mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 12:33:06 +00:00
95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
139 lines
4.8 KiB
C#
139 lines
4.8 KiB
C#
using System;
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using static PKHeX.Core.EntityContext;
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namespace PKHeX.Core;
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/// <summary>
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/// "Context" is an existence island; data format restricts the types of changes that can be made (such as evolving).
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/// </summary>
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/// <remarks>
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/// Starting in the 8th generation games, entities can move between games with wildly different evolution rules.
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/// Previous implementations of a "Format Generation" were unable to differentiate if a class object was present in one of these different-rule contexts.
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/// The "Format Generation" is still a useful generalization to check if certain fields are present in the entity data, or if certain mutations are possible.
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/// </remarks>
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public enum EntityContext : byte
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{
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// Generation numerically so we can cast to and from int for most cases.
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None = 0,
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Gen1 = 1,
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Gen2 = 2,
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Gen3 = 3,
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Gen4 = 4,
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Gen5 = 5,
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Gen6 = 6,
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Gen7 = 7,
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Gen8 = 8,
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Gen9 = 9,
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/// <summary>
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/// Internal separator to pivot between adjacent contexts.
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/// </summary>
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SplitInvalid,
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/// <summary> Let's Go, Pikachu! & Let's Go, Eevee! </summary>
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Gen7b,
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/// <summary> Legends: Arceus </summary>
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Gen8a,
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/// <summary> Brilliant Diamond & Shining Pearl </summary>
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Gen8b,
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/// <summary>
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/// Internal separator to bounds check count.
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/// </summary>
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MaxInvalid,
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}
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public static class EntityContextExtensions
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{
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/// <summary>
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/// Get the generation number of the context.
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/// </summary>
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public static byte Generation(this EntityContext value) => value < SplitInvalid ? (byte)value : value switch
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{
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Gen7b => (byte)7,
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Gen8a => (byte)8,
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Gen8b => (byte)8,
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_ => throw new ArgumentOutOfRangeException(nameof(value), value, null),
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};
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/// <summary>
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/// Checks if the context is a defined value assigned to a valid context.
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/// </summary>
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/// <returns>True if the context is valid.</returns>
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public static bool IsValid(this EntityContext value) => value is not (0 or SplitInvalid) and < MaxInvalid;
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/// <summary>
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/// Get a pre-defined single game version associated with the context.
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/// </summary>
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/// <remarks>Game ID choice here is the developer's choice; if multiple game sets exist for a context, one from the most recent was chosen.</remarks>
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public static GameVersion GetSingleGameVersion(this EntityContext value) => value switch
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{
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Gen1 => GameVersion.RD,
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Gen2 => GameVersion.C,
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Gen3 => GameVersion.E,
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Gen4 => GameVersion.SS,
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Gen5 => GameVersion.W2,
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Gen6 => GameVersion.AS,
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Gen7 => GameVersion.UM,
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Gen8 => GameVersion.SH,
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Gen9 => GameVersion.VL,
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Gen7b => GameVersion.GP,
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Gen8a => GameVersion.PLA,
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Gen8b => GameVersion.BD,
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_ => throw new ArgumentOutOfRangeException(nameof(value), value, null),
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};
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/// <summary>
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/// Get the game console associated with the context.
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/// </summary>
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public static GameConsole GetConsole(this EntityContext value) => value switch
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{
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Gen1 or Gen2 => GameConsole.GB,
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Gen3 => GameConsole.GBA,
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Gen4 or Gen5 => GameConsole.NDS,
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Gen6 or Gen7 => GameConsole._3DS,
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Gen7b or Gen8 or Gen8a or Gen8b or Gen9 => GameConsole.NX,
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_ => throw new ArgumentOutOfRangeException(nameof(value), value, null),
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};
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/// <summary>
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/// Gets all <see cref="GameVersion"/> values that fall within the context.
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/// </summary>
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public static GameVersion[] GetVersionsWithin(this EntityContext value, GameVersion[] source) => value.GetVersionLump().GetVersionsWithinRange(source);
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/// <summary>
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/// Gets the corresponding lumped <see cref="GameVersion"/> value for the context.
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/// </summary>
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/// <remarks>Shouldn't really use this; see <see cref="GetVersionsWithin"/>.</remarks>
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public static GameVersion GetVersionLump(this EntityContext value) => value switch
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{
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Gen1 => GameVersion.Gen1,
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Gen2 => GameVersion.Gen2,
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Gen3 => GameVersion.Gen3,
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Gen4 => GameVersion.Gen4,
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Gen5 => GameVersion.Gen5,
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Gen6 => GameVersion.Gen6,
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Gen7 => GameVersion.Gen7,
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Gen8 => GameVersion.Gen8,
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Gen9 => GameVersion.Gen9,
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Gen7b => GameVersion.Gen7b,
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Gen8a => GameVersion.PLA,
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Gen8b => GameVersion.BDSP,
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_ => throw new ArgumentOutOfRangeException(nameof(value), value, null),
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};
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/// <summary>
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/// Gets the corresponding <see cref="EntityContext"/> value for the <see cref="GameVersion"/>.
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/// </summary>
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public static EntityContext GetContext(this GameVersion version) => version switch
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{
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GameVersion.GP or GameVersion.GE or GameVersion.GO => Gen7b,
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GameVersion.PLA => Gen8a,
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GameVersion.BD or GameVersion.SP => Gen8b,
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_ => (EntityContext)version.GetGeneration(),
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};
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}
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