mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-18 08:23:12 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
141 lines
5.3 KiB
C#
141 lines
5.3 KiB
C#
using System;
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using static PKHeX.Core.StringConverter4Util;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary>
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/// Logic for converting a <see cref="string"/> for Generation 4 GameCube games.
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/// </summary>
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public static class StringConverter4GC
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{
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private const ushort Terminator = 0xFFFF;
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private const char TerminatorChar = (char)Terminator;
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/// <summary>
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/// Converts Generation 4 Big Endian encoded character data to string.
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/// </summary>
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/// <param name="data">Byte array containing encoded character data.</param>
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/// <returns>Converted string.</returns>
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public static string GetString(ReadOnlySpan<byte> data)
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{
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Span<char> result = stackalloc char[data.Length];
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var length = LoadString(data, result);
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return new string(result[..length]);
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}
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/// <inheritdoc cref="GetString(ReadOnlySpan{byte})"/>
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/// <param name="data">Encoded data</param>
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/// <param name="result">Decoded character result buffer</param>
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/// <returns>Character count loaded.</returns>
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public static int LoadString(ReadOnlySpan<byte> data, Span<char> result)
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{
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int i = 0;
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for (; i < data.Length; i += 2)
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{
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var value = ReadUInt16BigEndian(data[i..]);
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if (value == Terminator)
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break;
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char chr = (char)ConvertValue2CharG4(value);
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if (chr == TerminatorChar)
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break;
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chr = StringConverter.SanitizeChar(chr);
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result[i/2] = chr;
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}
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return i/2;
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}
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/// <summary>
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/// Converts a string to Generation 4 Big Endian encoded character data.
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/// </summary>
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/// <param name="destBuffer">Span of bytes to write encoded string data</param>
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/// <param name="value">String to be converted.</param>
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/// <param name="maxLength">Maximum length of string</param>
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/// <param name="option">Buffer pre-formatting option</param>
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/// <returns>Byte array containing encoded character data</returns>
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public static int SetString(Span<byte> destBuffer, ReadOnlySpan<char> value, int maxLength,
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StringConverterOption option = StringConverterOption.ClearZero)
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{
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if (value.Length > maxLength)
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value = value[..maxLength]; // Hard cap
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if (option is StringConverterOption.ClearZero)
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destBuffer.Clear();
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for (int i = 0; i < value.Length; i++)
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{
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var chr = value[i];
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chr = StringConverter.UnSanitizeChar5(chr);
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ushort val = ConvertChar2ValueG4(chr);
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WriteUInt16BigEndian(destBuffer[(i * 2)..], val);
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}
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var count = value.Length * 2;
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if (count == destBuffer.Length)
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return count;
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WriteUInt16BigEndian(destBuffer[count..], Terminator);
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return count + 2;
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}
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/// <summary>
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/// Converts Generation 4 Big Endian encoded character data to string, with direct Unicode characters.
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/// </summary>
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/// <remarks>Used by the Save File's internal strings.</remarks>
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/// <param name="data">Byte array containing encoded character data.</param>
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/// <returns>Converted string.</returns>
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public static string GetStringUnicode(ReadOnlySpan<byte> data)
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{
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Span<char> result = stackalloc char[data.Length];
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var length = LoadStringUnicode(data, result);
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return new string(result[..length]);
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}
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/// <inheritdoc cref="GetStringUnicode(System.ReadOnlySpan{byte})"/>
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/// <param name="data">Encoded data</param>
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/// <param name="result">Decoded character result buffer</param>
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/// <returns>Character count loaded.</returns>
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public static int LoadStringUnicode(ReadOnlySpan<byte> data, Span<char> result)
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{
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int i = 0;
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for (; i < data.Length; i += 2)
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{
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char chr = (char)ReadUInt16BigEndian(data[i..]);
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if (chr == TerminatorChar)
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break;
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chr = StringConverter.SanitizeChar(chr);
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result[i/2] = chr;
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}
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return i/2;
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}
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/// <summary>
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/// Converts a string to Generation 4 Big Endian encoded character data, with direct Unicode characters.
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/// </summary>
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/// <remarks>Used by the Save File's internal strings.</remarks>
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/// <param name="value">String to be converted.</param>
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/// <param name="destBuffer">Span of bytes to write encoded string data</param>
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/// <param name="maxLength">Maximum length of string</param>
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/// <param name="option">Buffer pre-formatting option</param>
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/// <returns>Byte array containing encoded character data</returns>
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public static int SetStringUnicode(ReadOnlySpan<char> value, Span<byte> destBuffer, int maxLength, StringConverterOption option = StringConverterOption.ClearZero)
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{
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if (value.Length > maxLength)
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value = value[..maxLength]; // Hard cap
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if (option is StringConverterOption.ClearZero)
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destBuffer.Clear();
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for (int i = 0; i < value.Length; i++)
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{
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var c = value[i];
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c = StringConverter.UnSanitizeChar5(c);
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WriteUInt16BigEndian(destBuffer[(i * 2)..], c);
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}
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var count = value.Length * 2;
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if (count == destBuffer.Length)
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return count;
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WriteUInt16BigEndian(destBuffer[count..], 0);
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return count + 2;
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}
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}
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