PKHeX/PKHeX.Core/Legality/Restrictions/ItemRestrictions.cs
Kurt 93aaad6cd4 Revert net6 to net5
would rather have pipeline builds for those keen right now
2021-11-19 23:19:41 -08:00

53 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using static PKHeX.Core.Legal;
namespace PKHeX.Core
{
/// <summary>
/// Information about Held Item Restrictions
/// </summary>
public static class ItemRestrictions
{
/// <summary>
/// Checks if a <see cref="PKM.HeldItem"/> is available to be held in the current <see cref="PKM.Format"/>.
/// </summary>
/// <param name="pk">Entity data</param>
/// <returns>True if able to be held, false if not</returns>
public static bool IsHeldItemAllowed(PKM pk)
{
if (pk is PB7 pb7) // no held items in game
return pb7.HeldItem == 0;
return IsHeldItemAllowed(pk.HeldItem, pk.Format, pk);
}
/// <summary>
/// Checks if an <see cref="item"/> is available to be held in <see cref="generation"/>.
/// </summary>
/// <param name="item">Held Item ID</param>
/// <param name="generation">Generation Number</param>
/// <param name="pk">Entity context to check</param>
/// <returns>True if able to be held, false if not</returns>
public static bool IsHeldItemAllowed(int item, int generation, PKM pk)
{
if (item == 0)
return true;
var items = GetReleasedHeldItems(generation, pk);
return (uint)item < items.Count && items[item];
}
private static IReadOnlyList<bool> GetReleasedHeldItems(int generation, PKM pk) => generation switch
{
2 => ReleasedHeldItems_2,
3 => ReleasedHeldItems_3,
4 => ReleasedHeldItems_4,
5 => ReleasedHeldItems_5,
6 => ReleasedHeldItems_6,
7 => ReleasedHeldItems_7,
8 when pk is PB8 => ReleasedHeldItems_8b,
8 => ReleasedHeldItems_8,
_ => Array.Empty<bool>(),
};
}
}