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In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types. |
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BoxManipBase.cs | ||
BoxManipClear.cs | ||
BoxManipClearComplex.cs | ||
BoxManipClearDuplicate.cs | ||
BoxManipDefaults.cs | ||
BoxManipModify.cs | ||
BoxManipModifyComplex.cs | ||
BoxManipParam.cs | ||
BoxManipSort.cs | ||
BoxManipSortComplex.cs | ||
BoxManipType.cs | ||
BoxManipulator.cs | ||
BoxManipUtil.cs | ||
IBoxManip.cs |