PKHeX/PKHeX.Core/PKM
Kurt 390cf518b8 Revise 4->5 encode table (Half-width symbols)
Manually transferred from English Pt to English B

All revised indexes were the result in Black.

Differences that were not incorporated:
0EE=09794 ♂, not 09325 ⑭
0EF=09792 ♀, not 09326 ⑮
0F2=00215 ×, not 09319 ⑧
0F3=00247 ÷, not 09320 ⑨

Full-width and half-width symbols I think are related to full-width games, which English isn't. Probably has different handling for other language, plus it'd result in other duplicates of the half-width symbols.

Revise not-found char glyph to return ? instead of {terminator}, to match the game's behavior. Again, this might be language specific, but whatever.

Make the Convert char methods public, add a few unit tests.

Closes #3172

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2021-06-11 19:38:34 -07:00
..
Searching Fix comment 2021-06-10 23:29:03 -07:00
Shared Minor clean 2021-05-29 15:31:47 -07:00
Strings Revise 4->5 encode table (Half-width symbols) 2021-06-11 19:38:34 -07:00
Util Minor tweaks 2021-06-03 12:04:19 -07:00
BK4.cs Minor clean 2021-05-29 15:31:47 -07:00
CK3.cs Rename Gen3 Champ ribbon to be more accurate 2021-04-10 12:09:43 -07:00
PB7.cs Minor tweaks 2021-06-03 12:04:19 -07:00
PK1.cs Minor clean 2021-05-29 15:31:47 -07:00
PK2.cs Minor clean 2021-05-29 15:31:47 -07:00
PK3.cs Rename Gen3 Champ ribbon to be more accurate 2021-04-10 12:09:43 -07:00
PK4.cs Minor tweaks 2021-06-03 12:04:19 -07:00
PK5.cs Minor tweaks 2021-06-03 12:04:19 -07:00
PK6.cs Minor tweaks 2021-06-03 12:04:19 -07:00
PK7.cs Add overload for Totem check, simplify some flow 2021-04-17 13:24:57 -07:00
PK8.cs Minor tweaks 2021-06-03 12:04:19 -07:00
PKM.cs Show shiny state of encounter in db 2021-05-18 10:36:45 -07:00
SK2.cs Minor clean 2021-05-29 15:31:47 -07:00
XK3.cs Rename Gen3 Champ ribbon to be more accurate 2021-04-10 12:09:43 -07:00