mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-19 00:43:14 +00:00
46de8c4b06
Only fetch egg moves when using them Localize KOR gen2 string directly instead of switch expression Remap FRE gen4 chars directly, hot path instead of dictionary lookup Uppercase chars in place
288 lines
12 KiB
C#
288 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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namespace PKHeX.Core;
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/// <summary>
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/// Logic related to the name of a <see cref="Species"/>.
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/// </summary>
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public static class SpeciesName
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{
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private const int LatestGeneration = PKX.Generation;
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/// <summary>
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/// Species name lists indexed by the <see cref="LanguageID"/> value.
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/// </summary>
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public static readonly IReadOnlyList<IReadOnlyList<string>> SpeciesLang = new[]
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{
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Util.GetSpeciesList("ja"), // 0 (unused, invalid)
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Util.GetSpeciesList("ja"), // 1
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Util.GetSpeciesList("en"), // 2
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Util.GetSpeciesList("fr"), // 3
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Util.GetSpeciesList("it"), // 4
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Util.GetSpeciesList("de"), // 5
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Util.GetSpeciesList("es"), // 6 (reserved for Gen3 KO?, unused)
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Util.GetSpeciesList("es"), // 7
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Util.GetSpeciesList("ko"), // 8
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Util.GetSpeciesList("zh"), // 9 Simplified
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Util.GetSpeciesList("zh2"), // 10 Traditional
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};
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/// <summary>
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/// Egg name list indexed by the <see cref="LanguageID"/> value.
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/// </summary>
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/// <remarks>Indexing matches <see cref="SpeciesLang"/>.</remarks>
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private static readonly string[] EggNames =
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{
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"タマゴ",
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"タマゴ",
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"Egg",
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"Œuf",
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"Uovo",
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"Ei",
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"Huevo",
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"Huevo",
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"알",
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"蛋",
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"蛋",
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};
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/// <summary>
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/// <see cref="PKM.Nickname"/> to <see cref="Species"/> table for all <see cref="LanguageID"/> values.
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/// </summary>
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public static readonly IReadOnlyList<Dictionary<string, int>> SpeciesDict = Util.GetMultiDictionary(SpeciesLang, 1);
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/// <summary>
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/// Gets a Pokémon's default name for the desired language ID.
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/// </summary>
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/// <param name="species">National Dex number of the Pokémon. Should be 0 if an egg.</param>
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/// <param name="language">Language ID of the Pokémon</param>
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/// <returns>The Species name if within expected range, else an empty string.</returns>
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/// <remarks>Should only be used externally for message displays; for accurate in-game names use <see cref="GetSpeciesNameGeneration"/>.</remarks>
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public static string GetSpeciesName(ushort species, int language)
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{
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if ((uint)language >= SpeciesLang.Count)
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return string.Empty;
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if (species == 0)
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return EggNames[language];
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var arr = SpeciesLang[language];
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if (species >= arr.Count)
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return string.Empty;
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return arr[species];
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}
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/// <summary>
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/// Gets a Pokémon's default name for the desired language ID and generation.
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/// </summary>
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/// <param name="species">National Dex number of the Pokémon. Should be 0 if an egg.</param>
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/// <param name="language">Language ID of the Pokémon</param>
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/// <param name="generation">Generation specific formatting option</param>
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/// <returns>Generation specific default species name</returns>
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public static string GetSpeciesNameGeneration(ushort species, int language, int generation) => generation switch
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{
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<= 4 => GetSpeciesName1234(species, language, generation),
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7 when language == (int) LanguageID.ChineseS => GetSpeciesName7ZH(species, language),
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_ => GetSpeciesName(species, language),
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};
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/// <summary>
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/// Gets a Pokémon's egg name for the desired language ID and generation.
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/// </summary>
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/// <param name="language">Language ID of the Pokémon</param>
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/// <param name="generation">Generation specific formatting option</param>
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public static string GetEggName(int language, int generation = LatestGeneration) => generation switch
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{
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<= 4 => GetEggName1234(0, language, generation),
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_ => (uint)language >= EggNames.Length ? string.Empty : EggNames[language],
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};
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private static string GetSpeciesName1234(ushort species, int language, int generation)
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{
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if (species == 0)
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return GetEggName1234(species, language, generation);
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var nick = GetSpeciesName(species, language);
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switch (language)
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{
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case (int)LanguageID.Korean:
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if (generation == 2)
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StringConverter2KOR.LocalizeKOR2(species, ref nick);
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return nick; // No further processing
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case (int)LanguageID.Japanese:
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return nick; // No further processing
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}
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Span<char> result = stackalloc char[nick.Length];
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nick.CopyTo(result);
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// All names are uppercase.
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foreach (ref var c in result)
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c = char.ToUpperInvariant(c);
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if (language == (int)LanguageID.French)
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StringConverter4Util.StripDiacriticsFR4(result); // strips accents on E and I
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// Gen1/2 species names do not have spaces.
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if (generation >= 3)
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return new string(result);
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int indexSpace = result.IndexOf(' ');
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if (indexSpace != -1)
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{
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// Shift down. Strings have at most 1 occurrence of a space.
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result[(indexSpace+1)..].CopyTo(result[indexSpace..]);
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result = result[..^1];
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}
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return new string(result);
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}
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private static string GetEggName1234(ushort species, int language, int generation)
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{
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if (generation == 3)
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return "タマゴ"; // All Gen3 eggs are treated as JPN eggs.
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// Gen2 & Gen4 don't use Œuf like in future games
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if (language == (int)LanguageID.French)
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return generation == 2 ? "OEUF" : "Oeuf";
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var nick = GetSpeciesName(species, language);
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// All Gen4 egg names are Title cased.
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if (generation == 4)
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return nick;
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// Gen2: All Caps
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return nick.ToUpperInvariant();
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}
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/// <summary>
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/// Gets the Generation 7 species name for Chinese games.
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/// </summary>
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/// <remarks>
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/// Species Names for Chinese (Simplified) were revised during Generation 8 Crown Tundra DLC (#2).
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/// For a Gen7 species name request, return the old species name (hardcoded... yay).
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/// In an updated Gen8 game, the species nickname will automatically reset to the correct localization (on save/load ?), fixing existing entries.
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/// We don't differentiate patch revisions, just generation; Gen8 will return the latest localization.
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/// Gen8 did revise CHT species names, but only for Barraskewda, Urshifu, and Zarude. These species are new (Gen8); we can just use the latest.
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/// </remarks>
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private static string GetSpeciesName7ZH(ushort species, int language) => species switch
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{
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// Revised in DLC1 - Isle of Armor
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// https://cn.portal-pokemon.com/topics/event/200323190120_post_19.html
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(int)Species.Porygon2 => "多边兽Ⅱ", // Later changed to 多边兽2型
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(int)Species.PorygonZ => "多边兽Z", // Later changed to 多边兽乙型
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(int)Species.Mimikyu => "谜拟Q", // Later changed to 谜拟丘
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// Revised in DLC2 - Crown Tundra
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// https://cn.portal-pokemon.com/topics/event/201020170000_post_21.html
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(int)Species.Cofagrigus => "死神棺", // Later changed to 迭失棺
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(int)Species.Pangoro => "流氓熊猫", // Later changed to 霸道熊猫
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//(int)Species.Nickit => "偷儿狐", // Later changed to 狡小狐
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//(int)Species.Thievul => "狐大盗", // Later changed to 猾大狐
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//(int)Species.Toxel => "毒电婴", // Later changed to 电音婴
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//(int)Species.Runerigus => "死神板", // Later changed to 迭失板
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_ => GetSpeciesName(species, language),
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};
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/// <summary>
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/// Checks if the input <see cref="nickname"/> is not the species name for all languages.
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/// </summary>
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/// <param name="species">National Dex number of the Pokémon. Should be 0 if an egg.</param>
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/// <param name="nickname">Current name</param>
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/// <param name="generation">Generation specific formatting option</param>
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/// <returns>True if it does not match any language name, False if not nicknamed</returns>
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public static bool IsNicknamedAnyLanguage(ushort species, ReadOnlySpan<char> nickname, int generation = LatestGeneration)
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{
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var langs = Language.GetAvailableGameLanguages(generation);
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foreach (var language in langs)
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{
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if (!IsNicknamed(species, nickname, language, generation))
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return false;
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}
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return true;
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}
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/// <summary>
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/// Checks if the input <see cref="nickname"/> is not the species name.
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/// </summary>
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/// <param name="species">National Dex number of the Pokémon. Should be 0 if an egg.</param>
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/// <param name="nickname">Current name</param>
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/// <param name="language">Language ID of the Pokémon</param>
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/// <param name="generation">Generation specific formatting option</param>
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/// <returns>True if it does not match the language name, False if not nicknamed (matches).</returns>
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public static bool IsNicknamed(ushort species, ReadOnlySpan<char> nickname, int language, int generation = LatestGeneration)
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{
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var expect = GetSpeciesNameGeneration(species, language, generation);
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return !nickname.SequenceEqual(expect);
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}
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/// <summary>
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/// Gets the Species name Language ID for the current name and generation.
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/// </summary>
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/// <param name="species">National Dex number of the Pokémon. Should be 0 if an egg.</param>
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/// <param name="priorityLanguage">Language ID with a higher priority</param>
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/// <param name="nickname">Current name</param>
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/// <param name="generation">Generation specific formatting option</param>
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/// <returns>Language ID if it does not match any language name, -1 if no matches</returns>
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public static int GetSpeciesNameLanguage(ushort species, int priorityLanguage, ReadOnlySpan<char> nickname, int generation = LatestGeneration)
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{
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var langs = Language.GetAvailableGameLanguages(generation);
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var priorityIndex = langs.IndexOf((byte)priorityLanguage);
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if (priorityIndex != -1)
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{
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var expect = GetSpeciesNameGeneration(species, priorityLanguage, generation);
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if (nickname.SequenceEqual(expect))
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return priorityLanguage;
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}
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return GetSpeciesNameLanguage(species, nickname, generation, langs);
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}
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/// <summary>
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/// Gets the Species name Language ID for the current name and generation.
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/// </summary>
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/// <param name="species">National Dex number of the Pokémon. Should be 0 if an egg.</param>
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/// <param name="nickname">Current name</param>
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/// <param name="generation">Generation specific formatting option</param>
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/// <returns>Language ID if it does not match any language name, -1 if no matches</returns>
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public static int GetSpeciesNameLanguage(ushort species, ReadOnlySpan<char> nickname, int generation = LatestGeneration)
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{
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var langs = Language.GetAvailableGameLanguages(generation);
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return GetSpeciesNameLanguage(species, nickname, generation, langs);
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}
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private static int GetSpeciesNameLanguage(ushort species, ReadOnlySpan<char> nickname, int generation, ReadOnlySpan<byte> langs)
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{
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foreach (var lang in langs)
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{
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var expect = GetSpeciesNameGeneration(species, lang, generation);
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if (nickname.SequenceEqual(expect))
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return lang;
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}
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return -1;
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}
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/// <summary>
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/// Gets the Species ID for the specified <see cref="speciesName"/> and <see cref="language"/>.
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/// </summary>
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/// <param name="speciesName">Species Name</param>
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/// <param name="language">Language the name is from</param>
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/// <returns>Species ID</returns>
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/// <remarks>Only use this for modern era name -> ID fetching.</remarks>
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public static int GetSpeciesID(string speciesName, int language = (int)LanguageID.English)
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{
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if (SpeciesDict[language].TryGetValue(speciesName, out var value))
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return value;
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// stupid ’, ignore language if we match these.
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return speciesName switch
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{
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"Farfetch'd" => (int)Species.Farfetchd,
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"Sirfetch'd" => (int)Species.Sirfetchd,
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_ => -1,
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};
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}
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}
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