(Data[0x15..], value); }
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public ushort RelearnMove2 { get => ReadUInt16LittleEndian(Data[0x17..]); set => WriteUInt16LittleEndian(Data[0x17..], value); }
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public ushort RelearnMove3 { get => ReadUInt16LittleEndian(Data[0x19..]); set => WriteUInt16LittleEndian(Data[0x19..], value); }
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public ushort RelearnMove4 { get => ReadUInt16LittleEndian(Data[0x1B..]); set => WriteUInt16LittleEndian(Data[0x1B..], value); }
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public byte DynamaxLevel { get => Data[0x1D]; set => Data[0x1D] = value; }
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private Span<byte> PokeJob => Data.Slice(0x1E, 14);
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public bool GetPokeJobFlag(int index) => FlagUtil.GetFlag(PokeJob, index >> 3, index & 7);
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public void SetPokeJobFlag(int index, bool value) => FlagUtil.SetFlag(PokeJob, index >> 3, index & 7, value);
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public bool GetPokeJobFlagAny() => PokeJob.IndexOfAnyExcept<byte>(0) >= 0;
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public void ClearPokeJobFlags() => PokeJob.Clear();
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public byte Fullness { get => Data[0x2C]; set => Data[0x2C] = value; }
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private Span<byte> RecordFlags => Data.Slice(0x2D, 14);
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public bool GetMoveRecordFlag(int index) => FlagUtil.GetFlag(RecordFlags, index >> 3, index & 7);
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public void SetMoveRecordFlag(int index, bool value) => FlagUtil.SetFlag(RecordFlags, index >> 3, index & 7, value);
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public bool GetMoveRecordFlagAny() => RecordFlags.IndexOfAnyExcept<byte>(0) >= 0;
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public void ClearMoveRecordFlags() => RecordFlags.Clear();
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public int Palma { get => ReadInt32LittleEndian(Data[0x3B..]); set => WriteInt32LittleEndian(Data[0x3B..], value); }
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public int Ball { get => Data[0x3F]; set => Data[0x3F] = (byte)value; }
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public int Egg_Location { get => ReadUInt16LittleEndian(Data[0x40..]); set => WriteUInt16LittleEndian(Data[0x40..], (ushort)value); }
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public int Met_Location { get => ReadUInt16LittleEndian(Data[0x42..]); set => WriteUInt16LittleEndian(Data[0x42..], (ushort)value); }
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// Rev2 Additions
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public byte PKRS { get => Data[0x44]; set => Data[0x44] = value; }
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public ushort Ability { get => ReadUInt16LittleEndian(Data[0x45..]); set => WriteUInt16LittleEndian(Data[0x45..], value); }
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public byte AbilityNumber { get => Data[0x47]; set => Data[0x47] = value; }
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#endregion
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#region Conversion
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public PersonalInfo GetPersonalInfo(ushort species, byte form) => PersonalTable.SWSH.GetFormEntry(species, form);
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public void CopyTo(PK8 pk, PKH pkh)
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{
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this.CopyTo(pk);
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pk.CanGigantamax = CanGigantamax;
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pk.Sociability = Sociability;
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pk.DynamaxLevel = DynamaxLevel;
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pk.Fullness = Fullness;
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pk.Palma = Palma;
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PokeJob.CopyTo(pk.PokeJob);
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RecordFlags.CopyTo(pk.RecordFlags);
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pk.PKRS = PKRS;
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pk.AbilityNumber = AbilityNumber;
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pk.Ability = Ability;
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}
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public void CopyFrom(PK8 pk, PKH pkh)
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{
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this.CopyFrom(pk);
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CanGigantamax = pk.CanGigantamax;
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Sociability = pk.Sociability;
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DynamaxLevel = pk.DynamaxLevel;
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Fullness = pk.Fullness;
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Palma = pk.Palma;
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pk.PokeJob.CopyTo(PokeJob);
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pk.RecordFlags.CopyTo(RecordFlags);
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PKRS = pk.PKRS;
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AbilityNumber = (byte)pk.AbilityNumber;
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Ability = (ushort)pk.Ability;
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}
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public PK8 ConvertToPKM(PKH pkh)
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{
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var pk = new PK8();
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pkh.CopyTo(pk);
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CopyTo(pk, pkh);
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pk.ResetPartyStats();
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pk.RefreshChecksum();
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return pk;
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}
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#endregion
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/// <summary> Reconstructive logic to best apply suggested values. </summary>
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public static GameDataPK8? TryCreate(PKH pkh)
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{
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if (pkh.DataPB7 is { } x)
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return CreateViaPB7(pkh, x);
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var side = GetNearestNeighbor(pkh);
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if (side is not null)
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return Create(side, pkh);
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return null;
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}
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// Ignores LGP/E, already preferred if exists.
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private static IGameDataSide? GetNearestNeighbor(PKH pkh) => pkh.DataPK9 as IGameDataSide
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?? pkh.DataPB8 as IGameDataSide
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?? pkh.DataPA8;
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private static GameDataPK8 CreateViaPB7(PKH pkh, GameDataPB7 x)
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{
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var result = new GameDataPK8();
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x.CopyTo(result); // Moves are copied by default.
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result.AbilityNumber = x.AbilityNumber;
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result.PopulateFromCore(pkh);
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return result;
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}
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private static GameDataPK8 Create(IGameDataSide side, PKH pkh)
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{
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var result = new GameDataPK8();
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result.InitializeFrom(side, pkh);
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result.ResetMoves(pkh.Species, pkh.Form, pkh.CurrentLevel, LearnSource8SWSH.Instance, EntityContext.Gen8);
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return result;
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}
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public void InitializeFrom(IGameDataSide side, PKH pkh)
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{
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// BDSP->SWSH: Set the Met Location to the magic Location, set the Egg Location to 0 if -1, otherwise BDSPEgg
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// (0 is a valid location, but no eggs can be EggMet there -- only hatched.)
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// PLA->SWSH: Set the Met Location to the magic Location, set the Egg Location to 0 (no eggs in game).
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var ver = pkh.Version;
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var met = side.Met_Location;
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var ball = GetBall(side.Ball);
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var egg = GetEggLocation(side.Egg_Location);
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if (!IsOriginallySWSH(ver, met))
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RemapMetEgg(ver, ref met, ref egg);
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Ball = ball;
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Met_Location = met;
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Egg_Location = egg;
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if (side is IGameDataSplitAbility a)
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AbilityNumber = a.AbilityNumber;
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if (side is IPokerusStatus p)
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PKRS = p.PKRS;
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PopulateFromCore(pkh);
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}
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private void PopulateFromCore(PKH pkh)
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{
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var pi = PersonalTable.SWSH.GetFormEntry(pkh.Species, pkh.Form);
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Ability = (ushort)pi.GetAbilityAtIndex(AbilityNumber >> 1);
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}
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private static void RemapMetEgg(int ver, ref int met, ref int egg)
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{
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var remap = LocationsHOME.GetMetSWSH((ushort)met, ver);
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if (remap == met)
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return;
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met = remap;
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egg = LocationsHOME.SWSHEgg;
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}
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private static bool IsOriginallySWSH(int ver, int loc) => ver is (int)GameVersion.SW or (int)GameVersion.SH && !IsFakeMetLocation(loc);
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private static bool IsFakeMetLocation(int met) => LocationsHOME.IsLocationSWSH(met);
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private static int GetBall(int ball) => ball > (int)Core.Ball.Beast ? 4 : ball;
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private static int GetEggLocation(int egg) => egg == Locations.Default8bNone ? 0 : egg;
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}
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