mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-25 03:43:16 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
330 lines
19 KiB
C#
330 lines
19 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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using static PKHeX.Core.GameVersion;
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using static PKHeX.Core.Locations;
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namespace PKHeX.Core;
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/// <summary> Pokémon HOME <see cref="PKM"/> format. </summary>
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public sealed class PKH : PKM, IHandlerLanguage, IFormArgument, IHomeTrack, IBattleVersion, ITrainerMemories, IRibbonSetAffixed, IContestStats, IScaledSize, IRibbonSetRibbons, IRibbonSetMarks
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{
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public readonly GameDataCore _coreData;
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public GameDataPB7? DataPB7 { get; private set; }
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public GameDataPK8? DataPK8 { get; private set; }
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public GameDataPA8? DataPA8 { get; private set; }
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public GameDataPB8? DataPB8 { get; private set; }
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public GameDataPK9? DataPK9 { get; private set; }
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public override EntityContext Context => EntityContext.None;
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public PKH(byte[] data) : base(DecryptHome(data))
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{
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_coreData = new GameDataCore(Data, 0x10);
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ReadGameData(Data, CoreDataSize, GameDataSize);
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}
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private void ReadGameData(byte[] data, int coreSize, int gameSize)
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{
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var baseOfs = 0x14 + coreSize;
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var offset = 0;
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while (offset < gameSize)
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{
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var fmt = (HomeGameDataFormat)data[baseOfs + offset];
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switch (fmt)
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{
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case HomeGameDataFormat.PB7: DataPB7 = new GameDataPB7(data, baseOfs + offset); break;
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case HomeGameDataFormat.PK8: DataPK8 = new GameDataPK8(data, baseOfs + offset); break;
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case HomeGameDataFormat.PA8: DataPA8 = new GameDataPA8(data, baseOfs + offset); break;
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case HomeGameDataFormat.PB8: DataPB8 = new GameDataPB8(data, baseOfs + offset); break;
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default: throw new ArgumentException($"Unknown GameData {fmt}");
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}
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var len = ReadUInt16LittleEndian(data.AsSpan(baseOfs + offset + 1));
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offset += 3 + len;
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}
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}
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private static byte[] DecryptHome(byte[] data)
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{
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HomeCrypto.DecryptIfEncrypted(ref data);
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//Array.Resize(ref data, HomeCrypto.SIZE_1STORED);
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return data;
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}
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public ushort DataVersion { get => ReadUInt16LittleEndian(Data.AsSpan(0x00)); set => WriteUInt16LittleEndian(Data.AsSpan(0x00), value); }
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public ulong EncryptionSeed { get => ReadUInt64LittleEndian(Data.AsSpan(0x02)); set => WriteUInt64LittleEndian(Data.AsSpan(0x02), value); }
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public uint Checksum { get => ReadUInt32LittleEndian(Data.AsSpan(0x0A)); set => WriteUInt32LittleEndian(Data.AsSpan(0x0A), value); }
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public ushort EncodedDataSize { get => ReadUInt16LittleEndian(Data.AsSpan(0x0E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0E), value); }
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public ushort CoreDataSize { get => ReadUInt16LittleEndian(Data.AsSpan(0x10)); set => WriteUInt16LittleEndian(Data.AsSpan(0x10), value); }
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public ushort GameDataSize { get => ReadUInt16LittleEndian(Data.AsSpan(0x12 + CoreDataSize)); set => WriteUInt16LittleEndian(Data.AsSpan(0x12 + CoreDataSize), value); }
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public override Span<byte> Nickname_Trash => _coreData.Nickname_Trash;
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public override Span<byte> OT_Trash => _coreData.OT_Trash;
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public override Span<byte> HT_Trash => _coreData.HT_Trash;
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#region Core
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public ulong Tracker { get => _coreData.Tracker; set => _coreData.Tracker = value; }
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public override uint EncryptionConstant { get => _coreData.EncryptionConstant; set => _coreData.EncryptionConstant = value; }
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public bool IsBadEgg { get => _coreData.IsBadEgg; set => _coreData.IsBadEgg = value; }
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public override ushort Species { get => _coreData.Species; set => _coreData.Species = value; }
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public override uint ID32 { get => _coreData.ID32; set => _coreData.ID32 = value; }
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public override ushort TID16 { get => _coreData.TID16; set => _coreData.TID16 = value; }
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public override ushort SID16 { get => _coreData.SID16; set => _coreData.SID16 = value; }
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public override uint EXP { get => _coreData.EXP; set => _coreData.EXP = value; }
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public override int Ability { get => _coreData.Ability; set => _coreData.Ability = value; }
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public override int AbilityNumber { get => _coreData.AbilityNumber; set => _coreData.AbilityNumber = value; }
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public bool Favorite { get => _coreData.IsFavorite; set => _coreData.IsFavorite = value; }
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public override int MarkValue { get => _coreData.MarkValue; set => _coreData.MarkValue = value; }
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public override uint PID { get => _coreData.PID; set => _coreData.PID = value; }
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public override int Nature { get => _coreData.Nature; set => _coreData.Nature = value; }
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public override int StatNature { get => _coreData.StatNature; set => _coreData.StatNature = value; }
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public override bool FatefulEncounter { get => _coreData.FatefulEncounter; set => _coreData.FatefulEncounter = value; }
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public override int Gender { get => _coreData.Gender; set => _coreData.Gender = value; }
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public override byte Form { get => _coreData.Form; set => _coreData.Form = value; }
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public override int EV_HP { get => _coreData.EV_HP; set => _coreData.EV_HP = value; }
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public override int EV_ATK { get => _coreData.EV_ATK; set => _coreData.EV_ATK = value; }
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public override int EV_DEF { get => _coreData.EV_DEF; set => _coreData.EV_DEF = value; }
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public override int EV_SPE { get => _coreData.EV_SPE; set => _coreData.EV_SPE = value; }
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public override int EV_SPA { get => _coreData.EV_SPA; set => _coreData.EV_SPA = value; }
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public override int EV_SPD { get => _coreData.EV_SPD; set => _coreData.EV_SPD = value; }
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public byte CNT_Cool { get => _coreData.CNT_Cool; set => _coreData.CNT_Cool = value; }
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public byte CNT_Beauty { get => _coreData.CNT_Beauty; set => _coreData.CNT_Beauty = value; }
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public byte CNT_Cute { get => _coreData.CNT_Cute; set => _coreData.CNT_Cute = value; }
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public byte CNT_Smart { get => _coreData.CNT_Smart; set => _coreData.CNT_Smart = value; }
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public byte CNT_Tough { get => _coreData.CNT_Tough; set => _coreData.CNT_Tough = value; }
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public byte CNT_Sheen { get => _coreData.CNT_Sheen; set => _coreData.CNT_Sheen = value; }
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public override int PKRS_Days { get => _coreData.PKRS_Days; set => _coreData.PKRS_Days = value; }
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public override int PKRS_Strain { get => _coreData.PKRS_Strain; set => _coreData.PKRS_Strain = value; }
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public byte HeightScalar { get => _coreData.HeightScalar; set => _coreData.HeightScalar = value; }
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public byte WeightScalar { get => _coreData.WeightScalar; set => _coreData.WeightScalar = value; }
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public override int Stat_HPCurrent { get => _coreData.Stat_HPCurrent; set => _coreData.Stat_HPCurrent = value; }
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public override int IV_HP { get => _coreData.IV_HP; set => _coreData.IV_HP = value; }
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public override int IV_ATK { get => _coreData.IV_ATK; set => _coreData.IV_ATK = value; }
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public override int IV_DEF { get => _coreData.IV_DEF; set => _coreData.IV_DEF = value; }
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public override int IV_SPE { get => _coreData.IV_SPE; set => _coreData.IV_SPE = value; }
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public override int IV_SPA { get => _coreData.IV_SPA; set => _coreData.IV_SPA = value; }
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public override int IV_SPD { get => _coreData.IV_SPD; set => _coreData.IV_SPD = value; }
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public override bool IsEgg { get => _coreData.IsEgg; set => _coreData.IsEgg = value; }
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public override bool IsNicknamed { get => _coreData.IsNicknamed; set => _coreData.IsNicknamed = value; }
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public override int Status_Condition { get => _coreData.Status_Condition; set => _coreData.Status_Condition = value; }
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public override int HT_Gender { get => _coreData.HT_Gender; set => _coreData.HT_Gender = value; }
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public byte HT_Language { get => _coreData.HT_Language; set => _coreData.HT_Language = value; }
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public override int CurrentHandler { get => _coreData.CurrentHandler; set => _coreData.CurrentHandler = value; }
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public int HT_TrainerID { get => _coreData.HT_TrainerID; set => _coreData.HT_TrainerID = value; }
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public override int HT_Friendship { get => _coreData.HT_Friendship; set => _coreData.HT_Friendship = value; }
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public byte HT_Intensity { get => _coreData.HT_Intensity; set => _coreData.HT_Intensity = value; }
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public byte HT_Memory { get => _coreData.HT_Memory; set => _coreData.HT_Memory = value; }
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public byte HT_Feeling { get => _coreData.HT_Feeling; set => _coreData.HT_Feeling = value; }
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public ushort HT_TextVar { get => _coreData.HT_TextVar; set => _coreData.HT_TextVar = value; }
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public override int Version { get => _coreData.Version; set => _coreData.Version = value; }
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public byte BattleVersion { get => _coreData.BattleVersion; set => _coreData.BattleVersion = value; }
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public override int Language { get => _coreData.Language; set => _coreData.Language = value; }
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public uint FormArgument { get => _coreData.FormArgument; set => _coreData.FormArgument = value; }
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public byte FormArgumentRemain { get => _coreData.FormArgumentRemain; set => _coreData.FormArgumentRemain = value; }
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public byte FormArgumentElapsed { get => _coreData.FormArgumentElapsed; set => _coreData.FormArgumentElapsed = value; }
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public byte FormArgumentMaximum { get => _coreData.FormArgumentMaximum; set => _coreData.FormArgumentMaximum = value; }
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public sbyte AffixedRibbon { get => _coreData.AffixedRibbon; set => _coreData.AffixedRibbon = value; }
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public override int OT_Friendship { get => _coreData.OT_Friendship; set => _coreData.OT_Friendship = value; }
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public byte OT_Intensity { get => _coreData.OT_Intensity; set => _coreData.OT_Intensity = value; }
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public byte OT_Memory { get => _coreData.OT_Memory; set => _coreData.OT_Memory = value; }
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public ushort OT_TextVar { get => _coreData.OT_TextVar; set => _coreData.OT_TextVar = value; }
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public byte OT_Feeling { get => _coreData.OT_Feeling; set => _coreData.OT_Feeling = value; }
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public override int Egg_Year { get => _coreData.Egg_Year; set => _coreData.Egg_Year = value; }
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public override int Egg_Month { get => _coreData.Egg_Month; set => _coreData.Egg_Month = value; }
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public override int Egg_Day { get => _coreData.Egg_Day; set => _coreData.Egg_Day = value; }
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public override int Met_Year { get => _coreData.Met_Year; set => _coreData.Met_Year = value; }
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public override int Met_Month { get => _coreData.Met_Month; set => _coreData.Met_Month = value; }
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public override int Met_Day { get => _coreData.Met_Day; set => _coreData.Met_Day = value; }
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public override int Met_Level { get => _coreData.Met_Level; set => _coreData.Met_Level = value; }
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public override int OT_Gender { get => _coreData.OT_Gender; set => _coreData.OT_Gender = value; }
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public byte HyperTrainFlags { get => _coreData.HyperTrainFlags; set => _coreData.HyperTrainFlags = value; }
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public bool HT_HP { get => _coreData.HT_HP; set => _coreData.HT_HP = value; }
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public bool HT_ATK { get => _coreData.HT_ATK; set => _coreData.HT_ATK = value; }
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public bool HT_DEF { get => _coreData.HT_DEF; set => _coreData.HT_DEF = value; }
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public bool HT_SPA { get => _coreData.HT_SPA; set => _coreData.HT_SPA = value; }
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public bool HT_SPD { get => _coreData.HT_SPD; set => _coreData.HT_SPD = value; }
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public bool HT_SPE { get => _coreData.HT_SPE; set => _coreData.HT_SPE = value; }
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public override int HeldItem { get => _coreData.HeldItem; set => _coreData.HeldItem = value; }
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public override string Nickname { get => _coreData.Nickname; set => _coreData.Nickname = value; }
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public override string OT_Name { get => _coreData.OT_Name; set => _coreData.OT_Name = value; }
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public override string HT_Name { get => _coreData.HT_Name; set => _coreData.HT_Name = value; }
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public override int MarkingCount => _coreData.MarkingCount;
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public int RibbonCount => _coreData.RibbonCount;
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public int MarkCount => _coreData.MarkCount;
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public int RibbonMarkCount => _coreData.RibbonMarkCount;
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public override int GetMarking(int index) => _coreData.GetMarking(index);
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public override void SetMarking(int index, int value) => _coreData.SetMarking(index, value);
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#endregion
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#region Calculated
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public override int CurrentFriendship { get => CurrentHandler == 0 ? OT_Friendship : HT_Friendship; set { if (CurrentHandler == 0) OT_Friendship = value; else HT_Friendship = value; } }
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public override uint PSV => ((PID >> 16) ^ (PID & 0xFFFF)) >> 4;
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public override uint TSV => (uint)(TID16 ^ SID16) >> 4;
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public override int Characteristic
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{
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get
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{
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int pm6 = (int)(EncryptionConstant % 6);
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int maxIV = MaximumIV;
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int pm6stat = 0;
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for (int i = 0; i < 6; i++)
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{
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pm6stat = (pm6 + i) % 6;
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if (GetIV(pm6stat) == maxIV)
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break;
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}
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return (pm6stat * 5) + (maxIV % 5);
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}
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}
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#endregion
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#region Children
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public override ushort Move1 { get => LatestGameData.Move1 ; set => LatestGameData.Move1 = value; }
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public override ushort Move2 { get => LatestGameData.Move2 ; set => LatestGameData.Move2 = value; }
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public override ushort Move3 { get => LatestGameData.Move3 ; set => LatestGameData.Move3 = value; }
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public override ushort Move4 { get => LatestGameData.Move4 ; set => LatestGameData.Move4 = value; }
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public override int Move1_PP { get => LatestGameData.Move1_PP ; set => LatestGameData.Move1_PP = value; }
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public override int Move2_PP { get => LatestGameData.Move2_PP ; set => LatestGameData.Move2_PP = value; }
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public override int Move3_PP { get => LatestGameData.Move3_PP ; set => LatestGameData.Move3_PP = value; }
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public override int Move4_PP { get => LatestGameData.Move4_PP ; set => LatestGameData.Move4_PP = value; }
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public override int Move1_PPUps { get => LatestGameData.Move1_PPUps; set => LatestGameData.Move1_PPUps = value; }
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public override int Move2_PPUps { get => LatestGameData.Move2_PPUps; set => LatestGameData.Move2_PPUps = value; }
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public override int Move3_PPUps { get => LatestGameData.Move3_PPUps; set => LatestGameData.Move3_PPUps = value; }
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public override int Move4_PPUps { get => LatestGameData.Move4_PPUps; set => LatestGameData.Move4_PPUps = value; }
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public override int Ball { get => LatestGameData.Ball; set => LatestGameData.Ball = value; }
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public override int Met_Location { get => LatestGameData.Met_Location; set => LatestGameData.Met_Location = value; }
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public override int Egg_Location { get => LatestGameData.Egg_Location; set => LatestGameData.Egg_Location = value; }
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#endregion
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public override int Stat_Level { get => CurrentLevel; set => CurrentLevel = value; }
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public override int Stat_HPMax { get => 0; set { } }
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public override int Stat_ATK { get => 0; set { } }
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public override int Stat_DEF { get => 0; set { } }
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public override int Stat_SPE { get => 0; set { } }
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public override int Stat_SPA { get => 0; set { } }
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public override int Stat_SPD { get => 0; set { } }
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#region Maximums
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public override int MaxIV => 31;
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public override int MaxEV => 252;
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public override int MaxStringLengthOT => 12;
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public override int MaxStringLengthNickname => 12;
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public override ushort MaxMoveID => Legal.MaxMoveID_8a;
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public override ushort MaxSpeciesID => Legal.MaxSpeciesID_8a;
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public override int MaxAbilityID => Legal.MaxAbilityID_8a;
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public override int MaxItemID => Legal.MaxItemID_8a;
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public override int MaxBallID => Legal.MaxBallID_8a;
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public override int MaxGameID => Legal.MaxGameID_8a;
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#endregion
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public override int SIZE_PARTY => HomeCrypto.SIZE_1STORED;
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public override int SIZE_STORED => HomeCrypto.SIZE_1STORED;
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public override bool Valid { get => true; set { } }
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public override PersonalInfo PersonalInfo => LatestGameData.GetPersonalInfo(Species, Form);
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public override void RefreshChecksum() => Checksum = 0;
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public override bool ChecksumValid => true;
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protected override byte[] Encrypt()
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{
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var result = Rebuild();
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return HomeCrypto.Encrypt(result);
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}
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private const int GameDataStart = HomeCrypto.SIZE_1HEADER + 2 + HomeCrypto.SIZE_1CORE + 2;
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public byte[] Rebuild()
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{
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var length = WriteLength;
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// Handle PKCS7 manually
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var remainder = length & 0xF;
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if (remainder != 0) // pad to nearest 0x10, fill remainder bytes with value.
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remainder = 0x10 - remainder;
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var result = new byte[length + remainder];
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result.AsSpan()[^remainder..].Fill((byte)remainder);
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// Header and Core are already in the current byte array.
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// Write each part, starting with header and core.
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int ctr = GameDataStart;
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Data.AsSpan(0, ctr).CopyTo(result);
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if (DataPK8 is { } pk8) ctr += pk8.CopyTo(result.AsSpan(ctr));
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if (DataPB7 is { } pb7) ctr += pb7.CopyTo(result.AsSpan(ctr));
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if (DataPA8 is { } pa8) ctr += pa8.CopyTo(result.AsSpan(ctr));
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if (DataPB8 is { } pb8) ctr += pb8.CopyTo(result.AsSpan(ctr));
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// Update metadata to ensure we're a valid object.
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DataVersion = HomeCrypto.Version1;
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EncodedDataSize = (ushort)(result.Length - HomeCrypto.SIZE_1HEADER);
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CoreDataSize = HomeCrypto.SIZE_1CORE;
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GameDataSize = (ushort)(ctr - GameDataStart);
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return result;
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}
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private int WriteLength
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{
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get
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{
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var length = GameDataStart;
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if (DataPK8 is not null) length += 3 + HomeCrypto.SIZE_1GAME_PK8;
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if (DataPB7 is not null) length += 3 + HomeCrypto.SIZE_1GAME_PB7;
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if (DataPA8 is not null) length += 3 + HomeCrypto.SIZE_1GAME_PA8;
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if (DataPB8 is not null) length += 3 + HomeCrypto.SIZE_1GAME_PB8;
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return length;
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}
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}
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public override PKH Clone() => new((byte[])Data.Clone())
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{
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DataPK8 = DataPK8?.Clone(),
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DataPA8 = DataPA8?.Clone(),
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DataPB8 = DataPB8?.Clone(),
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DataPB7 = DataPB7?.Clone(),
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};
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public IGameDataSide LatestGameData => OriginalGameData() ?? GetFallbackGameData();
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private IGameDataSide GetFallbackGameData() => Version switch
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{
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(int)GP or (int)GE => DataPB7 ??= new(),
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(int)BD or (int)SP => DataPB8 ??= new(),
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(int)PLA => DataPA8 ??= new(),
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(int)SL or (int)VL => DataPK9 ??= new(),
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_ => DataPK8 ??= new(),
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};
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private IGameDataSide? OriginalGameData() => Version switch
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{
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(int)GP or (int)GE => DataPB7,
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(int)BD or (int)SP => DataPB8,
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(int)PLA => DataPA8,
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(int)SL or (int)VL => DataPK9,
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(int)SW or (int)SH when DataPK8 is { Met_Location: HOME_SWLA } => DataPA8,
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(int)SW or (int)SH when DataPK8 is { Met_Location: HOME_SWBD or HOME_SHSP } => DataPB8,
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(int)SW or (int)SH => DataPK8,
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_ => DataPK8,
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};
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public PKM? ConvertToPB7() => DataPB7 is { } x ? x.ConvertToPB7(this) : (DataPB7 ??= GameDataPB7.TryCreate(this))?.ConvertToPB7(this);
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public PK8? ConvertToPK8() => DataPK8 is { } x ? x.ConvertToPK8(this) : (DataPK8 ??= GameDataPK8.TryCreate(this))?.ConvertToPK8(this);
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public PB8? ConvertToPB8() => DataPB8 is { } x ? x.ConvertToPB8(this) : (DataPB8 ??= GameDataPB8.TryCreate(this))?.ConvertToPB8(this);
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public PA8? ConvertToPA8() => DataPA8 is { } x ? x.ConvertToPA8(this) : (DataPA8 ??= GameDataPA8.TryCreate(this))?.ConvertToPA8(this);
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public PK9? ConvertToPK9() => DataPK9 is { } x ? x.ConvertToPK9(this) : (DataPK9 ??= GameDataPK9.TryCreate(this))?.ConvertToPK9(this);
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public void CopyTo(PKM pk) => _coreData.CopyTo(pk);
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}
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