mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 02:43:13 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
132 lines
No EOL
3.8 KiB
C#
132 lines
No EOL
3.8 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core
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{
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public sealed class MyStatus7 : SaveBlock, IRegionOrigin
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{
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public const int GameSyncIDSize = 16; // 64 bits
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public const int NexUniqueIDSize = 32; // 128 bits
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public MyStatus7(SAV7SM sav, int offset) : base(sav) => Offset = offset;
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public MyStatus7(SAV7USUM sav, int offset) : base(sav) => Offset = offset;
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public int TID
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0));
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set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0), (ushort)value);
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}
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public int SID
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 2));
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set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 2), (ushort)value);
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}
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public int Game
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{
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get => Data[Offset + 4];
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set => Data[Offset + 4] = (byte)value;
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}
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public int Gender
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{
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get => Data[Offset + 5];
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set => Data[Offset + 5] = (byte)value;
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}
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public string GameSyncID
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{
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get => Util.GetHexStringFromBytes(Data, Offset + 0x10, GameSyncIDSize / 2);
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set
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{
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if (value.Length != GameSyncIDSize)
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throw new ArgumentException(nameof(value));
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var data = Util.GetBytesFromHexString(value);
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SAV.SetData(data, Offset + 0x10);
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}
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}
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public string NexUniqueID
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{
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get => Util.GetHexStringFromBytes(Data, Offset + 0x18, NexUniqueIDSize / 2);
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set
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{
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if (value.Length != NexUniqueIDSize)
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throw new ArgumentException(nameof(value));
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var data = Util.GetBytesFromHexString(value);
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SAV.SetData(data, Offset + 0x18);
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}
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}
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public uint FestaID
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{
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get => ReadUInt32LittleEndian(Data.AsSpan(Offset + 0x28));
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set => WriteUInt32LittleEndian(Data.AsSpan(Offset + 0x28), value);
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}
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public byte Region
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{
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get => Data[Offset + 0x2E];
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set => Data[Offset + 0x2E] = value;
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}
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public byte Country
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{
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get => Data[Offset + 0x2F];
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set => Data[Offset + 0x2F] = value;
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}
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public byte ConsoleRegion
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{
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get => Data[Offset + 0x34];
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set => Data[Offset + 0x34] = value;
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}
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public int Language
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{
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get => Data[Offset + 0x35];
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set => Data[Offset + 0x35] = (byte)value;
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}
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private Span<byte> OT_Trash => Data.AsSpan(Offset + 0x38, 0x1A);
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public string OT
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{
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get => SAV.GetString(OT_Trash);
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set => SAV.SetString(OT_Trash, value.AsSpan(), SAV.OTLength, StringConverterOption.ClearZero);
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}
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public int DressUpSkinColor
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{
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get => (Data[Offset + 0x54] >> 2) & 7;
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set => Data[Offset + 0x54] = (byte)((Data[Offset + 0x54] & ~(7 << 2)) | (value << 2));
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}
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public int MultiplayerSpriteID
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{
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get => Data[Offset + 0x58];
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set => Data[Offset + 0x58] = (byte)value;
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}
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public bool MegaUnlocked
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{
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get => (Data[Offset + 0x78] & 0x01) != 0;
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set => Data[Offset + 0x78] = (byte)((Data[Offset + 0x78] & 0xFE) | (value ? 1 : 0)); // in battle
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}
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public bool ZMoveUnlocked
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{
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get => (Data[Offset + 0x78] & 2) != 0;
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set => Data[Offset + 0x78] = (byte)((Data[Offset + 0x78] & ~2) | (value ? 2 : 0)); // in battle
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}
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public int BallThrowType
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{
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get => Data[Offset + 0x7A];
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set => Data[Offset + 0x7A] = (byte)(value > 8 ? 0 : value);
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}
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}
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} |