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In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types. |
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.. | ||
Conversion | ||
EffortValues.cs | ||
EntityBlank.cs | ||
EntityCharacteristic.cs | ||
EntityContext.cs | ||
EntityDetection.cs | ||
EntityFileExtension.cs | ||
EntityFileNamer.cs | ||
EntityFormat.cs | ||
EntityGender.cs | ||
EntityPID.cs | ||
EntitySorting.cs | ||
Experience.cs | ||
GameConsole.cs | ||
Language.cs | ||
PKX.cs | ||
PokeCrypto.cs | ||
RecentTrainerCache.cs | ||
SpeciesName.cs |