mirror of
https://github.com/kwsch/PKHeX
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95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
24 lines
560 B
C#
24 lines
560 B
C#
namespace PKHeX.Core;
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/// <summary>
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/// Flavor of Pokeblock
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/// </summary>
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public enum PokeblockFlavor : byte
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{
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Spicy = 0,
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Sour = 1,
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Sweet = 2,
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Dry = 3,
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Bitter = 4,
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}
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/// <summary>
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/// Logic for Poké Blocks used in generation 3/4.
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/// </summary>
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public static class PokeblockUtil
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{
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private const int Flavors = 5;
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public static PokeblockFlavor GetLikedBlockFlavor(uint nature) => (PokeblockFlavor)(nature / Flavors);
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public static PokeblockFlavor GetDislikedBlockFlavor(uint nature) => (PokeblockFlavor)(nature % Flavors);
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}
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