PKHeX/PKHeX.Core/PersonalInfo/PersonalInfoSM.cs
Kurt 92fe440208 Make bitflag get/set span-based
no temp array on write (unused in pkhex anyways)
no length checking on read
2021-10-08 17:48:34 -07:00

36 lines
1.3 KiB
C#

using System;
namespace PKHeX.Core
{
/// <summary>
/// <see cref="PersonalInfo"/> class with values from the Sun &amp; Moon games.
/// </summary>
public class PersonalInfoSM : PersonalInfoXY
{
public new const int SIZE = 0x54;
public PersonalInfoSM(byte[] data) : base(data)
{
TMHM = GetBits(Data.AsSpan(0x28, 0x10)); // 36-39
TypeTutors = GetBits(Data.AsSpan(0x38, 0x4)); // 40
SpecialTutors = new[]
{
GetBits(Data.AsSpan(0x3C, 0x0A)),
};
}
public override byte[] Write()
{
SetBits(TMHM, Data.AsSpan(0x28));
SetBits(TypeTutors, Data.AsSpan(0x38));
SetBits(SpecialTutors[0], Data.AsSpan(0x3C));
return Data;
}
public int SpecialZ_Item { get => BitConverter.ToUInt16(Data, 0x4C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x4C); }
public int SpecialZ_BaseMove { get => BitConverter.ToUInt16(Data, 0x4E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x4E); }
public int SpecialZ_ZMove { get => BitConverter.ToUInt16(Data, 0x50); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x50); }
public bool LocalVariant { get => Data[0x52] == 1; set => Data[0x52] = value ? (byte)1 : (byte)0; }
}
}