mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 02:43:13 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
64 lines
No EOL
2.5 KiB
C#
64 lines
No EOL
2.5 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core
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{
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public sealed class Situation7 : SaveBlock
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{
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public Situation7(SAV7SM sav, int offset) : base(sav) => Offset = offset;
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public Situation7(SAV7USUM sav, int offset) : base(sav) => Offset = offset;
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// "StartLocation"
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public int M { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x00)); set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x00), (ushort)value); }
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public float X { get => ReadSingleLittleEndian(Data.AsSpan(Offset + 0x08)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + 0x08), value); }
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public float Z { get => ReadSingleLittleEndian(Data.AsSpan(Offset + 0x10)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + 0x10), value); }
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public float Y { get => (int)ReadSingleLittleEndian(Data.AsSpan(Offset + 0x18)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + 0x18), value); }
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public float R { get => (int)ReadSingleLittleEndian(Data.AsSpan(Offset + 0x20)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + 0x20), value); }
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public void UpdateOverworldCoordinates()
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{
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var o = ((SAV7)SAV).Overworld;
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o.M = M;
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o.X = X;
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o.Z = Z;
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o.Y = Y;
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o.R = R;
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}
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public int SpecialLocation
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{
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get => Data[Offset + 0x24];
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set => Data[Offset + 0x24] = (byte)value;
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}
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public int WarpContinueRequest
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{
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get => Data[Offset + 0x6E];
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set => Data[Offset + 0x6E] = (byte)value;
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}
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public int StepCountEgg
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{
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get => ReadInt32LittleEndian(Data.AsSpan(Offset + 0x70));
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set => WriteInt32LittleEndian(Data.AsSpan(Offset + 0x70), value);
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}
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public int LastZoneID
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x74));
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set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x74), (ushort)value);
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}
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public int StepCountFriendship
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x76));
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set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x76), (ushort)value);
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}
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public int StepCountAffection // Kawaigari
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x78));
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set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x78), (ushort)value);
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}
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}
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} |