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95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types. |
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DataMysteryGift.cs | ||
MysteryGift.cs | ||
MysteryUtil.cs | ||
PCD.cs | ||
PGF.cs | ||
PGT.cs | ||
PL6.cs | ||
ShinyType6.cs | ||
ShinyType8.cs | ||
WA8.cs | ||
WB7.cs | ||
WB8.cs | ||
WC3.cs | ||
WC6.cs | ||
WC6Full.cs | ||
WC7.cs | ||
WC7Full.cs | ||
WC8.cs | ||
WC9.cs | ||
WR7.cs |