mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-25 11:53:11 +00:00
02420d3e93
* Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
67 lines
No EOL
2.1 KiB
C#
67 lines
No EOL
2.1 KiB
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace PKHeX.Core
|
|
{
|
|
/// <inheritdoc />
|
|
/// <summary>
|
|
/// <see cref="GameVersion.XY"/> encounter area
|
|
/// </summary>
|
|
public sealed class EncounterArea6XY : EncounterArea32
|
|
{
|
|
protected override IEnumerable<EncounterSlot> GetFilteredSlots(PKM pkm, IEnumerable<EncounterSlot> slots, int minLevel)
|
|
{
|
|
EncounterSlot? slotMax = null;
|
|
void CachePressureSlot(EncounterSlot s)
|
|
{
|
|
if (slotMax == null || s.LevelMax > slotMax.LevelMax)
|
|
slotMax = s;
|
|
}
|
|
|
|
int species = pkm.Species;
|
|
int form = pkm.AltForm;
|
|
bool ShouldMatchSlotForm() => Legal.WildForms.Contains(species);
|
|
|
|
if (ShouldMatchSlotForm()) // match slot form
|
|
{
|
|
foreach (var slot in slots)
|
|
{
|
|
if (slot.Form == form)
|
|
yield return slot;
|
|
CachePressureSlot(slot);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach (var slot in slots)
|
|
{
|
|
yield return slot; // no form checking
|
|
CachePressureSlot(slot);
|
|
}
|
|
}
|
|
|
|
// Filter for Form Specific
|
|
// Pressure Slot
|
|
if (slotMax == null)
|
|
yield break;
|
|
|
|
if (ShouldMatchSlotForm()) // match slot form
|
|
{
|
|
if (slotMax.Form == form)
|
|
yield return GetPressureSlot(slotMax, pkm);
|
|
}
|
|
else
|
|
{
|
|
yield return GetPressureSlot(slotMax, pkm);
|
|
}
|
|
}
|
|
|
|
public static IEnumerable<EncounterSlot> GetValidFriendSafari(PKM pkm)
|
|
{
|
|
if (!pkm.XY || pkm.Met_Location != 148 || pkm.Met_Level != 30 || pkm.Egg_Location != 0) // Friend Safari
|
|
return Enumerable.Empty<EncounterSlot>();
|
|
var vs = EvolutionChain.GetValidPreEvolutions(pkm).Where(d => d.Level >= 30);
|
|
return vs.SelectMany(z => Encounters6.FriendSafari[z.Species]);
|
|
}
|
|
}
|
|
} |