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In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types. |
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.. | ||
Applicators | ||
Bulk | ||
Database | ||
PKM | ||
Program | ||
Saves | ||
Showdown | ||
CommonEdits.cs | ||
HiddenPower.cs | ||
IBattleTemplate.cs | ||
IPKMView.cs | ||
IPlugin.cs | ||
ISaveFileProvider.cs | ||
ISpriteBuilder.cs | ||
LocationEdits.cs | ||
NatureAmp.cs | ||
Pokerus.cs | ||
PowerPotential.cs | ||
WurmpleUtil.cs |