mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 19:03:11 +00:00
82309cf99d
Instead of allocating a buffer for Storage/General, just point within the raw Data, as a Memory<byte> reference. Most of the uses were already using it as span.
263 lines
10 KiB
C#
263 lines
10 KiB
C#
using System;
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using System.Linq;
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using System.Security.Cryptography;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary>
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/// Generation 4 <see cref="SaveFile"/> object for My Pokémon Ranch saves.
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/// </summary>
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public sealed class SAV4Ranch : BulkStorage, ISaveFileRevision
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{
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protected override int SIZE_STORED => PokeCrypto.SIZE_4RSTORED;
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protected override int SIZE_PARTY => PokeCrypto.SIZE_4RSTORED;
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public int MaxToyID => (int) ((SaveRevision == 0) ? RanchToyType.Poke_Ball : RanchToyType.Water);
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public int SaveRevision => Version == GameVersion.DP ? 0 : 1;
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public string SaveRevisionString => Version == GameVersion.DP ? "-DP" : "-Pt";
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// ReSharper disable PrivateFieldCanBeConvertedToLocalVariable
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private readonly int DataEndMarker;
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private int DataEndMarkerOffset;
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private readonly int MiiDataOffset;
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private readonly int MiiCountOffset;
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private readonly int TrainerMiiDataOffset;
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private readonly int TrainerMiiCountOffset;
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private readonly int PokemonCountOffset;
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public override int SlotCount => RanchLevel.GetSlotCount(CurrentRanchLevelIndex);
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public override int BoxCount => (int)Math.Ceiling((decimal)SlotCount / SlotsPerBox);
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public int MiiCount { get; }
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public int TrainerMiiCount { get; }
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public int MaxToyCount => RanchLevel.GetMaxToyCount(CurrentRanchLevelIndex);
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public int MaxMiiCount => RanchLevel.GetMaxMiiCount(CurrentRanchLevelIndex);
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private readonly RanchToy BlankToy = new(new byte[RanchToy.SIZE]);
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public override PersonalTable4 Personal => PersonalTable.Pt;
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public override ReadOnlySpan<ushort> HeldItems => Legal.HeldItems_Pt;
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protected override SAV4Ranch CloneInternal() => new((byte[])Data.Clone());
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protected internal override string ShortSummary => $"{OT} {PlayTimeString}";
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public override string Extension => ".bin";
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protected override RK4 GetPKM(byte[] data) => new(data);
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public override StorageSlotSource GetSlotFlags(int index) => index >= SlotCount ? StorageSlotSource.Locked : StorageSlotSource.None;
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protected override bool IsSlotSwapProtected(int box, int slot) => IsSlotOverwriteProtected(box, slot);
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public override bool IsPKMPresent(ReadOnlySpan<byte> data) => EntityDetection.IsPresentSAV4Ranch(data);
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public SAV4Ranch(byte[] data) : base(data, typeof(RK4), 0)
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{
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Version = Data.Length == SaveUtil.SIZE_G4RANCH_PLAT ? GameVersion.Pt : GameVersion.DP;
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OT = GetString(Data.AsSpan(0x770, 0x12));
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// 0x18 starts the header table: [u32 BlockID, u32 Offset]
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// Block 00, Offset = Metadata object
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// Block 01, Offset = Mii Data Array object
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// Block 02, Offset = Mii Link Data Array object
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// Block 03, Offset = Pokemon Data Array object
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// Block 04, Offset = reserved object
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// Unpack the binary a little:
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// 00: size, ???
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// 01: size, count, Mii data[count]
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// 02: size, count, Mii Link data[count]
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// 03: size, count, Pokemon (PK4 + metadata)[count]
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// 04: size, count, ???
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MiiCountOffset = ReadInt32BigEndian(Data.AsSpan(0x24)) + 4;
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TrainerMiiCountOffset = ReadInt32BigEndian(Data.AsSpan(0x2C)) + 4;
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MiiCount = ReadInt32BigEndian(Data.AsSpan(MiiCountOffset));
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TrainerMiiCount = ReadInt32BigEndian(Data.AsSpan(TrainerMiiCountOffset));
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MiiDataOffset = MiiCountOffset + 4;
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TrainerMiiDataOffset = TrainerMiiCountOffset + 4;
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PokemonCountOffset = ReadInt32BigEndian(Data.AsSpan(0x34)) + 4;
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Box = PokemonCountOffset + 4;
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DataEndMarkerOffset = ReadInt32BigEndian(Data.AsSpan(0x3C));
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DataEndMarker = ReadInt32BigEndian(Data.AsSpan(DataEndMarkerOffset));
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}
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private const int ToyBaseOffset = 0x227B;
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public byte CurrentRanchLevelIndex { get => Data[0x5A]; set => Data[0x5A] = value; }
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public byte PlannedRanchLevelIndex { get => Data[0x5B]; set => Data[0x5B] = value; } // tomorrow's level
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public uint SecondsSince2000 { get => ReadUInt32BigEndian(Data.AsSpan(0x5C)); set => WriteUInt32BigEndian(Data.AsSpan(0x5C), value); }
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public uint TotalSeconds { get => ReadUInt32BigEndian(Data.AsSpan(0x60)); set => WriteUInt32BigEndian(Data.AsSpan(0x60), value); }
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public ushort NextHayleyBringNationalDex { get => ReadUInt16LittleEndian(Data.AsSpan(0x6A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x6A), value); }
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public RanchToy GetRanchToy(int index)
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{
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if ((uint)index >= MaxToyCount)
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throw new ArgumentOutOfRangeException(nameof(index));
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int toyOffset = ToyBaseOffset + (RanchToy.SIZE * index);
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var data = Data.Slice(toyOffset, RanchToy.SIZE);
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return new RanchToy(data);
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}
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public void SetRanchToy(RanchToy toy, int index)
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{
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if ((uint)index >= MaxToyCount)
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throw new ArgumentOutOfRangeException(nameof(index));
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if (((int)toy.ToyType) > MaxToyID) // Ranch will throw "Corrupt Save" error if ToyId is > expected.
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toy = BlankToy;
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int toyOffset = ToyBaseOffset + (RanchToy.SIZE * index);
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SetData(Data.AsSpan(toyOffset), toy.Data);
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}
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public RanchMii GetRanchMii(int index)
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{
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if ((uint)index >= MiiCount)
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throw new ArgumentOutOfRangeException(nameof(index));
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int offset = MiiDataOffset + (RanchMii.SIZE * index);
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var data = Data.Slice(offset, RanchMii.SIZE);
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return new RanchMii(data);
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}
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public void SetRanchMii(RanchMii trainer, int index)
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{
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if ((uint)index >= MiiCount)
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throw new ArgumentOutOfRangeException(nameof(index));
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int offset = MiiDataOffset + (RanchMii.SIZE * index);
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SetData(Data.AsSpan(offset), trainer.Data);
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}
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public RanchTrainerMii GetRanchTrainerMii(int index)
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{
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if ((uint)index >= TrainerMiiCount)
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throw new ArgumentOutOfRangeException(nameof(index));
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int offset = TrainerMiiDataOffset + (RanchTrainerMii.SIZE * index);
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var data = Data.Slice(offset, RanchTrainerMii.SIZE);
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return new RanchTrainerMii(data);
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}
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public void SetRanchTrainerMii(RanchTrainerMii mii, int index)
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{
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if ((uint)index >= TrainerMiiCount)
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throw new ArgumentOutOfRangeException(nameof(index));
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int offset = TrainerMiiDataOffset + (RanchTrainerMii.SIZE * index);
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SetData(Data.AsSpan(offset), mii.Data);
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}
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private const int sha1HashSize = 20;
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protected override void SetChecksums()
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{
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var data = Data.AsSpan();
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var slotCount = GetOccupiedSlotCount();
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UpdateMetadata(slotCount * SIZE_STORED);
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// 20 byte SHA checksum at the top of the file, which covers all data that follows.
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var hash = data[..sha1HashSize];
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var payload = data[sha1HashSize..];
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SHA1.HashData(payload, hash);
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}
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private int GetOccupiedSlotCount()
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{
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int count = SlotCount;
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for (int i = count - 1; i >= 0; i--)
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{
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var ofs = GetBoxSlotOffset(i);
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var span = Data.AsSpan(ofs, SIZE_STORED);
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var type = ReadUInt64LittleEndian(span[0x88..]);
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if (type != 0)
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return i + 1;
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}
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return 0;
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}
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protected override byte[] DecryptPKM(byte[] data)
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{
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var pokeData = PokeCrypto.DecryptArray45(data.Slice(0, PokeCrypto.SIZE_4STORED));
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var ranchData = data.AsSpan(PokeCrypto.SIZE_4STORED, 0x1C);
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var finalData = new byte[SIZE_STORED];
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pokeData.CopyTo(finalData, 0);
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ranchData.CopyTo(finalData.AsSpan(PokeCrypto.SIZE_4STORED));
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return finalData;
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}
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public void WriteBoxSlotInternal(PKM pk, Span<byte> data, string htName = "", ushort htTID = 0, ushort htSID = 0, RanchOwnershipType type = RanchOwnershipType.Hayley)
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{
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RK4 rk = (RK4)this.GetCompatiblePKM(pk);
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rk.OwnershipType = type;
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rk.HT_TID = htTID;
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rk.HT_SID = htSID;
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rk.HT_Name = htName;
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WriteBoxSlot(rk, data);
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}
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public override void WriteBoxSlot(PKM pk, Span<byte> data)
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{
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if (pk is not RK4 rk4)
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{
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WriteBoxSlotInternal(pk, data);
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return;
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}
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bool isBlank = pk.Data.SequenceEqual(BlankPKM.Data);
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if (!isBlank && rk4.OwnershipType == RanchOwnershipType.None)
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rk4.OwnershipType = RanchOwnershipType.Hayley; // Pokemon without an Ownership type get erased when the save is loaded. Hayley is considered 'default'.
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base.WriteBoxSlot(rk4, data);
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}
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private void UpdateMetadata(int pkEnd)
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{
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var data = Data.AsSpan();
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// ensure the final data is cleared if the user screws stuff up
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{
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DataEndMarkerOffset = pkEnd;
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WriteInt32BigEndian(data[0x3C..], pkEnd);
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WriteInt32BigEndian(data[pkEnd..], DataEndMarker);
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data[(pkEnd + 4)..].Clear();
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}
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int pkStart = PokemonCountOffset + 4;
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int pkCount = (pkEnd - pkStart) / SIZE_STORED;
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WriteInt32BigEndian(data[PokemonCountOffset..], pkCount);
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}
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private TimeSpan PlayedSpan
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{
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get => TimeSpan.FromSeconds(TotalSeconds);
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set => TotalSeconds = (uint)value.TotalSeconds;
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}
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public override int PlayedHours
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{
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get => (ushort)PlayedSpan.TotalHours;
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set { var time = PlayedSpan; PlayedSpan = time - TimeSpan.FromHours(time.TotalHours) + TimeSpan.FromHours(value); }
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}
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public override int PlayedMinutes
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{
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get => (byte)PlayedSpan.Minutes;
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set { var time = PlayedSpan; PlayedSpan = time - TimeSpan.FromMinutes(time.Minutes) + TimeSpan.FromMinutes(value); }
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}
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public override int PlayedSeconds
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{
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get => (byte)PlayedSpan.Seconds;
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set { var time = PlayedSpan; PlayedSpan = time - TimeSpan.FromSeconds(time.Seconds) + TimeSpan.FromSeconds(value); }
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}
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public override string GetString(ReadOnlySpan<byte> data) => StringConverter4GC.GetStringUnicode(data);
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public override int SetString(Span<byte> destBuffer, ReadOnlySpan<char> value, int maxLength, StringConverterOption option)
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{
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return StringConverter4GC.SetStringUnicode(value, destBuffer, maxLength, option);
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}
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}
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