mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-24 03:13:18 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
78 lines
2.6 KiB
C#
78 lines
2.6 KiB
C#
using System;
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namespace PKHeX.Core;
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public sealed class BoxLayout6 : SaveBlock<SAV6>, IBoxDetailName, IBoxDetailWallpaper
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{
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// gfstr5[31] boxNames;
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// byte[31] wallpapers;
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// byte Flags:7;
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// byte FinalBoxUnlocked:1;
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// byte UnlockedCount;
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// byte CurrentBox;
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private const int StringMaxByteCount = SAV6.LongStringLength; // same for both games
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private const int StringMaxLength = StringMaxByteCount / 2;
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private const int BoxCount = 31;
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private const int PCBackgrounds = BoxCount * StringMaxByteCount; // 0x41E;
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private const int PCFlags = PCBackgrounds + BoxCount; // 0x43D;
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private const int Unlocked = PCFlags + 1; // 0x43E;
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private const int LastViewedBoxOffset = Unlocked + 1; // 0x43F;
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public BoxLayout6(SAV6XY sav, int offset) : base(sav) => Offset = offset;
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public BoxLayout6(SAV6AO sav, int offset) : base(sav) => Offset = offset;
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public int GetBoxWallpaperOffset(int box) => Offset + PCBackgrounds + box;
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public int GetBoxWallpaper(int box)
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{
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if ((uint)box >= SAV.BoxCount)
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return 0;
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return Data[GetBoxWallpaperOffset(box)];
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}
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public void SetBoxWallpaper(int box, int value)
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{
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if ((uint)box >= SAV.BoxCount)
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return;
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Data[GetBoxWallpaperOffset(box)] = (byte)value;
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}
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private int GetBoxNameOffset(int box) => Offset + (StringMaxByteCount * box);
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public string GetBoxName(int box) => SAV.GetString(Data.AsSpan(GetBoxNameOffset(box), StringMaxByteCount));
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public void SetBoxName(int box, ReadOnlySpan<char> value)
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{
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var span = Data.AsSpan(GetBoxNameOffset(box) + (StringMaxByteCount * box), StringMaxByteCount);
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SAV.SetString(span, value, StringMaxLength, StringConverterOption.ClearZero);
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}
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public byte[] BoxFlags
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{
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get => new[] { Data[Offset + PCFlags] }; // 7 bits for wallpaper unlocks, top bit to unlock final box (delta episode)
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set
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{
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if (value.Length != 1)
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return;
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Data[Offset + PCFlags] = value[0];
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}
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}
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public int BoxesUnlocked
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{
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get => Data[Offset + Unlocked];
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set
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{
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if (value > BoxCount)
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value = BoxCount;
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if (value == BoxCount)
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Data[Offset + PCFlags] |= 0x80; // set final box unlocked flag
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else
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Data[Offset + PCFlags] &= 0x7F; // clear final box unlocked flag
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Data[Offset + Unlocked] = (byte)value;
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}
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}
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public int CurrentBox { get => Data[Offset + LastViewedBoxOffset]; set => Data[Offset + LastViewedBoxOffset] = (byte)value; }
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}
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